武装突袭3

武装突袭3

US 75th Ranger Regiment [SMA]
52 条留言
jarrad96 [4SFG]  [作者] 2022 年 8 月 28 日 下午 6:55 
Corman 2022 年 8 月 28 日 下午 5:12 
CFP?
jarrad96 [4SFG]  [作者] 2022 年 1 月 17 日 下午 7:35 
No plans for a RHS version at the moment, if you want some improved 75th Ranger units check out CFP, as I'm a contributor to that and it has some nicer Rangers.
ElPedroChico 2022 年 1 月 17 日 下午 4:54 
Any plans on updating this mod to use RHSUSAF instead of SMA & TF47 launchers?
jarrad96 [4SFG]  [作者] 2021 年 9 月 28 日 下午 7:27 
Make sure you have the dependencies loaded to use the faction/mod.
Waxy 2021 年 9 月 28 日 上午 4:39 
how do i access the gear in editing?
masterchiefzach 2021 年 8 月 6 日 下午 3:22 
what should i do if the vests dont spawn in
BNsonear 2020 年 2 月 3 日 上午 7:37 
What a good news, jarrad96!
I know the Project, and that seems to be promising and interesting.
Your joining will be the light to the project, Thank you for your decision!
jarrad96 [4SFG]  [作者] 2019 年 12 月 2 日 上午 12:24 
Known bugs- Mod does not work with Dynamic Recon Ops. It will not be fixed as this mod has been halted as I joined the Community Faction Project / CFP, and the 75th Ranger Regiment mod there is an improved version of this.
- https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1369691841
jarrad96 [4SFG]  [作者] 2019 年 9 月 16 日 下午 3:17 
Might think about, lack of Mk17/SCAR's was what prevented me from making a RHS version of this originally.
Strez 2019 年 9 月 16 日 上午 11:21 
Now that RHS has added the Mk 17 to the main branch, have you considered making an RHS version of this mod? There's a stunning lack of (up to date)mods featuring the Rangers for ARMA3, at least in comparison to A2.
BNsonear 2019 年 2 月 25 日 下午 4:14 
Thank you for response! I will do my best with your current mod. Thank you again for supporting players by providing high quality mods!
jarrad96 [4SFG]  [作者] 2019 年 2 月 23 日 下午 5:38 
Yeah, sorry, I looked into it and I can't fix it without deleting the mod and re-making it, as this has the oldest code of anything I've made. You will just have to manually add a medical bag to the medic units, or have some supplies in a box or something.
BNsonear 2019 年 2 月 22 日 下午 4:26 
Dear jarrad96;
Thank you for your nice mod.
If you have some spare time, please consider reviewing your mod (75th Ranger).
As I reported last December, Ranger Medic is deployed with empty backpack, which means no medikit with himself. (Issue is limited to Ranger Medic, therefore Recon Medic is normal.)

Thank you!

jarrad96 [4SFG]  [作者] 2019 年 2 月 22 日 下午 2:19 
VSM Vests and Helmets, they are in the All-In-One pack on the dependency list.
THUNDERSQUID 2019 年 2 月 22 日 上午 12:41 
Yo, what vests and such are the guys wearing in the screenshots?
BNsonear 2018 年 12 月 23 日 上午 5:43 
Dear jarrad96;
I always enjoy ARMA3 DRO with your nice factions, thank you.
For 75th Rangers faction, there is a small bug and I 'd like to let you know.

Both basic and tropical factions, "Ranger Medic" is deployed with no medikit. Their backpack is completely empty.They also have no Medic signs on their unit overview. (Example: Please remember the Triangle sign for Engineer or Demolition)

In the contrast, "Recon Medics" are deployed with filled backpack. The backpack contains 1 medikits and some FAKs.

If you have any chances and time, I beg you to fix the missing sign and the empty backpack for "Ranger Medic".

