Team Fortress 2

Team Fortress 2

Terrorlict (MvM)
31 kommentarer
Fox [Haunted Edition] 18 okt @ 5:36 
I enjoy Halloween-themed WW2 aesthetic here. Reminds me of COD Zombies.
Fox [Haunted Edition] 18 okt @ 5:35 
@ME GUSTA! that's the point, you can't. Workshop doesn't support MvM gameplay.

You have to download map first, then it's mission files.
ME GUSTA! 2 sep, 2022 @ 15:38 
Do you know how i can get the robots to work whenever i playtest mvm maps from the workshop? They never appear even after i type nav_generate in the console
Mr. Enderman 22 12 maj, 2022 @ 16:55 
k
Sntr  [skapare] 12 maj, 2022 @ 16:50 
lost somewhere back when I didn't know that workshop repacks the map file and makes it cause problems for people

updated the asset packs with the missing map file
Mr. Enderman 22 12 maj, 2022 @ 14:07 
wheres the bsp
Pyro Attack 28 feb, 2022 @ 9:44 
the frontline- Halloween theme is pretty interesting
FoxySFM the FNaF lover 13 okt, 2021 @ 21:01 
if there is the nav file, where is the bsp file then
Pipebomb Waitress 17 sep, 2020 @ 21:53 
sntr get the beggars
Sntr  [skapare] 3 okt, 2018 @ 7:50 
team fortress 2/tf/scripts/population

if you have more questions I'd rather answer them in potato's group chat
Sntr  [skapare] 3 okt, 2018 @ 7:37 
in the bot's TFBot brackets because that's where all the info for the bot is (you can even specify items when it's a Template)
how about a visual example

TFBot
{
Class Demoman
Skill Normal
//Attributes AlwaysCrit
Item "Ethereal Hood"
Item "The Gaelic Garb"
Item "The Cool Breeze"
}

TFBot
{
Template T_TFBot_Spy
Item "facepeeler"
}
Sntr  [skapare] 3 okt, 2018 @ 7:29 
pretty much the same way you'd give bots a weapon

Item "cosmetic name here"
Batman 15 okt, 2017 @ 10:43 
HOW DO YOU PLAY ON IT
Boss Hog 8 apr, 2017 @ 14:47 
Can you send me the map I.P. adress?
hill 7 mar, 2017 @ 9:22 
nice map!
ORBJT 10 okt, 2016 @ 7:24 
nice map:steamhappy:
ArcNova 9 okt, 2016 @ 11:56 
Love it.
Frankloun 8 okt, 2016 @ 21:13 
Maybe this could be added to an all new mvm mode where you can get halloween guns
Slimeakku 8 okt, 2016 @ 17:16 
Tell me when you update the download list plz
Slimeakku 8 okt, 2016 @ 17:15 
thnx
Sntr  [skapare] 8 okt, 2016 @ 17:15 
@[UC] HeRp-A-dErP-a-NErp.eXe Consider it done.
Slimeakku 8 okt, 2016 @ 17:02 
@Sinister plz add them in to the download plz I would appreciate it :)
Sntr  [skapare] 8 okt, 2016 @ 15:33 
@[UC] HeRp-A-dErP-a-NErp.eXe I didn't add them since they were for "stock" Derelict and those Robots don't show up on Terrorlict. But if you intend to play the regular missions on this then by all means (Terrorlict fully supports them), I suppose I can throw them in there as an optional package.
Slimeakku 8 okt, 2016 @ 15:14 
@Sinister:Why are all the icons for the robots not there? I dont see the boss iucons the shot gun heavy icons the tank buster icons basically I dont see any of the icons but I have the ones in the download list plz add the others
Pagey 8 okt, 2016 @ 8:23 
nice work, it would definitely be a great addition in MvM
Gooszman 8 okt, 2016 @ 8:15 
i like your use of frontline props. Also its nice to see mvm maps the gametype really needs a update :(
Miktor 8 okt, 2016 @ 2:45 
nice:mejerry:
Sntr  [skapare] 6 okt, 2016 @ 12:58 
The mission (Infernal Incursion) has been updated after feedback from the latest test run. Here are the changes:

- Cut two pairs of Giant Burst Demomen so they don't bleed into the next Stage
- Cut three Uber Meds since by that point all bots on that Stage is dead
- Changed the way the last Tank rolls in so it doesn't roll in at the very end
EpicGamer 5 okt, 2016 @ 10:38 
░░░░░░▄▄▄░░▄██▄░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Sntr  [skapare] 4 okt, 2016 @ 5:10 
The mission (Infernal Incursion) has been updated after feedback from the latest test run. Here are the changes:

- Raised starting money to 5000 from 4500
- Engineer support cooldown raised to 60 from 40
- Made the mission more generous with the Stage payouts

- Removed AlwaysCrits from the Demomen on Stage 1
- Changed the Scout WaveSpawn so they don't swarm as fiercely
- Set the Giant Heavy-Uber Med on Stage 1 to MaxActive 2 (no more double Giant Heavies)

-Added 5sec more waiting time between Stages
- Changed the spawn location for Stage 2's demospam to the main spawn instead of the right-side one
Wiggerking 2 okt, 2016 @ 9:23 
This is good Good luck on it getting added onto TF2 !