Crusader Kings II

Crusader Kings II

Exclave Independence
81 条留言
✪ Tax 2024 年 5 月 31 日 下午 4:29 
Hey, is it possible to make the mod harsher?
Currently if an exclave is owned by a vassal who is generally connected to the main kingdom, the exclave can stay within the realm for 1-2 ruler deaths.
Mukaparska 2024 年 2 月 27 日 上午 10:40 
Little heads up for everyone who thinks the vanilla exclave independence is a substitute for this:

IT'S NOT. It doesn't work.

I use a number of other mods, one being a mod where revolts sometimes break up into independent kingdoms. On such was an empire of Ohrid, which was a horrible bordergore empire with small exclaves all over the game world. No matter how many times I killed its emperor via console commands, the exclaves remained. It wasn't until I used this mod when they finally broke apart.

And yes, this does work with the vanilla game rules. And yes, it does work with the current version of the game.
Endovelicus 2024 年 1 月 6 日 下午 4:38 
@masonbaldassano i want to know that too
Endovelicus 2022 年 10 月 8 日 下午 11:02 
@jruderman, could you make a version that happen like 10 years instead upon death, or maybe help me to do a personal one at least xD
Endovelicus 2021 年 10 月 27 日 下午 8:37 
@Greatot it work greatly
Greatot 2021 年 2 月 11 日 下午 8:04 
No longer seems to work?
Endovelicus 2020 年 9 月 1 日 下午 9:18 
Make this mod in CK3 too please :(
masonbaldassano 2020 年 3 月 20 日 上午 11:50 
if i turn on the vanilla exclave indipendence does it cancel out the mod
falhxer 2019 年 8 月 16 日 上午 3:03 
Very useful for whom still plays WTWSMS, "cries in slow updates..."
Tony5ify 2019 年 7 月 24 日 下午 4:10 
I dont think so
Pungent Raindeer King 2019 年 5 月 26 日 下午 3:32 
Quick note - this is now available as a default rule as of Holy Fury. :)

https://ck2.paradoxwikis.com/Game_rules#Exclave_Independence
Tony5ify 2019 年 4 月 19 日 下午 4:57 
Can u make that ai exclaves can be purged during or after a war?
Jimbo 2018 年 12 月 27 日 上午 10:39 
Good mod, much better than the one compared to what paradox offers now. However, is it possible you could new game rules based on distance from your capital as well? for example, anything over 200 miles from your capital could have a chance to break away from you? rather than over 2 sea zones for example? I see so much potential here.
Fine 2018 年 12 月 19 日 上午 8:56 
love this mod, man! great work.
jruderman  [作者] 2018 年 12 月 9 日 上午 10:50 
This mod only adds new files, so it's likely to work with overhauls. Previous comments indicate that it seems to work with CK2+ and with HIP.
Kami 2018 年 12 月 9 日 上午 2:11 
Not relevant right now as they're still being updated but is this compatible with overhauls?
jruderman  [作者] 2018 年 12 月 5 日 下午 9:32 
Updated to fix a syntax error that CKII 3.0's improved parser complained about. I don't think it kept the mod from working, but wanted to be on the safe side.
jruderman  [作者] 2018 年 12 月 5 日 下午 9:30 
I wasn't able to reproduce the "new characters have no traits" issue. (I gave c_genoa to the Duke of Apulia, then killed him; the character generated to be ruler of c_genoa had an education trait and some personality traits.)
......... 2018 年 12 月 5 日 下午 6:49 
dude update please your mod is better than vanilla exclave independence
巴伐利亚啤酒馆 2018 年 11 月 30 日 下午 10:44 
New characters have no traits
Endovelicus 2018 年 11 月 28 日 下午 7:56 
i think i need to disable the vanilla exclave and choose only of the mod?
Endovelicus 2018 年 11 月 26 日 上午 9:38 
Please, keep updated, vanilla is not good enough, even in the most severe option.
Comrade Hexaborg 2018 年 11 月 21 日 下午 8:19 
I love the rule which directly allows you to limit the naval distance! Frankly, they should add that option into the base game alongside the current game rule they have for exclave independence. Well thought out!
coeurdelion 2018 年 11 月 15 日 下午 12:13 
In case you were thinking of taking this down, I want to say I still like your take on this better than Paradox's implementation.
Panzrim 2018 年 11 月 13 日 上午 11:20 
best mod ever
technical.difficulty 2018 年 11 月 4 日 下午 1:34 
Oh my god I hope this is the solution to CK2 bordergore
Holz 2018 年 9 月 14 日 上午 10:10 
does it work with hip?
♠️Meticulous Bush Snake♠ 2018 年 9 月 6 日 上午 4:46 
Cheers for the update mate, good mod.
pineloupe 2018 年 9 月 5 日 下午 7:44 
Thanks for the update. Will be using this in my current WC game. Will hopefully be very useful.
jruderman  [作者] 2018 年 9 月 5 日 下午 7:21 
Updated to fix several issues and add in-game notifications when you lose or gain vassals.

