边缘世界 RimWorld

边缘世界 RimWorld

More Pills
57 条留言
Gariba  [作者] 2018 年 11 月 1 日 下午 8:35 
Sadly, no. It caused some serious issues and I haven't been up to fixing them yet.
jojobe 2018 年 11 月 1 日 下午 6:00 
does this still work with 1.0?
Klonter77 von Planet77 2018 年 8 月 18 日 上午 3:45 
Lois says "PILLS HERE!"
Zerazar 2018 年 7 月 24 日 下午 1:01 
Mod seems to prevent lategame human raids
Silent Service 2018 年 4 月 14 日 上午 4:47 
do it
Silent Service 2018 年 4 月 14 日 上午 4:47 
update now
Zero De Farnel 2017 年 12 月 15 日 上午 1:03 
Hi, can you please update the awesome mod to B18?
Abraxas MacTíre 2017 年 11 月 21 日 上午 3:48 
update plz?
Thederpguy3 2017 年 9 月 5 日 下午 4:59 
Could you make more types of medicines?
Omega13 2017 年 6 月 21 日 下午 6:55 
The ones I can think off offhand: Psychoid Tea (Tribal Essentials Mod Pack), Opiates (Poppies and Opiates), Perodyne (Additional Joy Objects), and Caffeine/Nicotine (Vegetable Garden - I'm pretty sure Jecrell version doesn't work with this). Honestly some of these you'd have to be pretty desperate to use Kickback on - I can't imagine using it to break a caffeine habit, but I listed them all just for the sake of completeness. Thanks again, for the great mod, by the way! Weighing whether to suffer the dangers of Kickback or struggle through the rigors of a long, natural detox adds an interesting new wrinkle to Rimworld which I dig a lot.
Gariba  [作者] 2017 年 6 月 21 日 下午 3:07 
Looks like it's possible with only xml coding, thanks to the A17 modding changes. I'll do some reading and testing. Can you provide me the names of the drug mods you use?
Omega13 2017 年 6 月 21 日 下午 1:51 
With that said, then, how difficult would it be to modify kickback to affect drugs from other mods? (I've got two or three that introduce new drugs that can cause addiction.)
Omega13 2017 年 6 月 21 日 上午 11:34 
I'm pretty sure I've used it to remove Opiate addiction from Poppies and Opiates? Maybe I'm remembering incorrectly; you're the creator so if you say it's not possible I believe you!
Gariba  [作者] 2017 年 6 月 21 日 上午 10:37 
Strange that it works on other mods in the first place. I coded the kickback to remove alcohol, psychite, wake-up and go-juice addictions.
One of the effects of kickback is reduced consciousness, and stacking other counciousness reducing effects can kill a pawn if the total is reduced to 0%. I've seen pawns die from infections only half-way through its progression due to cases like this.
Omega13 2017 年 6 月 21 日 上午 6:31 
So this was strange. I've used your mod for a while and it seems to work just fine, even on addictions created by drugs from other mods. However, when I used it to try to remove Perodyne addiction (from CuproPanda's Additional Joy Objects) the addiction remained intact and, combined with the kickback side effects, caused the colonist to die when he, like, drank a beer or something. I know that isn't your mod so it's not really your responsibility but I was just wondering if you had any idea if that sort of thing is fixable?
Daniel_USA 2017 年 6 月 3 日 下午 10:58 
where is the mod for the nicotine patches? the tobacco mod just came out.
Gariba  [作者] 2017 年 5 月 29 日 上午 4:32 
Sneaked in some time to patch. Please let me know if it fixed the errors!
Gariba  [作者] 2017 年 5 月 28 日 下午 8:20 
Sadly, I won't have time to work on it until tomorrow night, but from your log I think I already know where the problem is.
Crazybmanp 2017 年 5 月 28 日 下午 5:55 
i seem to be getting this error from your mod https://gist.github.com/13a63bf0b18386c9e6efd93a344a3bb9
Gariba  [作者] 2017 年 5 月 24 日 下午 8:14 
The smokeleaf patch merely fulfils the addiction need. It's a means of preventing withdrawal symptoms while the dependence slowly fades away.
I thought the kickback would just plain crash the game, since there were some considerable changes to modding. Lucky me I guess?
NateRate the Narrate 2017 年 5 月 24 日 下午 6:11 
Well A17 stable was just released.
After quickly starting a new game with just your mod enabled:

