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报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1977431066
I hope you understand what I mean.
* ACE
* RHS
* Peral
* STI
* EricJ
* Fullerpj
* CUP
* Firewill
If thats the case, someone has to update the mod. It is open source, feel free :)
In conclusion, the A-164 is the second fastest land vehicle in the game running on recoil alone.
This doesn't matter much in most cases, but if you do decide to shoot a longer burst, the recoil will slow you down significantly more than it would do in a real A-10.
I don't know, maybe I should be less bothered by this and just enjoy the more impactful feeling it causes, but some way of getting more realistic recoil, either with an in-game option or as a seperate mod, would be awesome.
The Dynamic Loadout system is not working with The Mighty GAU-8 compatibility mod enabled.
I'm a huge fan of this mod, please pay attention to this problem.
I'm testing the A-10A from RHS and the targets are T-72B's (RHS GREF). After one long burst I can only manage to disable the turret, it takes 3 long bursts to destroy it, which is the same amount it takes without the mod (switching the default RHS Gau-8 to high firerate).
It looks like it deal the same damage,the only difference are the effects and the recoil, is this normal? I don't know if the RHS's A-10A has increased damage compared to the vanilla A-164.
Will try to run more tests, against infantry and softer targets and see if I can spot a difference in damage.