Transport Fever

Transport Fever

BR146's measuring tools
28 条留言
SycHolic 10 月 5 日 上午 11:56 
Never mind just found it as its not very clear this is found under Terrain/Asset Brush/tools :steamthumbsup:
SycHolic 10 月 5 日 上午 11:54 
is there a hotkey or something Im missing do not see anything for this mod showing up. :steamsad:
baracus37 2019 年 12 月 20 日 上午 7:03 
Hi,

ist es geplant diesen großartigen Mod nach TpF2 zu portieren? Für Schönbau extrem hilfreich. Mit dem Modkonverter bin ich leider gescheitert.
BR146  [作者] 2018 年 7 月 15 日 下午 2:55 
ripplefx darthmade You want to auto-remove the markers? I may think about this.

Zum Entfernen der nicht löschbaren Maßstäbe, bitte mal diesen Mod austesten: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1277449468
Markiert werden muss um den Punkt (0.5|0.5) - gemessen von dem jeweiligen Maßstab aus.
BR146  [作者] 2018 年 7 月 15 日 下午 2:22 
Frage: Wurden die Maßstäbe vor dem letzten Spielupdate platziert? Da gab es eine Änderung, die das verursacht hat, was durch einen simples Mod-Update aber nicht lösbar ist.
Marpako1991 2018 年 7 月 15 日 上午 9:47 
ripplefx
me 2 :)

Das Problem nicht löschbarer Maßstäbe besteht immer noch. Mod einfach so zu löschen ist keine gute Idee, nun kriege ich die Dinger einfach nicht mehr weg :(
Detritis Max 2018 年 7 月 14 日 上午 5:52 
Hey BR, like the tools you provide, is there perhaps a clear method you can imagine to calculate the track length between to stations, only thing im missing.
Marpako1991 2018 年 7 月 6 日 上午 5:54 
Ich kann die Maßstäbe auf einmal nicht mehr löschen :(
BR146  [作者] 2018 年 4 月 23 日 下午 2:02 
I appreciate your excitement. Thanks a lot! :steamhappy:
SuperNova 2018 年 4 月 23 日 下午 12:24 
Awesome! Thanks so much, I use this tool all the time, absolutely thrilled it's working again, thanks for the work!
BR146  [作者] 2018 年 4 月 21 日 下午 12:45 
Should be fixed now :D Unfortunately, rulers placed before the update can not be removed. I hope, all of you have a working backup :steamsad:
SuperNova 2018 年 4 月 20 日 下午 2:28 
ruler cannot be deleted with new update
Shakey 2017 年 12 月 3 日 下午 1:11 
If I may ask how do you activate and use it in game
frank.blumenland 2017 年 11 月 5 日 上午 1:54 
sehr gut muß (mann) haben
EmpressJess 2017 年 9 月 4 日 上午 10:32 
Any chance for an imperial unit variant?
ghm67 2017 年 8 月 25 日 下午 11:58 
Sorry if I am a bit dim. But what can we use this for?
GD 2017 年 7 月 27 日 下午 5:22 
Another idea: I like exactness the easiest way is using snapping like the snapping of stations to track end. I need an helper object for building with distinct snapping points one for streets and one for track, but it would be good if both works with the same. On that object should be snapping points to make exact angles, e.g. 180°, 120° (3-way), 90° (4-way), 60°, 45°, 30° snappoints. Don't matter how long or how much space is needed I only want the precise angles to snap to, especially for streets.

Another helper like that with distances would be good to force a certain distance between roads/track, e.g. 1m, 2m, 5m, 10m, 25m, 30m, 50m, 100m or something like that again as above with snapping for both in the same points.
GD 2017 年 7 月 27 日 下午 5:22 
Nice idea some helper mods and thank you for this contribution.

Some suggestions and comments:
- Can you add 1 or 2 steps between 100 m and 1 km, i found this step rather large, especially since all the station sizes are between that. Maybe the 100 m model in size with 5 times until 500 from 0 to 5 accordingly.
- Can you make a radial/angle helper as well. Sometimes it would be helpfull to have at least a roughly estimate on an angle.
- Is it possible to make objects movable after placement without full rebuild?
BR146  [作者] 2017 年 6 月 7 日 下午 5:02 
May I shall say "thank you" @Tim1975 :steamhappy:
BR146  [作者] 2017 年 6 月 7 日 下午 4:53 
Well, is fixed now. Hopefully.

And yes, I am detecting my own mod id. And it can be fixed your way.
Tim1975 2017 年 6 月 7 日 下午 4:44 
I played around with and ended up making a couple changes so I could get into my save game.

"
local function findModId(path)
--local modId = nil
local modId = 800474635
"

Anyway. Glad you figured it out.
BR146  [作者] 2017 年 6 月 7 日 下午 4:42 
Oh... :steamsad: I forgot 3 lines of code. In a few minutes, I will make an update. Stay tuned.
Tim1975 2017 年 6 月 7 日 下午 4:07 
Trying to load a savegame after the update today and getting the following error:

error: error: .../446800/800474635/res/scripts/br146_mod_strings_v1_0.lua:74:
Invalid call in 'br146_mod_strings_v1_0.lua'.
Notify BR146 (https://www.transportfever.net/index.php/User/18313-BR146/) , and provide following information:
File: @D:/SteamLibrary/steamapps/workshop/content/446800/800474635/strings.lua


stack traceback:
[C](-1): ?
[C](-1): error
.../446800/800474635/res/scripts/br146_mod_strings_v1_0.lua(74): ?
.../steamapps/workshop/content/446800/800474635/strings.lua(5): ?
Sir_Bier 2017 年 3 月 19 日 上午 2:47 
Sehr hilfreich, danke
-Tom- 2017 年 2 月 15 日 上午 9:14 
Klasse Mod, wenn man Signale und Signaltafeln in vernüftigen Entfernungen setzen will.
Bazinga! 2017 年 2 月 4 日 上午 12:48 
Well done!
General Tso 2017 年 1 月 25 日 下午 5:12 
Thanks for the mod. This looks like it could come in handy when duplicating complex rail layouts.
Pharos 2017 年 1 月 2 日 下午 12:40 
lol