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Which is absolutely not a issue for video recording, since you will not do a one shot sequence of the whole garden, just move the garden to your need between each scene/cut, you just have one bone to move, not a big deal.
You could also try to run the code "mat_reloadallmaterials"and check for an error.
The prob is that I am currently under heavy workload with my own project and so with minimal time to spare for side project, BUT if someone want to use and edit my texture for the past altar once the raw model is avaialble, fell free to proceed, the texture used was taken from open source anyway, so you don't even need to ask to do absolutely everything you want with these texture.
I'm of those who prefer some personalisation over than a 100% accurate replica, but i also prefer the liberty to choose, which will be the case with this "enhanced" version, btw this new version is curently under pvt beta test and will include the WHOLE angel island map from the Adventure stage (incuding the cave entrance, which is basically why this have taken me far more time to work on than expected at first).
I enhance the overall looking of the texture but since I can work only with stock texture (that I edit) targeting the 100% accurate is impossible by default, unless I find someone capable to redraw in HD the original texture.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=784497587
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=784498429
Yes I have also upgraded all the rock and tree model, around 25% of the work is done atm.
1 - I will fix the model scale issue.
2 - I will fix the minor UV map issue on the island.
3 - I will provide an complete HD texture overhaul (like for the Chao Garden, the original version will still be available).
Obviously this will be an update of the current submission, keep your sub to ColonelPokémonMaster and you will receive the update automatically.
I don't promise anything but I will try to make this update available for this week.