安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. soul collectors would make this map more challenging
2. after you fill up all soul collectors it opens up the door to the big rocket and that is your escape for like 50000 points
3. locations for soul collectors, starting area, near power, outside blue house, near speed cola, in the rocket firing area, and 2 near pack a punch
4, add electric cherry, deadshot daquiri and stamin-up.
5. you have alot of wall buys - but they are they same, i think i found 3 trip mines, 2 an-44, maybe change these to like the dingo or hvk or lil arnies
other than these little things its a good map, keep up the excellent work buddy
Im going to be doing a video of your map and I would like you to join so you can talk about the map and you can give infor about it to and also send me a friend request.
- sheild and buyable ending
- access to the catwalk outside of the warehouse and roof
- he satelite tower near pack a punch is a death barrier, but im pretty certain you are going to expand and add on to this map
other than those things, great map buddy