Stellaris

Stellaris

Spaceport with 3 Defensive Modules
11 条留言
Rampage 2017 年 12 月 5 日 下午 11:42 
Hello, Have I missed something? Playing with no other mods but this one. there is still only 6 slots after first weapon module (eg: laser), and upgrading spaceport once only unlocks 1 slot.
There are no extra module slots that appear and there is no other mod s active to conflict.

All I want is a spaceport mod that increases the number of spaceport slots and does nothing else.
I like the idea of getting +2 slots for each upgrade, instead of researching to 6, and getting 7- for free.
Admiral Prawn 2017 年 2 月 18 日 下午 4:38 
dismatle your spaceport them rebuild you should be able to use three then
drakon8  [作者] 2016 年 12 月 8 日 上午 11:49 
I do not use these mods, I'm not a fan of SW either, and I do not see how to fix this, I do not have a high level modding. sorry
tolaburke 2016 年 12 月 2 日 上午 2:22 
It works well, this mod.

It is perhaps selfish to ask this:

There are two mods that add their own weapons to space stations. 'Star Wars Turbo Weapons' adds a Turbolaser station. Tachyon Stations lets you create a Tachyon Lance station. The mix of this mods to those mods ends up such that if you start with either of these stations, you can add the standard modules, but if you start with a standard module, you can't add theirs. Perhaps something can be done?
drakon8  [作者] 2016 年 11 月 7 日 下午 12:53 
I have worked on all this day, i will release, it look to be stable with a new game, and with a save.
I expect he wil be good and stable in some days.
Peter34 2016 年 11 月 7 日 上午 11:29 
Right now this mod is bugged. Only my starting Space Station, on the capital planet, has the weapon system. When I build Space Stations for colonies, even though I select my weapon type (Missiles) the Station is instead created with 2 empty slots and no weapons, and I can't then add a weapon system to either slot, as the interface tells me that the Station must be level 3 before I can do that.
drakon8  [作者] 2016 年 11 月 7 日 上午 8:47 
I am working on next version.
drakon8  [作者] 2016 年 11 月 7 日 上午 2:51 
Normally, you must unlock each module.
But, module sytem is broken IG, and you can have another module at beginning, and can building your module too !
I don't understand why..... it should not be !!!
Peter34 2016 年 11 月 6 日 下午 5:34 
When do the extra weapon slots appear, then?
drakon8  [作者] 2016 年 11 月 6 日 下午 3:30 
I think AI make use it, but not sure.

And, yes 100% save compatible.
Peter34 2016 年 11 月 6 日 上午 9:25 
Will the AI make use of this option?

And can I enable this mod during an on-going game, or should I start over?