It looks like the kickback works fine, however I can't tell if the Smokeleaf patch works. I applied the dependence to a colonist and then gave them the patch, but witness no immedent change.
Gariba  [作者] 2017 年 5 月 24 日 下午 6:01 
That was fast! A17 barely came out. Well, I'd say this weekend, probably.

I'm also thinking on doing some reworking on the kickback, make it more of a treatment and less of an instant cure, but that will take longer
NateRate the Narrate 2017 年 5 月 24 日 下午 5:29 
Alight, time for the big question: ETA on A17?
Sarelth 2017 年 2 月 3 日 下午 5:34 
I will test when I play next, and glad to help out. I understand the time issues and sorry to hear about your mods exploding like that.
Gariba  [作者] 2017 年 2 月 3 日 下午 2:54 
Well, I found some suspicious looking lines of code on the Smokeleaf Patch def. Just updated it. My free time and internet access have been limited the past few days, and my game decided to throw errors and disable all my mods, so it's been difficult to test things out.

Thank you Sarelth and El_Venezolano for your help with this bug.
El_Venezolano 2017 年 1 月 31 日 下午 6:40 
Wow, so this was it; been going crazy for 24h trying to track down which mod was breaking my game xD

Well, I guess I can confirm Sarelth's report; same exception thrown by the PawnGenerator ... RimWorld.PawnAddictionHediffsGenerator.DoIngestionOutcomeDoers (Verse.Pawn pawn, RimWorld.ChemicalDef chemical). ....

However, there's one more thing I'de like to add : note that this can actually break saved games!

While the log is more cristal when starting a new colony, the pawn generator can bug-out when creating a new faction leader (if one died) and lock the player out of the comms console menu (...possibly even leading to all sorts of error with other mods in the mix...).

I know theres supposed to be a work-around by editing your save files and deleting the faulty faction, but in my case it worked halfway and locked me out of using the world map; maybe because of the other 50+ mods I run.

Anyway, goodluck with the fix Gariba. <3
Sarelth 2017 年 1 月 31 日 上午 3:31 
With some more testing I can not say wtf is happening, but everything seems to be working on game correctly. Smokeleaf Patches are killing the withdrawal symptons. It just seems to happen with Pawn creation.
Sarelth 2017 年 1 月 31 日 上午 1:31 
I tested With the Kickback Def removed and with the Smokeleaf patch Def removed seperately. I never got the error once with just the Kick Def, I made about 40 pawns. With just the Smokeleaf Patch Def loaded from the mod, I got 3 errors from the first 5 Pawns I made. Since I was setting up a new map there is still no save file unfortunately, but I think its been narrowed down a bit.
Sarelth 2017 年 1 月 31 日 上午 12:59 
I don't have a current save with that bug in it as it only appears when a new pawn is created. Usually at first spawn or when a raid/caravan spawns on the map. If it happens at the beginning of the map it doesn't create the pawn and if its a raider/caravan it seems to try again to make one without the addiction thats causing it. Hope that makes sense.

