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报告翻译问题
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in c:\temp\opentk\Source\OpenTK\Platform\Windows\WinGLNative.cs:line 1463
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
at OpenTK.NativeWindow.OnMouseUpInternal(Object sender, MouseButtonEventArgs e) in c:\temp\opentk\Source\OpenTK\NativeWindow.cs:line 1131
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.NativeWindowBase.OnMouseUp(MouseButton button) in c:\temp\opentk\Source\OpenTK\Platform\NativeWindowBase.cs:line 255
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in
An error has occurred
User ID: 76561198030916207
Build Number: 1529
Mods Active: Hero-less tactical combatObject reference not set to an instance of an object.
at SovereigntyTK.AI.V2.Actions.AITacActionPlayCard.HandleCardShown(String EventName, Object[] Args)
at SovereigntyTK.GameBase.FireEvent(String EventName, Object[] Args)
at SovereigntyTK.UI.TacticalBattleForm.ContinueClicked(UIControl Control)
at SovereigntyTK.UI.Controls.UIControl.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button)
at SovereigntyTK.UI.Controls.ControlButton.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button)
at SovereigntyTK.UI.Controls.UIControl.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button)
at SovereigntyTK.UI.Controls.ControlButton.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button)
at SovereigntyTK.UI.UIManager.Window_MouseUp(Object sender, MouseButtonEventArgs e)
That's a tricky issue. If I make it work for the beta it might stop working for people using the regular release. I haven't touched the game in over a year now so I'm not sure if most people are using the beta or not.
This mod only changes the file AutoBattleForm.cs, a UI file. From a cursory glance that file does not seem to effect recruiting heroes, so I don't think this is causing it.
I wish the devs make this feature as well.
(unless just beaten a hero army is always "filled" there woudn´t be tough defending battles..
and oversea invading armys still have a hard time but a chance - they didn´t have without a hero.. and the idea of round limitation takes affect more often - hardly ever did without this mod besides getting close to..)
since the developers did alot of improvement to AI in battles - this mod doesn´t make it too easy.. and altough i got the point they made for not implementing such a mode in the game - giving this choice to the player - is the right choice! thanks!