安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






If you need just the first part of the level (top prop) then use only the top prop, if you need only the second area (bottom) use only the bottom, etc...
Anyway I curently leaving SFM for the Unreal Engine 4, and so I switching all my asset to the UE4, it's quite unlikely that I work again on SFM stuff.
In fact the next workshop release will be the Hyper Tornado from Sonic X, after that I will probably not post anything new on the workshop for a long time.
Just curious since it was on the models resource.
Since Flame Core (The outside part) is in the models resource, are you going to port that in the future?
Actually i think i recall downloading the Crisis City Stage file from the Models Resource. Yeah, the platforms are pretty much separate. I'm guessing the platforms have to be ported separately then.
Hopefully the rest of Crisis City is ported.
"Shadow and Silvers Section"
"Iblis Phase 1 Boss Arena"
"The Boarding Section"
"The Railgrinding Section"
"The Mach Speed Section"
Is that right?