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Like I said, I narrowed it down to Paladinner after much trial and error. I'm sad it was this mod, I really like it. I'm not sure what could be making it do this, because it sounds like more than just a mod conflict since I can make a character in the first place.
Well, that wasn't that uncommon a complaint. I finally got around to putting in a way to avoid the eat-nuke. Opinion?
I would love for the final triggered explosion to NOT push stuff tbh.
Thanks for the quick reply. Nice, I did not know about the different buff then I really got lucky with the plum. I was thinking that maybe different foods have different buff but never considered that random factor. Of course is not overpowered if it works that way.
Well, I will try to pay attention next time to see what triggered that effect.
As a final note, let me say all your MODs are incredible. The flavor texts are really funny and the concepts are fun to play too.
You probably got super lucky on that plum. Every time you eat a food, you trigger one of 9 buffs which adds more regen. They come in three durations (3, 6, and 10 seconds) and at three different strengths. They also cancel out all other buffs if you eat more food while they're active, so you can't stack the regen. Since the heal boost is unreliable, I don't consider it particularly overpowered.
Secondly, I did not touch any food items whatsoever. If you got separate effects from eating food, it's likely one of the food items from a mod which involves potion effects. I promise that if you do not take Paladinner, your eating will not be affected.
And the second one... I am not sure what triggered or if it can be triggered without using this skill tree but I get the same bonus you get while eating food even when I did not take this tree.