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报告翻译问题






But put some repect on ME1's name, god bless you in our memories always
and God bless this mod autor for this mod thank you <3
Reloading or ending the combat will usually fix it because it plays other musics, perhaps there is one missing letters or something in the configs?
This is a bug with the MMS, with both Vanilla and LW2. Robojumper hasn't found a solution to this particular problem.
It works with LW2. Consult the FAQ for ways to get the MMS to work: http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/757398474/348293292496718665/
It should.
If I remember correctly, there's three tracks that play in the title: One called Bunker in the files, or the main menu theme. The other two are from cutscenes, the intro, and another that I can't remember, with the filename mus_z_maintheme_wall.
When it's done. Maybe sooner now.
I had someone creating the loops for the ME2 soundtrack, but I don't know if he's finished with it or what. You're welcome to try though.
If I remember correctly, there's three tracks that play in the title: One called Bunker in the files, or the main menu theme. The other two are from cutscenes, the intro, and another that I can't remember, with the filename mus_z_maintheme_wall.
There is, but you'll have to split the Intro and Combat into separate parts. You'll need to know the time of the intro, in seconds.miliseconds. then in the ini, add IntroCue and IntroLength. IntroCue is the path to the intro music, and IntroLength is the time which the intro music plays, before the main loop, expressed as a float.
The only problem is that combat music cannot have an intro, while everything else can.
The Long Walk Combat Varient [www.mediafire.com]
It's sort of complicated because there are one-time events (intro and outro), the main loop (actual song), and another loop which needs to start playing after the first main loop, in order to remove the seam, but cannot be enabled during the first playthrough otherwise it will conflict with the intro.
Is this even possible to implement in the XCOM 2 editor?
There doesn't seem to be a simple way to do this, due to how the music was composed.
I hope so too, but I'm gonna need someone who can help me make looping tracks for the ME2 soundtrack mod, since all of the combat tracks and some misc tracks don't have region loops.
Righto! Well I'll be keeping an eye out for when the mod hits. Thanks for your great work!