Killing Floor 2

Killing Floor 2

Defence-2015
18 kommentarer
Pokerman 16. sep. 2018 kl. 9:19 
Sadly, there's many boomsticker campers, also I saw someone camp on the lamp attached on the wall. And another camp on tall boxes.
Tribune 30. aug. 2018 kl. 4:40 
Am I the only one that checks this map for update every week?;D Great job with reinventing the map from kf1 to look more modern and simple:Dosh:
Scarecrow  [ophavsmand] 26. juni 2018 kl. 18:36 
I've posted an update, hopefully correcting the bugs people have posted and my own testing have found.

I've also fixed an error with the filename using the version. Sorry if this change has caused headache.
Scarecrow  [ophavsmand] 29. jan. 2017 kl. 20:10 
Sorry i've been super busy with life. I'll try and get an update out here in the next week or so.
t.gaze 29. jan. 2017 kl. 16:24 
Still hoping for a fix, people really enjoyed this map.
DJ PC820 (Távgyalogló) 16. jan. 2017 kl. 13:47 
oh I need to check this version of "defence" for sure :)
t.gaze 3. dec. 2016 kl. 20:25 
There is a zed that gets stuck in the gate right of the trader looking from the spawn. Please try to move the spawn somewhere where they cant get stuck. people are leaving the server because admins cant slay zeds without greylisted mutators.
Frost_007_Wild_Dog 5. nov. 2016 kl. 7:45 
##Report Bug Spot##
Player can avoid zed when hide behind the crates KF-Defence-2015-V13""
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=793990711
t.gaze 28. okt. 2016 kl. 16:52 
Friendly reminder if you were not aware: Please do not change file name (.kfm) because we server admins have to manually update the new file name when you do in our map cycle list (AKA Crashes server if the wrong name is in there).
High Velocity Raptor 27. okt. 2016 kl. 21:03 
Nice map. Next update, changing the map name isn't needed as server hosters have to reference maps by the exact file name so if it were to change we have to type it again and then manually delete the older instance
Frost_007_Wild_Dog 16. okt. 2016 kl. 21:37 
Thx bro :D
Scarecrow  [ophavsmand] 16. okt. 2016 kl. 17:46 
I have posted an update. Please check the Changelog
t.gaze 13. okt. 2016 kl. 22:10 
Great Map! Hosted on Custom 32 Slot Servers:
HopelessDemocracy.com #4 | Ranked Normal 40+Maps
IP: 52.37.85.8:7776
HopelessDemocracy.com #3 | Ranked Hard 40+Maps
IP: 52.37.85.8:7777
HopelessDemocracy.com #2 | Ranked Suicidal 40+Maps
IP: 52.37.85.8:7778
HopelessDemocracy.com #1 | Ranked HoE 40+Maps
IP: 52.37.85.8:7779
Scarbeus 8. okt. 2016 kl. 5:03 
Simple yet fun to play, here's a map review: https://www.youtube.com/watch?v=0E8rhfNxGj8
Scarecrow  [ophavsmand] 3. okt. 2016 kl. 16:36 
Atlaimond -

I have tried numerous lighting types and brightness. And the darker theme I went with gives a much needed balance to the map. Without the darker theme it would would make the map easier than what I wanted.

It does seem small, one thing I don't like is maps that take forever to rotate. You can get to any area of the map in a resonable amount of time without it feeling like it takes forever or running out of time to get to the trader.

Regarding the narrowness of the map, I didnt want people to easily group in one location and just brute force the map. I wanted them to have to keep rotating and moving.

I really appreciate your feedback and criticism. And have taken them into account on other maps I am planning on making. I won't be making any changes to this map as I have no drive and am happy with the current iteration.
Atlaimond 2. okt. 2016 kl. 19:18 
Sorry, I prefer the other Defence maps. :sad_boulder:
I found those thing weren’t good, but I understand why you made them;
:yellowbeat: Dark. I like, in the other Defence maps the daylight. I can see everything well with it. But, I understand it would make the wall lights unnecessary.
:yellowbeat: Small. I found that this maps smaller than the other Defence maps. Perhaps, I just felt that.
:yellowbeat: Narrow corridors. The corridors of the walls are too narrow. Imagine that, there were 6 players HoE, and you were kiting. Your team always stuck to each other while you’re running.

I guess these changes could improve this map. Think about it, please.
P.S. I’m not going to up-vote this map now. But, I won’t down-vote it, because I see you really worked on it well. Let me know if you would be looking forward to make some changes on it.
Goupyl 2. okt. 2016 kl. 4:03 
Nice lookin' !