安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1207190116
Not sure why he did it like that but there you go.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=936562361
They have said this will be removed once the main developer updates it themselves.
I did have one suggestion after running into an issue, If you have a cross section or T shaped wall similar to this and you try to replace it:
▢▣▢
▣▣▣
▢▣▢
or
▩▩▩
▣▣▣
▢▣▢
Sometimes builders will stand in the center and then block themselves in, which depending on how much you're paying attention could lead to being down a person or them starving to death.
▢▣▢
▣▲▣
▢▣▢
One possible fix would be to prioritize interior blocks first and spiral outward, but that could be a huge pain to have to code and resource intensive. Figured I'd throw the suggestion out there.
Link to A16: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=818134054
The way replacing walls is handled at the moment is that deconstructing is skipped (with resources refunded like it wasn't skipped - this is vanilla behaviour of how doors replace walls) and a frame of the new wall replaces it. The frame has some properties of a wall, such as seperating temperature so a fridge wall being replaced won't increase in temperature. Pawns also don't walk through frames, so I wouldn't say that the wall being replaced loses it's function when it hasn't been fully built.
Anyway, Thank you so much for the mods! *High Five*
Or if help is needed fixing it, let me know.
Since I was using the realistic lighting mod I was literally not seeing clearly where I was trying to install the cooler. It was not a constructed wall, it was natural rock. And it will give that message if you try to install it on natural rock rather than set the rock to be mined and then make the install job.
Which I believe is also vanilla behaviour.
So yeah, nothing is a problem here.
I can't tell you what I did weirdly the first time
Well let's see if this link works: https://drive.google.com/file/d/0B1PfPot7UN2TdE1nZjNNSXJJSlU/view?usp=sharing
I think it is this mod that is causing installing coolers to require to deconstruct the wall manually first before installing the cooler. Which is different from the vanilla behaviour.