Dungeons of Dredmor

Dungeons of Dredmor

Allomancy
65 条留言
The Legendary Bread Man 2018 年 1 月 22 日 上午 11:04 
only got the mod because i love all of brandon sanderson's books
Simcose 2015 年 5 月 18 日 上午 6:56 
waiting on the last book from graphic audio!
BrolyLSSJ5 2013 年 11 月 8 日 下午 2:17 
This mod got me into the books... and they are awesome! Thank you so much!
Ashley 2013 年 9 月 6 日 下午 5:34 
I really wish you could just find vials of metal that were identified so you would know what to use and when to use it
Ashley 2013 年 8 月 30 日 下午 8:40 
OMG one of the best books ive ever read but so little know Im supriesed someone made a mod out of it.
Mister Boy 2013 年 3 月 31 日 下午 9:02 
Whoa, who'd of thought I'd find a mod based on the Mistborn series. Awesome mod.
Stank Boog 2013 年 3 月 20 日 上午 9:54 
Awsome, thumbs up :D
RespiteSage 2013 年 2 月 24 日 上午 11:53 
I would have to say that I am pleasantly surprised at this mod. I happened to be looking through the DoD Workshop, and I came across a mod based on a series by my favorite living fantasy author. Kudos, Neo Combine.
Anachronism 2012 年 9 月 4 日 上午 9:37 
... i don't know about that so... i'll try it! ^.^
Neo Combine  [作者] 2012 年 9 月 4 日 上午 12:27 
No, this mod is based on the books of the mistborn series by Brandon Sanderson
Anachronism 2012 年 9 月 3 日 下午 5:54 
is it like dragonborn? but from mist?
Anachronism 2012 年 9 月 3 日 下午 5:53 
What is mist born? ^.^
Neo Combine  [作者] 2012 年 8 月 13 日 下午 1:31 
Good to know people like the mod. Ive been busy recently and so have not had chance to work on a koloss creature but rest assured i will get on it at some point.
Vasher 2012 年 8 月 13 日 上午 10:35 
Best mod ever.
sourcecody 2012 年 8 月 5 日 上午 8:22 
I love you for making this mod <3
Neo Combine  [作者] 2012 年 8 月 1 日 下午 12:13 
could do the Duralumin, i did think about it
Sanmei 2012 年 8 月 1 日 上午 10:59 
Depends on what era of the books you're aiming at. Electrum could enhance your Dodge Chance, Bendalloy could apply Rooted and Dodge Chance debuffs to all monsters in the vicinity, Duralumin could burn all metals and give you enhanced versions of their effects for one turn...
Neo Combine  [作者] 2012 年 8 月 1 日 上午 2:35 
The Koloss is not a bad idea... it wasn't about power for the trined skills it was simply that i could not think of more things to add. When i am off work next week i will see about what to do with the skills.And what other metals were you thinking of?
Sanmei 2012 年 7 月 31 日 下午 9:44 
I've read all four in the series, yeah. I wasn't saying atium is overpowered (although it might be, I'm no good judge of power in DoD), I just think it would be a better capstone ability for the tree than an upgraded Steel Push. What I meant by scaling was I think I've seen some abilities which used your progression in the skill tree to determine how strong the ability was. If that's the case, you could scale power that way and use the spaces currently occupied by "Trained by _______" abilities to house some of the other metals, or maybe even steal the red devil monster and rename it to Soothed Koloss to use it as a summoned familiar.
Neo Combine  [作者] 2012 年 7 月 31 日 下午 4:38 
Also have you ever read the book?
Neo Combine  [作者] 2012 年 7 月 31 日 下午 2:22 
what do you mean by the training skills? and yes you can scale it to stubborness i think. And atium is overpowered for a reason
Sanmei 2012 年 7 月 31 日 下午 2:03 
Isn't it possible to scale the effects of some of the skills with skill tree level? I thought I saw someone using that as a variable in one of these mods. If you could do that, then you could fold in the Training skills with something else. Also, Atium seems rather powerful for being so early in the tree compared to the other skills...
Neo Combine  [作者] 2012 年 7 月 28 日 上午 11:47 
I know but there is nothing else i could do about that without removing some of the skills, it is designed however taht you replace normal tin and pewter and steel with the advanced versions meaning that you should still have some space.

