Stellaris

Stellaris

[2.1] Stellar Expansion - Genetics
74 条留言
hsenna 2021 年 3 月 14 日 下午 5:27 
We have an update or alternative for this mod?
Ann July 2020 年 5 月 26 日 上午 10:06 
HI! Could anyone recommend good alternative to this mod? Steam workshop search failed miserably for me
Yukitaka Oni 2019 年 2 月 22 日 上午 9:53 
don't push yourself too hard...if you don't do it someone else will. v(o.o(<
Milk 2018 年 12 月 30 日 上午 12:35 
The species trait pick limit seems to have moved to 00_species_archetypes in 2.2. I'm looking forward to the new Stellar Expansion series, or its successor. They've been my favorite low key mods since the early days of Stellaris.
King Lemming  [作者] 2018 年 12 月 9 日 上午 11:18 
No idea. I'm making new mods for 2.2. given the absolutely hardcoded trait limit though, I'm thinking it's probably time to just retire this.
MidnightCoffee 2018 年 12 月 9 日 上午 10:48 
Is this working with 2.2?
wooley2000 2018 年 11 月 10 日 下午 10:28 
The only downside is that the AI gets the max trait increase too. If you dont use the mod to start a new game. and load it only for a savegame it should stop the AI from starting too OP.
wooley2000 2018 年 11 月 10 日 下午 10:17 
@Draco Lander I tried to do the same with my mod and it does not work the only solution I found was to change the species_archetypes.txt file increasing the amount of overall max trait points. I just doubled them and it seems to help and is no too overpowered. Link to my mod here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1399806188 . btw King Lemming awsome mod:steamhappy:
King Lemming  [作者] 2018 年 8 月 16 日 下午 12:29 
No, that isn't possible.
Draco Lander 2018 年 8 月 16 日 上午 11:57 
That's how code of the tech look now:

# Genetics
######################################################################

@species_trait_POINTS = 3
@species_max_traits = 1

# Gene Drive Architecting
tech_cofh_se_repeatable_increased_biological_trait_points = {
icon = "tech_cofh_se_repeatable_increased_biological_trait_points"
area = society
cost = @repeatableTechBaseCost
cost_per_level = @repeatableTechLevelCost
tier = @repeatableTechTier
category = { biology }
levels = 5
prerequisites = { "tech_gene_expressions" }
weight = @repeatableTechWeight

modifier = {
BIOLOGICAL_species_trait_points_add = @species_trait_POINTS
BIOLOGICAL_species_trait_points_add = @species_max_traits
}

weight_modifier = {
factor = @repeatableTechFactor
Draco Lander 2018 年 8 月 16 日 上午 11:56 
Is it possible to increase max traits number via Gene Drive tech? I've added

@species_max_traits = 1

under

@species_trait_POINTS = 1


And code

BIOLOGICAL_species_trait_points_add = @species_max_traits

under similar about points, but it doesn't working.... :<
Selmephren 2018 年 7 月 31 日 下午 7:40 
Works for me but I was hoping for something for my Synthetic race, not just my trophy population.
MidnightCoffee 2018 年 6 月 7 日 下午 9:53 
I'm pretty far in the game (maybe 20 years after getting genetics) but I havn't had any of these popped up. Is that normal? Ive used this mod pre-2.0 and know it worked fine then, but I may just be misjudging when I start getting the techs
King Lemming  [作者] 2018 年 6 月 7 日 下午 9:52 
Yep.
MidnightCoffee 2018 年 6 月 7 日 下午 9:49 
Does this work with 2.1?
All hail the Cartlord 2018 年 4 月 26 日 下午 3:41 
(Note that this may be listed compatible somewhere, but I'm asking this question on every mod I have because screw 2.0)
Is this mod compatible with V1.9? Or is there a seperate version, possibly?
Askemhoes 2018 年 4 月 20 日 上午 11:16 
Would it be a simple matter to add a better cell revitalization? Increasing lifespan 5 years at a time is killing me. Pun intended! I was thinking it could be called 'Nanobiotics', inferring nanobots are correcting cellular maladies.
Elitewrecker PT 2018 年 3 月 2 日 下午 5:10 
I doubt it.
Raider1 2018 年 3 月 2 日 下午 5:00 
Can these points be used to mod robots/synthetics as well?
Xrona 2018 年 2 月 25 日 下午 10:00 
Many thanks to you for this mod, and for his support.
King Lemming  [作者] 2018 年 2 月 23 日 下午 9:24 
Just got back from travel, I'll be updating this ASAP. Initially, I may strip out a lot of things to be 2.0 compliant, but I'll re-add them back as able.
TheMule 2018 年 2 月 23 日 下午 9:14 
2.0 update?
Jonnyvulcan 2017 年 12 月 13 日 下午 5:09 
awesome mod update please
Jango Bun Bun 2017 年 11 月 11 日 下午 12:43 
Shadow can you share what mod it was? I'm having the same issue.
Dragon of Desire 2017 年 11 月 6 日 上午 1:00 
Will you be making a Stellar Expansion - Roboengineering to partner with this?
Ruhadre 2017 年 10 月 16 日 上午 4:45 
I apologize, I found out that it was another mod causing me trouble. Dang Stellaris updates are a pain for modders and downloaders alike >_<
Arakhor 2017 年 10 月 14 日 上午 6:03 
So, what are you planning to do about the Species Mod Window and increased Traits mods?
Please Carry Me 2017 年 10 月 13 日 下午 5:56 
Fantastic work!
King Lemming  [作者] 2017 年 10 月 11 日 下午 12:27 
No, actually. I updated it today specifically to handle 1.8.2. It works.
Ruhadre 2017 年 10 月 11 日 下午 12:08 
1.8.2 has def made this mod stop working correctly :X
Numares 2017 年 10 月 11 日 上午 3:47 
1.8.2 is out, looking forward to your update, thanks :)
King Lemming  [作者] 2017 年 10 月 9 日 下午 12:43 
Right, so here's the issue - the beta.

