武装突袭3

武装突袭3

Maverick PT. 2 - OFP Remake
16 条留言
killjoy  [作者] 2017 年 12 月 23 日 上午 5:36 
Okay so with the new planes update it seems the AI A-10's now shoot straight north and engage. Back when I made this there was no Radar mechanics and they never picked those targets up from so far away so it's pretty much broken the mission. They were supposed to follow the waypoints, engage the surface boats and then stay south of the island.
killjoy  [作者] 2017 年 12 月 23 日 上午 5:34 
Also I had no idea there was a targeting camera now, that's neat af.
killjoy  [作者] 2017 年 12 月 23 日 上午 5:33 
Might give this one another play, see how I go. I concur that the GAU is totally useless, just something CUP hasn't managed to fix yet. Essentially you're supposed to strike the targets on in the areas marked on the map, the surface ships and then the tank column on the main road. No matter what I did the AI commander still issues you whatever targets they see so just ignore them.

If it helps... swing South-West and make your attack vector from the ocean and you should avoid the Shilkas easily enough.
PoppaCapnurass 2017 年 12 月 23 日 上午 3:07 
Rubitron 5001 I hear your sentiments. I played the first scenario (PT1 which was pretty easy) then moved on to PT2 and found it really hard. I left he mission for a bit and came back to it and found that it's not really linear as I had thought it was. The wing commander will call out targets for you to take out, but you don't have to take those specifically. The first ones I was told to take out (AI Game Mechanics - not the designers choice) were inland and risky targets.

So after several failures, I turned S and took out the targets along the coast first with intention of clearing a pathway to the inland targets and enabling a safer escape path as things get hot.

The AA shooting green tracers look like Cheetahs to me. Deadly.

I haven't finished the scenario yet but am currently using the targeting camera (L CTRL+R Mouse) to target and take out some of the Cheetahs from a distance.

Really enjoying this challenging mission.
Rubitron 5001 2017 年 12 月 16 日 下午 5:37 
Anyone else have issues with the first group of tanks being invincible to the GAU? I've hit them with hundreds of rounds and they keep on chugging along.
Rad Z 2017 年 5 月 9 日 上午 8:54 
<3
killjoy  [作者] 2017 年 5 月 7 日 下午 10:45 
Counterstrike is out. @Radioactive
Rad Z 2016 年 11 月 5 日 上午 6:08 
Same as the original love it ( I played all of them its a good blast from the past) I hope you make the mission that is right after this one :) keep up the good work!
smurf 2016 年 11 月 5 日 上午 4:58 
really nice
Tonymonkey123 2016 年 11 月 4 日 上午 8:22 
Use the new A-10 from firewill with PIP enabled so you know if your missles hit your tagets and enjoy what a real GUA -8 sounds like. :steamsalty:
*RSF*TheCapulet 2016 年 11 月 2 日 下午 6:57 
@MIKE HUNT
Use the gau8 mod on the workshop popular list. It's comptable with CUP. Makes it loud.
*RSF*TheCapulet 2016 年 11 月 2 日 下午 6:56 
@vlad_8011 Because it's his call, ♥♥♥♥♥♥♥♥. RHS doesn't have all the required assets, so he'd need both mods to do it anyways, while CUP does alright on it's own. There's also already another mod author doing RHS conversions, which killjoy's even reccomended if you want RHS units. And RHS isn't on the steam workshop yet, creating a large barrier to entry for a lot of players.
vlad_8011 2016 年 11 月 2 日 上午 8:17 
@Mike - beacuse CUP vehicles. I dont know why people use this to build the missions instead of RHS.
Makunga 2016 年 11 月 2 日 上午 4:30 
the gau 8 is useless ....why
killjoy  [作者] 2016 年 11 月 1 日 下午 11:46 
@[9RT]V®M®F® No problem mate. Hope you enjoyed it.
[9RT]V®M®F® 2016 年 11 月 1 日 下午 12:37 
Nice! ty!