Thank you for hearing me.
Merry Christmas and Happy new year!
piggypotpie 2018 年 10 月 26 日 下午 7:57 
it was the magazine patch. Ty for the solve!
jarrad96 [4SFG]  [作者] 2018 年 10 月 26 日 下午 7:38 
Yes, both as groups and as individuals, and using editor and Zeus based spawning- all worked. A mod conflict is the most likely cause- would you happen to be using a magazine patch for RHS supported mags in SMA guns? I know for certain that mod will break SMA magazines and thus break all my factions.
piggypotpie 2018 年 10 月 26 日 下午 7:30 
hmmmm. Did you spawn them in as a group? IE assault squad? Maybe a mod coflict?
jarrad96 [4SFG]  [作者] 2018 年 10 月 26 日 下午 7:22 
I did also try changing the ammo type the units are using over to M855A1, just for a test, and that worked just fine as well.
jarrad96 [4SFG]  [作者] 2018 年 10 月 26 日 下午 7:19 
Yes, the magazine is called Mk318 because it's a different ammo type (more powerful than normal 5.56) and it's working just fine on the units with Mk18's (or any other 5.56 weapon) on my end. I tested Editor, Zeus and script based spawned units, both AI and player controlled, and they all worked without any issues on my end. I don't know why you are having an issue.
piggypotpie 2018 年 10 月 26 日 下午 6:51 
So I looked into it. Some of the Rangers have a mk18 but their magazines say mk318. It will allow them to load them into the weapon, but not fire them (these units were laid down in Zeus)
jarrad96 [4SFG]  [作者] 2018 年 10 月 24 日 下午 7:58 
I don't think so, the mod had been fixed since August, and I have not actually modified any weapons or gear in the mod since, unless something was depreciated in an Arma 3 or mod update at some point.
piggypotpie 2018 年 10 月 24 日 下午 7:27 
Many of the team lead AI are spawning without ammo. Is this the VSM vest issue you were talking about?
jarrad96 [4SFG]  [作者] 2018 年 10 月 24 日 下午 2:57 
Totally forgot to comment, but mod now fully works, and has since June.
AlexEkmz 2018 年 7 月 26 日 上午 2:44 
Thanks for the update. Mystery is solved.
I can't wait to get your SFF guys going again.
AlexEkmz 2018 年 7 月 26 日 上午 2:34 
I think problem is related to the VSM dependency.
These guys come out with no vests, this "no ammo".
Same problem with your SAS and SBS mod.
jtareb1 2018 年 6 月 20 日 下午 12:42 
Yep, just ran a test and played all the "out of ammo" soldiers and they actually do have a full kit of ammo. But when I pull up either the ACE arsenal or the BIS virtual arsenal it shows them with none.
jarrad96 [4SFG]  [作者] 2018 年 6 月 20 日 上午 12:59 
EDIT- Yeah, something weird is going on- I do not have any problems at all with those units, and I tried spawning them both in squads and as individuals, they all spawn with 6-10 magazines of ammo. Tested both normal and Tropic versions. I'm re-uploading the mod, try repairing it.
jarrad96 [4SFG]  [作者] 2018 年 6 月 19 日 下午 9:34 
Thanks, I will fix that in an update.
jtareb1 2018 年 6 月 19 日 下午 9:25 
Jarrad the ranger squad spawns with three members out of ammo, specifically the two rangers and the at specialist. The individual ranger and at spec have ammo so it has to be the way the group is set up. I am building the squad rather than spawning the group as a work around.
jarrad96 [4SFG]  [作者] 2018 年 3 月 2 日 下午 11:12 
Pokey 2017 年 12 月 24 日 上午 10:23 
Lots of units with this faction seem to be spawning without ammo, I have to manually give them ammo via zeus. Utilizing ACE
Joey 2017 年 10 月 27 日 上午 11:43 
Hey I'm just curious, im trying to do an ALiVE campaign using the 75th as a BLUFOR faction but it keeps giving me an error saying the faction BLU_AI doesn't exist. Any ideas?
jarrad96 [4SFG]  [作者] 2017 年 8 月 25 日 上午 3:50 
75th Ranger Regiment Major Update-
Removed-
-Removal of the PMC Units, to become a standalone 'PMC Company' faction at a later time.

Added-
-Added the entire faction duplicated in Multicam Tropic for Jungle/Tropical deployments- Named BLU_AI_T
-Added Ranger Assault Team
-Added Ranger Marksman Team
-Added Ranger Support Team
-Added Ranger Medical Team
-Added UAV Operator unit
-Added Demolitions Expert
-Added UAV Team
-Added Light Strike Vehicles (Armed and Unarmed options)
-Added Ranger Regimental Recon units, to take the 'SF' role within the faction. The normal Rangers have been moved to 'Infantry' to replace the PMC's.
-Added SFF Insignias

-Changed 'Crewmen' helicopter pilots to be named 'Nightstalkers' - Kit remains the same, vests, MP5K's and Multicam uniforms.
-Bug Fixes, cleaned up redundant files.
-Name of faction changed to 'US 75th Ranger Regiment' to match my other US groups, and reflect the removal of the PMC element.
jarrad96 [4SFG]  [作者] 2017 年 8 月 20 日 下午 4:15 
Updated workshop page with new images and some text corrections.
Sheen Boah 2017 年 8 月 2 日 下午 6:12 
ok, thanks!
jarrad96 [4SFG]  [作者] 2017 年 8 月 2 日 下午 5:45 
I could, yes. I'm probably going to make single-download collections based on theatre, such as a Middle East pack, a USA pack, a Western pack, a Pacific pack, that kind of thing.
Sheen Boah 2017 年 8 月 2 日 下午 5:21 
can you do an all in one mod of your SFF? Thanks.
jarrad96 [4SFG]  [作者] 2017 年 6 月 13 日 下午 3:07 
Did they have more than 1 mag before? I tend to not give units many pistol magazines and instead carry extra rifle ammo and grenades- for AI use it's much more effective with extra primary ammo compared to extra pistol, which is very rare for them to be used.
David21 2017 年 6 月 13 日 上午 10:30 
When I spawn in NPCs, they only have one mag in sidearm. And I have subscribed to all required mods.
Doc 2017 年 5 月 30 日 下午 10:49 
Thanks man.
jarrad96 [4SFG]  [作者] 2017 年 5 月 30 日 下午 2:54 
Not yet, I'm waiting for a few more weapon options for RHS right now (Meaning a SCAR-H, they have one in the works and it's used rather heavily by the faction)
Doc 2017 年 5 月 30 日 下午 2:32 
@jarrad96 I thought I saw an RHS config for this but now can't find it. Does that exist?
jarrad96 [4SFG]  [作者] 2017 年 5 月 12 日 下午 6:14 
Faction is now fully compatible with the Dynamic Recon Ops scenarios.
jarrad96 [4SFG]  [作者] 2017 年 1 月 1 日 下午 7:58 
you need to select them exclusively- have 'Infantry' set to 0.
The Big Dog 2017 年 1 月 1 日 下午 7:06 
also when i choose Special forces in ALiVE it spawns the PMC
MechaBenis 2016 年 12 月 31 日 下午 5:04 
like a hummve only Mrap packeged
MechaBenis 2016 年 12 月 31 日 下午 5:03 
MAATV by oshkosh