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give_technology = tech_plantoid_engineering
to:
give_technology = { tech = tech_plantoid_engineering }
Can't remember when Pdx changed the syntax but the old event code is causing infinite research pop-ups. Cheers!
Either way, good luck to you on your Mammalian rework.
I will be updating the mod shortly. No need for additional sections, I managed another workaround. However, I would like to request if possible to redo the asset files using the updated ones from the updated RS mod. This will result in less "spam" in the error.log file.
Thanks!
- http://pastebin.com/ivc64uRz
- http://pastebin.com/gQJNxyy9
Thanks for reading!
Anyway, just thought I'd let you know the upcoming changes to Realistic Ships.
I am doing some code housekeeping coz RS is generating a lot of nuisance messages in the error.log file. I managed to eliminate most of it but it requires the following changes for this compatibility fix/patch:
- Need to add new section templates for each plantoid HDN
- Death state for each ship class needs to be modified
The first one is required for the HDN sections to unlock properly: http://pastebin.com/4bkXt9dC
The second one will eliminate a lot of nuisance errors. Feel free to copy and modify the updated plantoid asset files once I update the main mod. I will let you know once I have updated in a day or two.