Full change notes
Basileus Red Rain 2018 年 8 月 29 日 上午 9:27 
Will this work with HIP?
jruderman  [作者] 2018 年 6 月 28 日 下午 11:49 
That is correct. Creating the Kingdom of Sicily is one way to avoid losing the land.
Katos 2018 年 6 月 28 日 上午 4:18 
>De jure lands are the provinces under all of the dying ruler's primary-tier titles

Does this mean for example, that if I am both the king of Ireland and Sicily, I will not lose Sicily, but if I only hold duchies in Sicily, they will be lost?
Vanguard 2018 年 6 月 3 日 下午 11:47 
You are a legend, I think you may have inspired Paradox to add this feature to the base game.
Enriador 2018 年 6 月 1 日 下午 5:59 
Hmm, indeed, the megawar system may screw up with empires. I play mostly smaller independent rulers so it was never a problem for me.

Thankfully, Paradox will add its own Exclave Independence rule, and it will be somewhat more powerful and flexible. Big thanks to @jruderman for making this mod and cutting the border gore of so many of my games!
Lars 2018 年 6 月 1 日 上午 8:37 
Doesnt really work for the AGOT mod, I have it set to no sea zones if not de jure and Pentos still remains under the Iron Throne albeit going "independent" at succession. I suspect the civil war rules might be at play here.
coeurdelion 2018 年 5 月 25 日 下午 3:45 
Incidentally, it would be great if you kept this mod up regardless of what gets implemented in the game rules. Nice to be able to check the mod on and off as desired rather than getting stuck with what rules one's chosen.
Viss Valdyr 2018 年 4 月 13 日 上午 12:14 
@wyoming: if it would be my mod, I would feel awesome. Mods are not "stolen" by the devs. Since you don't have owning rights on them to begin with...
Donald Trump 2018 年 4 月 9 日 上午 9:06 
Will this mod still be up after Paradox announced their bordergore-fix? I hope it does, I like this implementation a lot better!
Valikdu 2018 年 4 月 8 日 下午 5:03 
DIE BORDERGORE DIE!!!
Enriador 2018 年 2 月 21 日 上午 4:50 
@G.Strategos

I am not the mod author, but as far as I know 1) it's compatible with HIP and pretty much every other mod, even total conversions like AGOT and 2) there are no CBs.
Panzrim 2018 年 2 月 10 日 上午 6:59 
Best mod ever :)
G.Strategos 2017 年 12 月 22 日 下午 1:02 
@jruderman
Hey mate. Thanks for your mod.
I have a question though. What about HIP compatibility ? Your mod includes any CBs at all ?
Cheers.
Mausklickmoerder 2017 年 12 月 10 日 上午 8:30 
I was very sceptical at first, mostly because the mod seems not to factor in demesne/vassal limit, but the results are fabulous. The world feels really dynamic and naturally evolving, and unreasonable is much less an issue now.
ambi 2017 年 12 月 7 日 上午 10:57 
This mod is brilliant.
Enriador 2017 年 12 月 7 日 上午 6:45 
I think the mod's default should be "Two sea zones"; which is compatible with most of CK2's limits (e.g. the holy war CB). The current default makes William of Normandy lose, well, Normandy as soon as succession happens.
Pyre 2017 年 11 月 18 日 上午 4:04 
Thank you for the quick response. That's actually the default setting I was hoping for.
jruderman  [作者] 2017 年 11 月 18 日 上午 3:33 
The default is "no sea connections". You can edit the game rules section at the top of your save file if you prefer another setting.
Pyre 2017 年 11 月 18 日 上午 3:21 
Thinking of using this mod in an ongoing game, what would the default sea zone setting be?