安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






coming lol
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=882636903
@Handsoap, sure, I'm going to make one down the track, but not until Casual Barney is out.
A: That's a weird problem I have no idea how to fix atm, you'll just have to deal with it for now.
I've experienced that, or at least similar problems. When you move the eyes, the eyelid flexes automatically move. When you move the eyes down, the eyelids lower to follow the pupil. This is occuring because the eyelid lines in the QC are referencing the wrong animation frame for one of the flexes. You can tell which one it is by moving the eyes down and seeing what part of the eyelids doesn't match... Unless they're all broken... I've had that happen.