and screenshots... maybe when i get time
Sanmei 2012 年 7 月 28 日 上午 11:05 
Whew, so many skills. I think that works against this mod in a big way. There's no ROOM for any other skills. There are so many skills that it's hard to allocate them to the skill bar, since they'll extend off the screen.
Ayaka 2012 年 7 月 28 日 上午 10:37 
Could you perhaps give some example screenshots? ^^
Neo Combine  [作者] 2012 年 7 月 21 日 上午 6:51 
Advanced steel push update is here
Ark 2012 年 7 月 11 日 上午 8:07 
Thank You so much for this! *eyes water*
Neo Combine  [作者] 2012 年 7 月 5 日 下午 1:24 
That is what they are called thanks Mini.
Wordwyrm 2012 年 7 月 5 日 下午 1:09 
Well, technically kandra were... bah, never mind. Sounds like an excellent plan; you could probably make Feruchemy work very well through a debuff/potion generating spell set.
Minithief 2012 年 7 月 5 日 下午 12:15 
You're looking for Hemalurgists.
Neo Combine  [作者] 2012 年 7 月 5 日 上午 9:19 
Good to know! Very tempted to make the other three types... Feruchemists, Kandra and Inquisitors (can't remeber their real names, something to do with blood)
Wordwyrm 2012 年 7 月 5 日 上午 6:52 
First off: thank you for doing this.
As far as balance goes, I'd need to playtest it a little first. But I'm most assuredly interested.
Neo Combine  [作者] 2012 年 7 月 4 日 下午 1:07 
Meh i might change it but it would require a new upload. I will include it with the advanced steel push patch.
Kaidelong 2012 年 7 月 4 日 下午 12:47 
Space? You mean on the screen? It'll take up less space than 2 one-digit buffs.
Neo Combine  [作者] 2012 年 7 月 4 日 下午 12:11 
That would take up a large amount of space and besides Atium can only do so much you can't dodge 10+ blows at once and so if you got hit you could atleast counter attack
Kaidelong 2012 年 7 月 4 日 上午 11:49 
Oh well then you could just provide a ridiculously large dodge buff say +400 dodge.
Neo Combine  [作者] 2012 年 7 月 4 日 上午 6:18 
True but the counter is there just incase the enemy has such a good dodge reduction that your dodge does not matter or incase you have a serious dodge debuff
Kaidelong 2012 年 7 月 3 日 下午 5:10 
"Dodge and Counter?" Does this mean you buff counter only? If you buff both, dodge will always override a counter.
Neo Combine  [作者] 2012 年 7 月 3 日 上午 7:54 
Atium has now been added
Neo Combine  [作者] 2012 年 7 月 2 日 下午 2:18 
Coin shot has now been added
stefen17 2012 年 7 月 2 日 上午 9:36 
Thaks for the reply, I might end up reading that series when I finish The Immortal Alchemyst series of books.
Neo Combine  [作者] 2012 年 7 月 2 日 上午 4:37 
Electrum would be hard to implement much like copper and lurchers.
Neo Combine  [作者] 2012 年 7 月 2 日 上午 4:06 
Yes, these skills are based of a magic in a book. The series is called mistborn and contains three books.f The Final Empire, The Well of Ascension and The Hero of Ages.
stefen17 2012 年 7 月 1 日 下午 6:55 
Not to sound like a moron or anything, but from the comments I'm getting the feel this skill is based off of magic from a book. What book would this be as I might be interested in reading it if it's a fantasy book as I'm quite a large fan of those? Thanks.
A Very Kupo Guy 2012 年 6 月 30 日 下午 1:41 
Needs more steeljumping.
Neo Combine  [作者] 2012 年 6 月 30 日 上午 4:58 
Problem is as i was researching some of the points a major plothole was revealed to me and so i don't want to accidently discover more
Valiard 2012 年 6 月 30 日 上午 2:40 
honestly just browse the sections on metals and effects...infact i think there is a glossary in the back of the hardcopy edition anyway, is it really spoilers to research powers and effects?
Neo Combine  [作者] 2012 年 6 月 29 日 上午 4:34 
True, but again i have only just finished the second book. So for me to browse the wiki would be like spoilers.
Valiard 2012 年 6 月 28 日 下午 10:09 
http://mistborn.wikia.com/wiki/Allomancy best answers lie here it explains what each metal does and how the allomancers can use it
Neo Combine  [作者] 2012 年 6 月 28 日 上午 3:06 
And I don't know about electrum... I am only about 3/4 of the way through the second book if it is even in there