安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Tygen! Yes you!
Your idiot alter-ego has come back. Have some fun. Track her down.
Fuck ADVENT
Fuck Avatar Project
*speaks into the microphone*- RED CODE, RED CODE, THIS ISN'T AN EXCERCISE. VAHLEN IS ALIVE, I REPEAT, VAHKEN IS ALIVE. ALL SCIENTISTS AND ENGINEERS ARE TO ABANDON WHATEVER PROJECT THEY ARE WORKING ON, AND PRIORITISE FINDING THAT BITCH.
That should do it. *leans back in his wheelchair*
Is this working for you perfectly? This problem is not big, but indeed curious...
Did you do that after loading a tactical save? I think that may be what is causing it (not entirely sure).
I destroyed more then 100 corpses with explosion, but Vahlen never says anything. :(
Is is possible that this mod is blocked by "Action queue" or "Stop wasting my time" mod? Or maybe it's basic "Zip mod" fuction... I can't figure it out. :(
Parts of the answer would be unsettling to the population.
Normal comm-link VO like in EU, EW, LW and most of VO in XCOM 2.
Maybe if I finish the game someday...Y SO FAST ADVENT?!
CS_NagExplosives_01 SoundNodeWave
CS_NagExplosives_02 SoundNodeWave
from XCOM EU also relative.