Source Filmmaker

Source Filmmaker

Crisis City - Sonic 06 level prop
56 条留言
JannoMan 6 月 4 日 下午 6:40 
cold, so cold...
DarkSonic137 2020 年 11 月 20 日 上午 5:34 
Um I Got This One Time And I Don't Know How To build It But Its A Great Map And I Found No Probloms
Novarek  [作者] 2018 年 7 月 27 日 上午 9:24 
@RobiselU What you ask is very likely impossible within the Source Engine, as stated by TheGermanWizard , SFM max map size is very limited.
TheGermanWizard 2018 年 7 月 26 日 上午 2:37 
Well, if they really are as overly huge as these pros are, then most likely not. every complete prop in this pack is way lager than the maximum size for a SFM map.
RobinVista 2018 年 7 月 26 日 上午 1:56 
I hope that the map for Sonic 2006's Hub Worlds and Wave Ocean are ported to SFM as maps.
Novarek  [作者] 2018 年 3 月 31 日 上午 6:08 
@TheGermanWizard You can directly download the texture there https://www.models-resource.com/xbox_360/sonicthehedgehog2006/model/15459/
TheGermanWizard 2018 年 3 月 31 日 上午 4:54 
Can you release the texutres as general texutrepack? also as materils, the workshop for some reason doesnt pack those together. Make them useable in hammer editor by having them as "Lightmappedgeneric".
Novarek  [作者] 2018 年 3 月 30 日 上午 9:57 
@rafaelcardonagonzalez You can port them to Gmod sure.
from mark to serious 2018 年 3 月 30 日 上午 8:39 
can i stuff these props into gmod
Novarek  [作者] 2017 年 8 月 7 日 上午 5:26 
@RogerDatSoldier In short yes, the bottom, top and tornado chasse prop can work independently.
If you need just the first part of the level (top prop) then use only the top prop, if you need only the second area (bottom) use only the bottom, etc...
RogerDatSoldier 2017 年 8 月 6 日 下午 5:44 
@Novarek Not really in animation, just a Poster image since I don't do animate stuff. So what you mean anyways you can choose what section of the prop, due to this large scale size, correct?
Novarek  [作者] 2017 年 8 月 6 日 下午 5:04 
@RogerDatSoldier Sadly du to SFM limitation (which is why I leave SFM for the UE4) it is impossible to have both the bottom and top part of the level in the same map without having a part outside of the map, unless you want a scene with a large view, in most of the case you will not need all the part together in your recording, then you will have to rely on camera cut and montage in your sequence.

RogerDatSoldier 2017 年 8 月 6 日 下午 4:47 
Its hard to use this since it's quite big and some of it are out of the zone of the void map. I hope you can release your session (save) of this so it can be easier.
Nova7087 2017 年 5 月 27 日 下午 3:04 
*insert "That tornado is carrying a car!" comment here*
CraniamonUltimateKnight 2017 年 5 月 24 日 上午 4:13 
Ah dommage :/
Novarek  [作者] 2017 年 5 月 23 日 下午 7:01 
@RevaliHDKnight Peu probable, j'ai lacher SFM pour passer à l'UE4, donc y a très peu de chance que je travaille sur des asset pour SFM maintenant.
CraniamonUltimateKnight 2017 年 5 月 23 日 上午 11:54 
C'est cool que tu met des maps/models de Sonic the Hedgehog 2006 sur le Workshop :D J'espère que tu mettra aussi sur le Workshop la maps de Soleanna avec une version jour et nuit (comme on pouvait le voir dans la cinématique d'intro de l'histoire de Sonic) :)
Novarek  [作者] 2017 年 5 月 21 日 上午 5:21 
@Sonicshadowfusion Nop i have split the prop per level part from the game itself, the split from the "top" and "bottom" part is also in fact the first split area / loading from the game, while the "tornado chase" is the last part, only the floating platform part is missing from this pack.

