Space Engineers

Space Engineers

(Retired) Ore Detector+
47 条留言
Myst Leissa 2024 年 2 月 17 日 上午 9:31 
Only thing is since KEEN made ore detector ranges variable upto max distance you'll need to tweak each ore detector blocks reception radius individually.
Myst Leissa 2024 年 2 月 17 日 上午 9:26 
@+XRepearTal, Pretty sure it still works - Ore Detector function hasn't been touched by Keen in years and this is a simple settings tweak,.
XReaperTai 2021 年 6 月 15 日 下午 3:59 
any idea if this still works? I know there are some newer ones but these numbers seem good to me.
usulnet 2019 年 11 月 14 日 下午 11:43 
I was a bit hesitant to install this because I'm a purist survival player. However on my current playthrough I'd found one measly gold deposit and was searching beyond a 60km radius from my asteroid base with no luck. Just to give you an idea I loaded this while sitting in my asteroid base port and immediately one of the biggest gold deposits I have ever seen popped up 120m from where I was deep in the asteroid. Keen's mineral placement is flawed and this goes a long way, thank you.
(BSI) Ashford 2019 年 9 月 5 日 上午 12:25 
Mod works perfectly.
Agonist 2019 年 8 月 10 日 上午 5:58 
It was a load order issues, working great now, Thanks!
Kaiechi  [作者] 2019 年 8 月 2 日 下午 1:11 
not that i know of, did you check the range setting in the terminal, all detectors start with the vanilla range as default
Agonist 2019 年 8 月 2 日 下午 12:38 
Some reason it doesn't want to work for me, does it need to be in a certain load order?
BanditFly 2019 年 7 月 14 日 上午 6:19 
TYVM!
Beard 2019 年 7 月 7 日 上午 8:18 
MOD works checked today! Thank you for your mod.
Мод работает проверил сегодня! Спасибо вам за мод.
Tauro 2019 年 5 月 13 日 下午 2:31 
Getting a weird error:

MOD_CRITICAL_ERROR: Ore Detector+, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)


CBx86 2019 年 5 月 3 日 下午 7:09 
Works great! Thanks.
Kaffeetrinker 2019 年 3 月 21 日 上午 12:08 
Just to leave my thanks here and let everyone know, it workds like a charm. I wasted 3 hours on a moon, trying to find gold. After installing this mod, I found it after like 5 minutes, because it was 120m underground.
Kaiechi  [作者] 2019 年 3 月 13 日 下午 3:18 
works fine for me and everyone i know who uses it, keen fixed the issue ages ago
balu<3 2019 年 3 月 13 日 下午 2:32 
does it still not work ?
Xostriyad 2018 年 11 月 4 日 上午 5:35 
From what I saw people were saying it was with games made before the latest patch. Try making a new game and see if it works as intended.
flimp 2018 年 11 月 3 日 下午 4:03 
i did, still broken. its not yohttps://psteamcommunity.yuanyoumao.com/app/244850/discussions/0/1734342793788307687/ur mod though. seams alot of people are having issues with them now
Kaiechi  [作者] 2018 年 11 月 3 日 下午 3:59 
check the range slider on your detector, sometimes keens updates sets old saves detectors or blueprinted ones to 1m
flimp 2018 年 11 月 3 日 下午 3:53 
dang my normal ore detectors are broken after last up date was hoping this would fix it. no luck
Xostriyad 2018 年 10 月 30 日 下午 5:32 
just added it to an existing game, slid the detector range to max and it's working as advertised! Thank you for continuing to support the mod!
Kaiechi  [作者] 2018 年 10 月 28 日 下午 4:07 
updated and should be working again
Zehke 2018 年 10 月 28 日 上午 2:14 
its not completely not working but sometimes it doesnt
Zehke 2018 年 10 月 28 日 上午 2:11 
i think it needs an update ... after around 75 meters the ores are gone since Keens update
jokerace45 2018 年 7 月 31 日 下午 6:59 
Can you possably up the rang of the small by 50m and the large maybe by 100m ? If this is acceptable.
Kaiechi  [作者] 2018 年 7 月 10 日 下午 2:43 
i guess i should look into remaking this mod since its been sat here unchanged for nearly 2 years
Kaiechi  [作者] 2018 年 7 月 10 日 下午 2:42 
perhaps theres been a change in the game code, ive not really played for months
Tetramorium 2018 年 7 月 10 日 下午 2:26 
it still shows the same range in the slider but the range get's higher all the way up it seems
Kaiechi  [作者] 2018 年 7 月 10 日 下午 2:16 
you should just be able to change the settings of existing detectors up to the higher maximum
Tetramorium 2018 年 7 月 10 日 上午 9:56 
Do I have to rebuild my detectors for it to work?
Kaiechi  [作者] 2018 年 4 月 9 日 上午 5:45 
it looks like when the detector updates it clears the HUD and then repopulates it with the new info
hedgehog 2018 年 4 月 9 日 上午 5:44 
Makes sense, thanks for explanation.
Kaiechi  [作者] 2018 年 4 月 9 日 上午 5:41 
After testing with vanilla setting and this mod I believe its a side effect of how keen have optimised the ore detection method.

It seems that instead of constantly scanning the game will now only scan while the grid is moving at set intervals and then update the hud, on vanilla detector ranges there is very little blinking as it updates the HUD, but larger ranges takes longer to calculate and makes the blinking more visible.
hedgehog 2018 年 4 月 9 日 上午 1:54 
This mod still works, but for some reason it causes ore markers on HUD blink every few seconds, even for drill built-in detector. Without the mod there is no blinking.
Lord Zyphuris 2018 年 2 月 23 日 下午 9:27 
i was going to say "Detectors are capped at 150 for large ship for me" but then i thought i should move it around a bit. if using the mod Real Steel place this mod above it. if this helps anyone then yay otherwise fml.
Kaiechi  [作者] 2017 年 10 月 20 日 下午 2:56 
i can confirm this still works as intended, all it does is change the slider for ore detectors to have a higher maximum range (newly built detectors will start at this max range as default)
NuclearFilms 2017 年 9 月 25 日 下午 2:10 
Well... it was uploaded a year ago...
IceIceBergy 2017 年 9 月 19 日 上午 2:34 
I subscribed, nothing changed... I guess its not working anymore. :/
Matiamo 2017 年 9 月 17 日 上午 3:07 
This still work?
Darelius 2017 年 8 月 16 日 下午 8:17 
The problem with high ore detector range from the game itself is the extreme high server-client traffic and the amount of data to work for the server.
HeLLfire 2017 年 3 月 21 日 下午 1:41 
Finally ore detectors feels useful. The crappy base range is a joke.
Deranged Roomba 2017 年 1 月 30 日 下午 11:30 
This mod seems to have turned some (but not all) asteroids pink/purple. when i unistall the mod it went back to normal
poison_us 2017 年 1 月 3 日 下午 8:15 
Seems like the mod gets "forgotten" on my MP server i.e. ore detector ranges get decreased back to their default max.
三天饿九顿顿顿 2016 年 12 月 28 日 下午 6:41 
appreciated!
Stroomschok 2016 年 12 月 27 日 上午 9:49 
Does as advertised. Love it!
Kaiechi  [作者] 2016 年 11 月 30 日 下午 8:28 
it increases the range of the vanilla detectors
Aelytah 2016 年 11 月 30 日 下午 6:50 
Are these separate blocks, or does it just increase the radius of the base blocks?