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I've also fixed an error with the filename using the version. Sorry if this change has caused headache.
Player can avoid zed when hide behind the crates KF-Defence-2015-V13""
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=793990711
Player can avoid Zed just stand on that point
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=781835483 http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=781835499
HopelessDemocracy.com #4 | Ranked Normal 40+Maps
IP: 52.37.85.8:7776
HopelessDemocracy.com #3 | Ranked Hard 40+Maps
IP: 52.37.85.8:7777
HopelessDemocracy.com #2 | Ranked Suicidal 40+Maps
IP: 52.37.85.8:7778
HopelessDemocracy.com #1 | Ranked HoE 40+Maps
IP: 52.37.85.8:7779
I have tried numerous lighting types and brightness. And the darker theme I went with gives a much needed balance to the map. Without the darker theme it would would make the map easier than what I wanted.
It does seem small, one thing I don't like is maps that take forever to rotate. You can get to any area of the map in a resonable amount of time without it feeling like it takes forever or running out of time to get to the trader.
Regarding the narrowness of the map, I didnt want people to easily group in one location and just brute force the map. I wanted them to have to keep rotating and moving.
I really appreciate your feedback and criticism. And have taken them into account on other maps I am planning on making. I won't be making any changes to this map as I have no drive and am happy with the current iteration.
I found those thing weren’t good, but I understand why you made them;
I guess these changes could improve this map. Think about it, please.
P.S. I’m not going to up-vote this map now. But, I won’t down-vote it, because I see you really worked on it well. Let me know if you would be looking forward to make some changes on it.