安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And I really like the destruction upon sieges, but i think there would be either issue or opportunity with highly contested counties that trade back and forth many times over a war. It would be odd to see constantinople turned into a tiny village because it kept trading hands.
I agree the A.I tuning could do with some polish. I'll maybe have a look at it over the holidays. I have amibitions of adding in some character events for locals as well.
1. I agree on that.
2. Very interesting. I'm looking forward to it. Thank you for creating this mod as well as the replies. This mod will make the warring between the spanish and muslim realm(s) in Hispania much more interesting and immersive, I think.
2. That could definitely be done. I've added in some holding modifiers now so we're part way there, the next step is to add in more interactivity which I'll be working on shortly.
Well, that was a quick answer.
1. Kind of RP, yes. But I meant destroying buildings and ecconmy of provinces in enemy territory, when ones own army is conquering it. This could be of use, if one is not able to win the war with crushing the enemies' army, nor conquering and holding his/her county for more than a couple of days. But I also have second thoughts on that.
2. I don't know, how this could be programmed. Therefore I don't know, if this could be programmed. I can create custom characters, expand dynasties, customize DNA & properties of characters and make traits. But events are a whole other category, I presume.
2.Yep. I'm not sure how it will look but I'm hoping to add in an event where you can tell your generals how hard you want them to keep discipline with some modifiers either way.
1. destruction of building, if the player is activating a specific event in the intricate window
2. as a ruler to simulate enslavement or massmurder (muslim ruler) or massmurder (christian ruler), creating a substraction of 30% on taxes and 50% on manpower per building in a county for 15 years
- Fring the event as a christian ruler will massmurder parts of the populace =10% Morale damage bonus (like the "impaler" trait) for 15 years
- Firing the event as a muslim ruler will force the player to make a decision in either enslaving or massmurdering the population.
Enslavement = money (measured as 20% of the wealth of the county)
massmurder = +10% Morale damage (like the "impaler" trait) for 15 years
The enemy rulers and all characters in the enemy realm will be upset = -100 opinion
All rulers of the same faith as the massmurdered/enslaved people will get -20 opinion (for 50 years).
For example: armies of Al-Andalus under Almansor invaded the spanish territories from around 982 - 997, massmurdering and enslaving huge parts of the population. Iit was common rule for muslim armies to enslave entire non-muslim settlements, if they resist of either becoming muslims or accepting muslim rulership.
Although if you go for this you should probably make it such that the AI never uses it, much like it never breaks a truce.
At the very least, this should give a casus belli to the offended side, something along the lines of "retaliation for raid", or "recover treasure" in the case of looting.
On victory of the offended, the original raider pays big time and is bound by truce not to raid again for 10 years or something.