They've changed something going from 1.8 to 1.8.1 where this breaks. I've found it, but well...the way Stellaris works, I can't support BOTH 1.8 and 1.8.1. I understand a lot of you are on the beta, but I can't change the mod to be focused on that right now.

Once 1.8.1 is official, I'll have the patch immediately ready.
Numares 2017 年 10 月 6 日 上午 7:17 
"Any idea what may be causing it to show up but give no trait points?"
Same problem here, with 1.8.1 beta. I've read in another mod that for the 1.8.1 beta, some classes were renamed and that mods have to be changed to work properly.
Please Carry Me 2017 年 10 月 4 日 下午 5:23 
Running all expansions with NSC and ISB and just realised that the Gene Drive techs no trait points, its just empty when available as a research option. Any idea what may be causing it to show up but give no trait points?
Wolffje 2017 年 9 月 22 日 上午 9:47 
Cool! Will be looking forward to it and will definitely subscribe to it!
King Lemming  [作者] 2017 年 9 月 22 日 上午 6:31 
Yes but that'll be a separate mod.
Wolffje 2017 年 9 月 22 日 上午 2:23 
Will you be adding points for machine species as well? :)
King Lemming  [作者] 2017 年 6 月 12 日 下午 10:27 
It has been yes. It doesn't defeat the purpose of Genetic Ascension though. :) The techs are quite rare without it.
Chaincat 2017 年 6 月 12 日 下午 9:15 
Has this been enabled for Utopia? I feel like it might defeat the point of genetic ascension...
Pamparampampamparam 2017 年 6 月 3 日 下午 6:40 
Good job
King Lemming  [作者] 2017 年 5 月 16 日 上午 8:45 
Updated for localization. :)
zubr3 2017 年 5 月 14 日 上午 4:00 
@King Lemming Russian localisation - correction (Гинетический Драйвер -> Генетический драйвер) and updates:

tech_cofh_se_repeatable_increased_trait_points:0 "Генетический драйвер"
tech_cofh_se_repeatable_increased_trait_points_desc:0 "Продвинутые технологии манипулирования генами позволят придать нашим гражданам любые генетические черты."

tech_cofh_se_repeatable_reduced_modification_cost:0 "Биофизическая оптимизация"
tech_cofh_se_repeatable_reduced_modification_cost_desc:0 "Дальнейшая оптимизация биофизических процессов позволяет ускорить и повысить эффективность генной инженерии."
King Lemming  [作者] 2017 年 5 月 8 日 下午 4:26 
@BasileusMaximos - Yup, sure can.

Sorry I took a while to update it, life hit me the past couple weeks and I just didn't have the time to update the mod.

But now it's back and usable with Utopia. If anything it might provide a little too much advantage to the Biological Ascension path, but I'll fix that by coming up with some mods for the other two. ;)
Skill Less 2017 年 5 月 7 日 上午 6:37 
trait point limit is hard coded in the defines, it is not possible to change that limit at runtime
Ghost! 2017 年 4 月 28 日 上午 7:59 
I don't know much about modding stellaris files but would it be possible to have like a if statement if you have this technology you have more trait points limit?
Pamparampampamparam 2017 年 4 月 26 日 下午 2:51 
Can I actually use this mod yet?
King Lemming  [作者] 2017 年 4 月 18 日 下午 6:04 
Right, but that's not elegant. I'd prefer if there were a modifier.
TomyThunderbolt 2017 年 4 月 18 日 下午 5:38 
The trait limit is in the defines, "MAX_TRAITS" just set it to whatever.
Arakhor 2017 年 4 月 18 日 上午 11:53 
True, but it would at least let Utopia players actually use your mod for now.
King Lemming  [作者] 2017 年 4 月 18 日 上午 7:17 
Yes, but I don't want to buff that path alone.