边缘世界 RimWorld

边缘世界 RimWorld

The Great War
253 条留言
Grand Admiral Drax 7 月 30 日 下午 1:04 
make it 1.6 mate
Sweaty Leech 2024 年 12 月 28 日 下午 6:11 
Does this work for 1.5 fine?
Buduler 2024 年 1 月 15 日 上午 8:22 
Oh, I just see update log. The mine is gone. But, where did adrenaline go? I can't find it on drug policy panal.
Buduler 2024 年 1 月 15 日 上午 8:19 
in version 1.4, mine and adrenaline doesn't appear.
Laurie 2023 年 3 月 9 日 上午 1:16 
how does the trench system work? I make a trench the same as the one in the picture, and it turns out that I cant shoot the enemy but they can shoot me
The Admiral 2023 年 1 月 19 日 上午 9:31 
love the mod, just coming back after a long break from my war crime simulator, gotta ask why the Mine was shut down. that thing was one of the most priceless things in my colony, ESPECIALLY when your in a low steel environment. keep up the good work i any case
eeelick 2022 年 12 月 24 日 下午 7:58 
Love the mod. Noticed the old mine and the old wood burning power is gone. The old mine in particular was big help. It's like free steel.
Ðjentle-Rain 2022 年 10 月 29 日 下午 9:36 
@Laser Dave im having the same issue the option to build it is gone and my mine i had ingame is gone as well im kinda bummed out
Laserdave 2022 年 10 月 24 日 下午 1:43 
is it just me or is the mine gone idk why but after 1.4 the mine is not show up anymore
CyberPrime8 2022 年 10 月 24 日 上午 7:38 
Love this mod. However getting a small sound bug report from it.

TGWBulletMachinegun sound is missing resolved grains and will not work properly. Report about it to The Great War devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Emperor 2022 年 10 月 23 日 上午 10:20 
The fact that this is still here brings tears to my eyes.
Feels  [作者] 2022 年 10 月 21 日 上午 8:41 
Hello, I updated to 1.4 with integration into the normal techtree in mind to smoothe the gameplay and progression. Check the changenotes to see everything I rememberd
CapitanHopper 2022 年 8 月 17 日 上午 5:30 
the mp18 shots to slow like an semi automatic but it is a full automatic submachine gun. pleas fix if it was not pland
Kyrin Lex 2022 年 6 月 20 日 上午 1:09 
Is it possible to make Mustard Gas clouds to poison pawns? Currently they get affected by gas in the initial explosion - after that clouds do nothing no matter if you have gas mask or not.
Kyrin Lex 2022 年 6 月 16 日 下午 1:54 
Ah, nevermind, they are passible, my bad.
Kyrin Lex 2022 年 6 月 16 日 下午 1:44 
Could you make trenches slow but passible?
mrcoolize 2022 年 1 月 14 日 下午 2:21 
So the gas is letal and the musterd is just crippling?
Nanks 2021 年 9 月 30 日 上午 7:35 
Amazing mod!
I really hope, that someday, there will be Vehicles!
Good Job Feels and others!
Feels  [作者] 2021 年 9 月 4 日 下午 7:27 
Forgot to add the ♥♥♥♥♥♥ Loadfolders XML, if you ever get stuck don't forget to add the whole file AND the version file plus the CE file
Feels  [作者] 2021 年 9 月 4 日 下午 6:57 
Well well well, I hope you are happy "Hate me". I integrated the CE patch into the mod, as far as I can tell it works, I also did some slight game balancing with movement reduction and stuff
[Name removed for breaking TOS] 2021 年 8 月 31 日 下午 1:36 
But... But... Vanilla has Lee-Enfield....
Feels  [作者] 2021 年 8 月 26 日 上午 7:13 
Small update for everyone, I made a Combat Extended patch, only took me a week or 2 to do with my friends spamming me with messages containing: Rim-Job. I woudn't recommend it.

It's still work in progress but I'm happy with the result.

Anyting CE related please post that in the right mod page.
Feels  [作者] 2021 年 8 月 26 日 上午 7:11 
@Xzeno This mod offers an alternative branch towards researching(it doesn't disable any research), you don't need the original branch but you can do it if you want to launch your own spaceship or build different weapons
AFoulXzeno 2021 年 8 月 23 日 下午 5:57 
Does this mod disable all the other technology so that you're just using WW1 era gear?
Zorelnam 2021 年 8 月 12 日 上午 6:48 
very nice mod
Feels  [作者] 2021 年 8 月 8 日 下午 1:55 
Hello people, I updated for 1.3 for anyone that hasn't forgotten this mod, I added a new type of artillery/explosive. It's supposed to give an idea of the even darker side from war. After balancing for an hour or 2-3 I still think it's a bit strong, but anyone hit by this is basically a heap of waste and unusable, unless you really take effort to save them.
Johnny Appleseed 2021 年 7 月 27 日 下午 8:17 
could you make this whereit adds factions with uniforms and weapons to their country, then we could have an actual world war 1 planet to fight on
Sgt_Muffins 2021 年 7 月 27 日 上午 1:05 
Nice mod! I'd love if you'd update for 1.3 please!
My favorite thing from this mod is the Nebelwerfer. Bombardment has never been so fun! It also makes sieges more dire when the enemy sets them up to attack!
The Howitzer is likely my second favorite thing. Poison rounds are great for shooting around your base and not damaging it. The Maxim turret, trenches, barbed wire, landmines, rifles, shotguns, and lamps are great too.

