武装突袭3

武装突袭3

Atlas' Hitmarkers
247 条留言
Atlas1205  [作者] 6 月 29 日 上午 8:35 
It's actually the base game's launcher crosshair
Booze_Rooster 6 月 28 日 下午 4:03 
works great, only complaint is how large and blocky the visual marker is. Would love to see different options that are less intrusive on the screen.
mOrbidlyObese 2024 年 12 月 10 日 下午 11:35 
keeps saying undefined variable in _ishitsoundenabled line 43
Atlas1205  [作者] 2024 年 9 月 23 日 下午 5:59 
@Nikki I believe so, yes.

I specifically coded it to work in vehicles. Tanks, APCs, etc.
Nikki 2024 年 9 月 23 日 下午 5:42 
Does this work when in aircraft?
Atlas1205  [作者] 2024 年 5 月 30 日 下午 9:58 
What hot key? You're supposed to change settings from the CBA menu. It comes with CBA obviously, and can be accessed in the game settings menu if I remember right.
Bucky 2024 年 5 月 20 日 下午 10:07 
umm what the hot key for pulling up the menu
Condasoft 2024 年 3 月 31 日 上午 9:29 
Hey is there a way to have this run as a script instead of mod dependency could you plop the code into a composition?
ketanna6873 2024 年 3 月 11 日 下午 8:03 
rofl brother, i was working on a similar code for a buddy. while doing research on my eventhandlers i discovered your mod. saves me the trouble of building this... good job
Atlas1205  [作者] 2024 年 1 月 26 日 上午 7:07 
Glad you like it.
REX_[rus] 2024 年 1 月 26 日 上午 4:31 
Such an easy yet so useful mod! ty
Atlas1205  [作者] 2023 年 12 月 1 日 下午 6:59 
The sound effect settings are client-side, since they are mostly a preference thing.
TacticalMetalhead 2023 年 12 月 1 日 下午 4:20 
Is there a way to forcibly remove death/hit sounds to all clients from a server manager perspective? Or are sound adjustments locked to clients only?
Atlas1205  [作者] 2023 年 7 月 25 日 上午 9:09 
Cannot comply
Yars 2023 年 7 月 25 日 上午 4:00 
Please add hitmarkers when damaging vehicles, nice mod
Serenity 2022 年 7 月 28 日 下午 2:56 
Haldor-Of-The-Hammer 2022 年 7 月 2 日 下午 1:33 
Can you add the Taco Bell Bong effect for a hitmarker?
Atlas1205  [作者] 2022 年 4 月 14 日 下午 12:49 
Brilliant idea. I will try to add it when I have some free time.
Tnomic 2022 年 4 月 14 日 下午 12:18 
If you're still adding to this mod, would you be willing to add the Dead Space RIG flatline? There's a clear sample here: https://www.youtube.com/watch?v=y5psyfZ9OZA
liwocom 2021 年 12 月 23 日 下午 6:24 
命中提示:Atlas' Hitmarkers
nader 2021 年 12 月 12 日 上午 10:05 
hiya, does this mod work on KoTH servers of codefourgaming?
Atlas1205  [作者] 2021 年 11 月 26 日 下午 5:37 
Do let me know how it goes. I do not own the DLC so I cannot personally make it work. Still will be something interesting to look at, though.
Dr. Diesel Submarine 2021 年 11 月 26 日 上午 11:30 
Well that's a shame. I wouldn't call it a third party, it's an official DLC. Will have to fix it myself, then.
Atlas1205  [作者] 2021 年 11 月 26 日 上午 11:12 
No idea how it works, and I'm not interested in third party DLCs in any form. At least it's nothing gaming breaking so just ignore it.
Dr. Diesel Submarine 2021 年 11 月 26 日 上午 9:11 
There is an undefined variable "atlas_hitmarkers_lastHit" error when hitting enemies with SOG Prairie Fire DLC melee attack (which is avaialbe as a fire mode on some of the SOG weapons)
Atlas1205  [作者] 2021 年 11 月 20 日 下午 5:02 
That is not a problem with this mod. Blame the twat admins for disallowing CBA. Also this mod has always required CBA.
Killrock 2021 年 11 月 20 日 下午 1:46 
Mhhh.... i dont Play Arma 3 the last 4 Months, so today i want to play it again on exile. Normely i use this Mod, but with this Updates ... i can´t use it any more. Because the Mod needs now CBA, and now the Server dont allow me to Join, because no Key. befor it was way better because you can use it on every server without Key. But now is it Usless for me :(
Atlas1205  [作者] 2021 年 11 月 8 日 下午 11:34 
It already is modular, more or less.
Bunnyonabun - I'M BACK, BABY! 2021 年 11 月 8 日 下午 11:14 
I'm not entirely sure, but I think he means an in-game modular hit/kill sound system (like in Team Fortress 2) without having to go into the files and figure all that stuff out?
Atlas1205  [作者] 2021 年 11 月 5 日 下午 1:34 
Unless you mean the player's death sound. That one is more or less just for fun. You can turn it off if you don't like it.
Atlas1205  [作者] 2021 年 11 月 5 日 下午 1:33 
How serious do you want it to be? These sounds I can find are the best available already.
Predator14 2021 年 11 月 5 日 上午 11:58 
Can you add more sound for kill sound? because there is really not much to vary and the sounds are not serious enough for a campaign or a SP / COOP scenatio
Predator14 2021 年 11 月 2 日 下午 3:37 
Ok :/
Atlas1205  [作者] 2021 年 11 月 2 日 下午 3:36 
Unless there's a clear sound sample, no can do.
Predator14 2021 年 11 月 2 日 下午 2:42 
https://www.youtube.com/watch?v=xf88oDusR9I
like in this video it would be great! ;)
Predator14 2021 年 11 月 2 日 下午 2:40 
Can you add a headshot kill sound like hell let loose?
Tnomic 2021 年 10 月 8 日 下午 6:19 
Understood. I don't know either, but it was brought up by someone in a discord and figured I'd ask while I had this page open. Thanks for the reply
Atlas1205  [作者] 2021 年 10 月 6 日 上午 8:07 
No sir, I don't even know what it sounds like.
Tnomic 2021 年 10 月 6 日 上午 7:21 
With the addition of the death sound from Dark Souls, think you can add the damage sfx from DS!?
Bolt ⚡ 2021 年 10 月 3 日 下午 6:41 
I forgot you added the oof lol
[ELWP] Lysander Cador 2021 年 9 月 30 日 上午 2:54 
Missed that, my bad.
Atlas1205  [作者] 2021 年 9 月 30 日 上午 12:03 
Do you really need to ask that? The description says it's a client-side mod.
[ELWP] Lysander Cador 2021 年 9 月 29 日 下午 3:16 
I have a Question, will this mod work with multiplayer? at least if the server has it loaded?
Atlas1205  [作者] 2021 年 8 月 21 日 上午 8:27 
No can do. Most of these sounds are found on Youtube, as I do not have access to any higher quality sound files.
Jigen 鍛冶屋 2021 年 8 月 21 日 上午 7:57 
interesting mod lmao, although the hitmarker sounds seem cut from gameplay, any way you can isolate them or find better quality files?
Atlas1205  [作者] 2021 年 8 月 20 日 下午 2:47 
@Gonzo-GT

