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																									报告翻译问题
							
						
 
											 
													







@gep - click the in-game date and change time progression as you see fit.
Well, i would love if there is a mod with slower the time only 1,5 and keeps income from vanilla.
It is designed so you can spend more time with the era of trains, without unbalancing the game... and in general, it works really well... I have used it since I uploaded it ;)
Since time is 2x slower, but animations are not, you essentially get to run the same route twice. So if before your journey took 1 month, with 2x slower, you would make two journeys in that month instead. Each trip would pay out 1/2 of what it did originally... therefore, in 1 month, you make the same.
Problem is, it needs to be implemented by the dev's. They put a limit on what speeds can be set.
@leong35 - well... its a different speed.
that don't want to edit their game files directly.
...\Steam\steamapps\common\Transport Fever\res\config\base_config.lua
game.config.millisPerDay = xxxx
Anything further is coded by Urban Games, therefore, no updates are / should be needed unless they change the name / options available for the config line.
As per the description, I only enabled something implemented by the devs and have not made any changes to the economy system, the scaling etc is all built in.
If you are covering 50 out of 100 wares per year of a city's demand, then with this (2x slower) mod it is going to change to 100 out of 100 wares per year. :/
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=799287404
Where industry demand is calculated based on 1 year taking 12 minutes:
85 / (12 minutes * 60 seconds) = 0.118 machines, fuel and materials per second
would it now be 24 minutes for 2x slower and 48 minutes for 4x slower?
how would it, if at all, effect the supply calculation of:
cargohold / (frequency * vehicle count) = wares per time
I have noticed though that the production of Machine Factories starts and 100 (not 200 like everything else) and never rises higher than 100units. Is this a glitch? I have tried everything the increase projection (i.e. connect to more towns, provide more steel etc)
What I am wondering about in my current game using this mod is, how the consumption of goods is affected. I have a feeling as if the cities consume twice as many goods per year. While this is managable, because I can of course send twice as many trains, there might be a problem with the industry. If the production levels remain similar and do not scale with more seconds per year, it mgiht become very hard to fulfill a cities needs.
Did you observe similar behavior, or am I suffering from a misconception?
Edit:
..\Steam\steamapps\common\Transport Fever\res\config\base_config.lua
Change:
game.config.millisPerDay = 2000 to anything between 1000 and 8000
The mod is in no way complicated, more for convenience than anything else.