Suggestions:
MP18 is very lackluster. I takes way too long to fire and when is does, it only fires a few shots very inaccurately. I would increase the accuracy a bit and either decrease the time it takes to fire the gun OR instead increase the number of bullets fired to perhaps 10 or 11?

Either way, I've had hours of fun with this mod!
ancient gorilloid warrior 2021 年 7 月 21 日 上午 2:02 
update please, this is the best mod to play with alongside call of cthulhu
76consive 2021 年 6 月 13 日 下午 6:54 
The war to end all wars, for sure
Gnox 2021 年 2 月 14 日 上午 8:36 
For Krieg !!
HalototheMax89 2021 年 1 月 24 日 下午 2:17 
Maybe explore some chemical weaponry, ie mustard gas and the like perhaps an event that happens or something you can inflict on others by firing gas shells giving more of a reason for gas masks
ACE OF ♠ 2021 年 1 月 12 日 下午 5:55 
add tanks
ShakingLikeMilk 2021 年 1 月 12 日 上午 9:04 
can i build a truck in this i forget i have to many mods from around ww1 and the early 1900s
Pame 2021 年 1 月 6 日 上午 8:05 
Can sombody make a submod of this mod to revive the flametrower?
Armedwithpuns 2020 年 12 月 20 日 下午 4:32 
old shells don't seem to be able to fire over mountains?
Patriote 2020 年 10 月 6 日 下午 4:31 
Alright, so the uniforms are a bit.. weird? And the textures are poor.. but the buildings are nice
Oversized Overseer 2020 年 9 月 27 日 下午 5:10 
Is this compatible with combat extended?
Patriote 2020 年 9 月 25 日 上午 11:21 
You should add the british/canadian helmet used in the Great War
Feels  [作者] 2020 年 9 月 25 日 上午 6:11 
Woo, update for 1.2! I don't think I added anything but I did a great job doing nothing.
bumpgil 2020 年 6 月 13 日 下午 6:00 
I seem to have an issue where I cant make bread. What's needed for ingredients?
TKWolf34 2020 年 5 月 30 日 下午 11:24 
the factions are fixed right
DEADSHOOT 2020 年 5 月 28 日 下午 2:27 
And what is responsible for this - "vehicle bay" ?
Gabe Newell 2020 年 5 月 20 日 下午 9:38 
Can someone confirm, can I pump gas intro a room?
Fylker 2020 年 5 月 1 日 上午 9:36 
Will you specialise this with factions?
Nitram 2020 年 3 月 17 日 下午 3:05 
for some reason the Nebelwerfer doesnt work on my game. it has shells in it and all. i put a pawns to use it. it loads up the attack circles then nothing it just reload the attack forever.
Feels  [作者] 2020 年 3 月 1 日 上午 8:08 
Oh right, I added a stove, this makes the mod more independend from the standard power path
Feels  [作者] 2020 年 3 月 1 日 上午 8:06 
Hello everyone, I updated the mod, but I forgot to add the 1.0 file. So meaning you can play only on 1.1(I haven't tested it for 1.0 (it might work(Might not(Almost certain it won't)))).

I have been looking into problems you people were reporting but I'm unable to reproduce this, everything works for me. Add more information regarding your problem or I can't do anything about it. Any problems that show up on console command during development mode are pieces of code i'm too lazy to fix.

Also about the vehicle bay, I tried my hand at adding vehicles but failed horrible, so it's for aesthetic purpose only, it could work some day, I have always been excited to add something like a ww1 style mech, maybe some day.

I probably forgot some things, that will follow if I remember
Thundercraft 2020 年 2 月 23 日 下午 12:50 
@ [author]
Did you know that there is a file in this workshop download called "WW1.ZIP" that inflates the size of the mod? I managed to shrink down the size, even uncompressed, to barely over 8 MB by deleting WW1.ZIP and the unneeded \Source\ folder.
Sublimieren5446 2020 年 2 月 23 日 上午 8:13 
why cant my colonists work at the mine, crafting station, and smelter?