I fixed the volume issue, I think. Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority sounds is turned off. Update posted.
Atlas1205  [作者] 2021 年 8 月 20 日 上午 8:33 
Thanks, I'll try them out.
Tokyo Cowboy 2021 年 8 月 20 日 上午 8:18 
I have uploaded them to my Google Drive, link in previous comment. Probably best to copy & paste into browser as Steam will tell you it's a malicious site. They are in ogg format. Like I said in previous comment, they are from JSRS Sound Mod though. I don't really understand the Arma Public License No Derivatives, hope you can use them.
Atlas1205  [作者] 2021 年 8 月 20 日 上午 8:08 
@Gonzo-GT I remember I have fixed that issue - guess not. I'll look at it and see what's wrong today.

@Tokyo Cowboy Good suggestion. It's easy to code but yes, I need some good sound effects for it.
Tokyo Cowboy 2021 年 8 月 20 日 上午 7:42 
Didn't realise you had updated, works great, thank you. I haven't noticed any drop in performance but I have a relatively high end system (getting 95-125fps in my missions with a lot of mods & scripts).

Do you think you would be able to add non-lethal headshot hit marker sounds? I have some sounds in mind (https://drive.google.com/drive/folders/1pmSesjS6-S_wsyOkC01R0aJTKrQ3FPlE) along with some regular hit marker, kill marker & headshot kill marker sounds. They are from the JSRS Sound Mod though, so not 100% sure on the legal terms of using them.