I have been making new saves a lot to try to get all my mods working together. I can make a new save, try to get that error to pop up in it and then send that save.
Gariba  [作者] 2017 年 1 月 30 日 下午 7:22 
Looks like it will take some time to figure this out. Could you provide your save game?
Sarelth 2017 年 1 月 30 日 下午 3:46 
I did get the error with just More Pills. I was also running Hugs Lib, Prepare Carefully, Modlist backup, but nothing else.
Sarelth 2017 年 1 月 30 日 下午 3:43 
Sarelth 2017 年 1 月 30 日 下午 3:34 
I will try with just More pills and see if it pops up, if it doesn't in may be just a comflict.
Gariba  [作者] 2017 年 1 月 30 日 下午 3:09 
Could you take a screenshot of the errors? Maybe it could help me track it down.
Sarelth 2017 年 1 月 30 日 下午 2:32 
Tested with and without More Pills and the Nicotine addon. Got the error again with them, but not without them. Unless the fix you made didn;t load for me yet, I am not sure what happened.
Sarelth 2017 年 1 月 30 日 下午 2:04 
I will see what happens. Thanks.
Gariba  [作者] 2017 年 1 月 30 日 下午 2:03 
I removed some code that might have been causing errors with addictions. Please let me know if it persists.
Gariba  [作者] 2017 年 1 月 30 日 下午 1:53 
@Sareth
It might be a bug from this mod. Probably due to the changes on the last update. I'll take a look.
Sarelth 2017 年 1 月 30 日 下午 1:10 
I think I tracked a bug to this mod, but I am not 100% sure yet. I have been getting an error when pawns have thried to spawn with an addiction to something, but I have not been able to figure out exactly what it is so far. I think it might have something to do with Kickback, but only because when I remove this mod the error does not seem to show up. I am still testing though. I do use a few other drug mods, so it could be a conflict between them that is the cause.
Omega13 2017 年 1 月 18 日 上午 9:12 
Oh, my mistake. The Flu EZ looked like the pills in the pic above. The funny thing is, I actually posted about this to a different mod at first but then remembered the artwork for More Pills and quickly took down that comment and posted here. My apologies!
Gariba  [作者] 2017 年 1 月 18 日 上午 7:10 
Wrong mod? :D
Omega13 2017 年 1 月 18 日 上午 3:55 
I am unable to assign a policy to instruct my colonists to take Flu EZ in the drug policies menu as I can with penoxycyline.
Omega13 2017 年 1 月 13 日 上午 7:55 
Cool, starting a new colony now so I'll keep an eye out. It seems one or two idiots with chemical fascination always sneak in despite my best efforts and I swear they are my bane. Kickback is such a great idea.
Gariba  [作者] 2017 年 1 月 13 日 上午 7:36 
The last change I made caused warnings to appear, so I tried a different approach. Should also stop colonists from consuming smokeleaf patches during smokeleaf binges.
Gariba  [作者] 2017 年 1 月 12 日 下午 9:37 
Removed a line of code that may have been causing the binges. For some reason all mods I'm using decided to break so I can't test the changes right now. If it still occurs let me know.
Omega13 2017 年 1 月 12 日 下午 8:40 
I haven't had any problems with penoxy binges and I have a ton of it lying around. I remember Vegetable Garden used to have an issue with chem freaks binging on Antibiotics so that developer may have had a similar problem.
Gariba  [作者] 2017 年 1 月 12 日 下午 8:38 
Hmm... Colonists shouldn't be doing that, as it's considered a medical drug. Unless they're also binging on Penoxycyline, which would then be a vanilla bug. I'll have a look at it.
Omega13 2017 年 1 月 12 日 下午 4:24 
The weird part is, the best use of kickback I've found is for colonists with Chemical Interest, since they can't be trusted to keep their hands off the spacecrack while they're detoxing. But those same folks love to drink the kickback and effectively disable themselves for three days, so I've determined I literally have to brick it up in a wall when not in use as these morons can't be trusted around it.
Omega13 2017 年 1 月 12 日 下午 4:22 
So I had a character on an alcohol binge decide to dip into the kickback for fun.
Gariba  [作者] 2017 年 1 月 9 日 下午 4:01 
Not without also adding in proper crops and other stuff, which I really don't want to. I think there are other mods that add those tho.