Anyway I curently leaving SFM for the Unreal Engine 4, and so I switching all my asset to the UE4, it's quite unlikely that I work again on SFM stuff.
TheGermanWizard 2017 年 5 月 21 日 上午 3:50 
It can't be helped then, unless you can look to part the prop other than it is now. you seemed to have split it up by textures which makes 2-3 level segments appear at once. Maybe try to split it up by level segment? You know, the part you are in the air with shadow and sonic, the car/snowboarding segment and the normal running section. Since those where Zones that needed to be loaded seperately, also can you make some of the destroyed skyscrapers props that can be placed seperately from the level? I know this is probably a lot of work
Novarek  [作者] 2017 年 5 月 21 日 上午 3:44 
@Sonicshadowfusion You can scale them down in Blender in no time, but the prop is already at 1:1 scale for the standard SFM model scale, scale the prop down and it's probably all the other models that you will use with this set of level prop that you will have to scale down as well.
TheGermanWizard 2017 年 5 月 21 日 上午 12:16 
This prop is way larger than the Grid in Hammer. it is too huge, unless you manage to resize it somehow.
Novarek  [作者] 2017 年 5 月 20 日 下午 8:27 
@rafaelcardonagonzalez The prop model can be ported over Gmod yes, as for using the prop to make a map? Technicaly you can but it will involve Hammer (same for SFM btw).
from mark to serious 2017 年 5 月 20 日 下午 1:00 
can this be a map on gmod
Novarek  [作者] 2017 年 5 月 5 日 下午 12:08 
@erc493 Nop, a big prop pack, the full .mdl list is in the description.
erc493 2017 年 5 月 5 日 上午 11:11 
is this a map ?
TheGermanWizard 2017 年 4 月 23 日 下午 9:26 
to be fair the stages were nicely done, the gameplay however was shit. and again, the prop is too big for sfm maps, even if you go the maximum dimensions possible, its just not working unless you shrink it to almost half its size
Yurrie 2017 年 4 月 23 日 下午 7:56 
This prop is far better than the entire fucking game of Sonic 2006.
TheGermanWizard 2017 年 4 月 22 日 上午 3:35 
the prop is awesome and all but it is way too huge for any source engine map. i tried to make a map for this thing, but half of the levelwould be outside the visible area at the maximum the editor allows to make
Cpt_Monkey D. Luffy 2017 年 4 月 18 日 上午 9:02 
im alredy sub to it and forgot abut it, thanks
Novarek  [作者] 2017 年 4 月 18 日 上午 8:12 
Cpt_Monkey D. Luffy 2017 年 4 月 18 日 上午 8:05 
where can i find a firery tornado by it self?
Novarek  [作者] 2017 年 4 月 18 日 上午 8:00 
@Cpt_Monkey D. Luffy the long road with the animated heat wave tunel yes.
Cpt_Monkey D. Luffy 2017 年 4 月 17 日 下午 2:57 
tornado chasse is flaming piller of fire?
gameman5804 2017 年 1 月 10 日 下午 12:41 
Alrighty then.
Novarek  [作者] 2017 年 1 月 10 日 下午 12:28 
@gameman5804 Np, btw side note, most of the stuff I working on currently will be released exclusively on my DA page (link in my profile) because they are mostly OC stuff related.
In fact the next workshop release will be the Hyper Tornado from Sonic X, after that I will probably not post anything new on the workshop for a long time.
gameman5804 2017 年 1 月 10 日 下午 12:23 
Alright.
Just curious since it was on the models resource.
Novarek  [作者] 2017 年 1 月 10 日 下午 12:16 
@gameman5804 i'm currently under an insane amount of work regarding model and texture stuff, the Flame Core level is not currently on my " to do" list.
gameman5804 2017 年 1 月 10 日 下午 12:12 
Just one more thing.
Since Flame Core (The outside part) is in the models resource, are you going to port that in the future?
gameman5804 2016 年 11 月 25 日 上午 10:53 
Oh... That's why.
Actually i think i recall downloading the Crisis City Stage file from the Models Resource. Yeah, the platforms are pretty much separate. I'm guessing the platforms have to be ported separately then.
Novarek  [作者] 2016 年 11 月 24 日 下午 8:32 
@gameman5804 Well the prop is that the "floating platform" part was not present at all in the asset file, only the "fire wind" tube (tha same as the fire tornado chasse), so even if I would, well I could not port this part.
gameman5804 2016 年 11 月 23 日 下午 12:53 
I can imagine the platform floating in the sky part (The Whirlwind Section) would be a pain in the ass considering you've got to postion everything perfectly.
Hopefully the rest of Crisis City is ported.
"Shadow and Silvers Section"
"Iblis Phase 1 Boss Arena"
Novarek  [作者] 2016 年 11 月 18 日 下午 5:49 
@gameman5804 yep, only the part with the platform floating in the sky is missing.
gameman5804 2016 年 11 月 18 日 下午 4:47 
So you've included.
"The Boarding Section"
"The Railgrinding Section"
"The Mach Speed Section"
Is that right?
S♥ukaku 2016 年 11 月 14 日 上午 8:21 
I miss this game so much
Novarek  [作者] 2016 年 10 月 22 日 下午 4:03 
@Pac-Man If someone rip the stage then maybe, but I'm currently under heavy workload and I have a lot of others things to work on first.
Lil' Pip 2016 年 10 月 22 日 下午 1:17 
Can you port Kingdom Valley next?
Kaijulover2k3 2016 年 10 月 19 日 下午 3:21 
Welcome to my SPECIAL HELL
That Guy 2016 年 10 月 19 日 上午 8:28 
That tornado is carrying a car!
mephilis 2016 年 10 月 19 日 上午 7:26 
The Whole city is on fire :3
Anima 2016 年 10 月 19 日 上午 4:35 
The whole city's on fire :yazdsmile: