Stellaris

Stellaris

[Star Wars] Naboo - Start System
20 条留言
Breksus 2024 年 10 月 31 日 下午 5:23 
pls update this mod
MrWright 2019 年 2 月 14 日 上午 7:07 
any chance of an update? ^.^
Emperor Haterius 2017 年 10 月 30 日 上午 10:24 
Can you please update? This is one of my favourite mods of all time, but I haven't played in a while and find that when I choose Naboo System and name my planet and the star Naboo, the system does not have any of the correct moons and planets as it did before. Naboo also doesn't have any of the buildings that are unique to the mod as well, but strangely does have the planet modifiers such as the Plasma Core and architectural modifiers.
captain403 2017 年 4 月 9 日 下午 8:33 
As it turns out it doesn't give robots for a mechanist start. You still get 8 pops, though you can build robots from the start.
captain403 2017 年 4 月 9 日 下午 8:29 
I would suggest that you change some of the vacant squares from food to minerals. With the change in resources from planetary admin, you still start off with a severe shortage of minerals. Though it's good for a mechanist start though.
Death of Rats  [作者] 2017 年 4 月 9 日 下午 8:03 
At least not lorewise.
Death of Rats  [作者] 2017 年 4 月 9 日 下午 8:02 
Updated. Now has a proper planetary administration; I know it was annoying me too. Bad design decision with no real justification.
caverman2001 2017 年 4 月 8 日 下午 5:22 
please update it for banks
captain403 2017 年 3 月 7 日 上午 1:58 
Naboo doesn't start with a planetary administration. It has dissasembled ship shelter (or whatever the original colony level is called). Starting with only 1 surplus minerals makes for a VERY slow start.
Death of Rats  [作者] 2017 年 2 月 9 日 下午 2:37 
There isn't. If it wasn't for the side worlds I'd have expected interference from a mod. No clue, sorry.
Pandolf 2017 年 2 月 8 日 下午 1:44 
so i been playing your system mods but the special tile blockers dont appear on the capital planets although work on the side worlds i was wondering was there anything else i needed to have them apear
Death of Rats  [作者] 2016 年 11 月 14 日 下午 7:52 
Guess I'll just have to create a Nerf strategic resource at some point :AOESheep:
tolaburke 2016 年 11 月 14 日 下午 6:46 
Actually, given Alien Pets are a Local Resource(Planet-only, like Bentharan Stone) now, rather than Strategic(Global across your empire, like Engos Vapour), I wonder whether the Nerf Petting Zoo can be used at ALL.
tolaburke 2016 年 11 月 11 日 上午 8:47 
Interesting, as a start. Tons of food, but no minerals. You'll have to be ignoring the tiles a lot, at least early on. Activating the nerf farm will be a pain, due to having to scrounge up 5 alien pets.
ClateTheGreat 2016 年 10 月 19 日 下午 2:52 
Keep up the great work on these star wars systems! Each one of them is incredible.
SoulLink 2016 年 10 月 7 日 上午 1:37 
I would suggest some kind of version control like GitHub or GitLab. DropBox & OneDrive are horrible for coding...
Death of Rats  [作者] 2016 年 10 月 6 日 下午 8:49 
Yeah. Or OneDrive.
LastLeviathan 2016 年 10 月 6 日 下午 8:36 
Easier said then done I guess, just wanted to throw it out there. Maybe with a dropbox or something.
Death of Rats  [作者] 2016 年 10 月 6 日 下午 8:09 
Do you have an effective way to collaborate in mind? If we are going to work together on implementation we need a way to both have access to the mod files which doesn't involve passing it back and forth.
LastLeviathan 2016 年 10 月 6 日 下午 7:21 
If you were interested, we could work together to implement your systems with my conversion mod.