Garry's Mod

Garry's Mod

Toolgun Turret
33 kommentarer
Ɛ=3 ♡MeloDoggy♡ Ɛ=3 13. juni 2023 kl. 18:49 
love this thing, curious if there exists a similar wired turret for regular weapons/sweps, I can't find anything like it :p
DropKickedMurphy 15. mar. 2023 kl. 14:39 
Works pretty good. Came in handy while I was making a wiremod target. The bulletholes were annoying.
BEan 8. juni 2020 kl. 13:11 
i can only see the turret from some angles
PiercerSword 30. mar. 2019 kl. 8:01 
Script errors. But it's okay for me now, I am using Advanced Particle Controller for tracers.
Cap'n MacHaddish  [ophavsmand] 29. mar. 2019 kl. 8:55 
How so?
PiercerSword 29. mar. 2019 kl. 8:13 
Crap... This doesn't work for me...
CateGhost 3. nov. 2018 kl. 18:13 
if this doesnt work, ill try reinstalling this mod. see you on the flip-side!
Cap'n MacHaddish  [ophavsmand] 3. nov. 2018 kl. 18:12 
Oh right, you can probably do that. I didn't suggest that initially because I play with like 200 addons and going through them all one at a time would be painful...
CateGhost 3. nov. 2018 kl. 18:10 
yeah, ill try disabling them one-by-one to see which mod is stoping them working
Cap'n MacHaddish  [ophavsmand] 3. nov. 2018 kl. 18:09 
Could be. Reinstalling and checking/reinstalling your other addons might help.
CateGhost 2. nov. 2018 kl. 15:56 
yeah, i don't know. probs a problem with my game.
Cap'n MacHaddish  [ophavsmand] 2. nov. 2018 kl. 15:54 
Huh. I have no clue, it worked fine for me last I checked.
CateGhost 2. nov. 2018 kl. 13:39 
I checked, and I don't. the interesting thing is that none of the models show, so i dunno.
Cap'n MacHaddish  [ophavsmand] 2. nov. 2018 kl. 10:39 
From my experience there's a good change that's probably because you have a Physics Gun model replacement addon installed. Check and see if you do and if so try uninstalling it. That should work in theory.
CateGhost 1. nov. 2018 kl. 21:43 
The model doesnt show. Is there a way to change that?
they call me shid 4. aug. 2018 kl. 15:38 
thanks.
Cap'n MacHaddish  [ophavsmand] 4. aug. 2018 kl. 15:22 
Oh, just like with any action binds in GMod. You right click them. (make sure NOT to left click them first cause that selects them and will make right click execute the action)
they call me shid 4. aug. 2018 kl. 15:08 
How do I change the action binds back to none?
The Trollge 20. juli 2018 kl. 11:28 
woah, that was... energetic, but I never really would have thought about that
Cap'n MacHaddish  [ophavsmand] 20. juli 2018 kl. 11:21 
It's not so much the left click right click, its getting those behaviors to play out normally on an entity that isn't a player... WAIT! Maybe a simulated player, like a cheap "bot" but wire and keypad controllable will work... must investigate.
The Trollge 20. juli 2018 kl. 10:13 
Huh, you'd think the two codebases are pretty much the same, left click, that happens, right click, this happens, what the f**k is so much different?
Cap'n MacHaddish  [ophavsmand] 20. juli 2018 kl. 8:23 
Hmmm.... I don't know, SWEP codebases are rather different than STool codebases. With things like TFA and CW2.0, I may not ever be able to integrate all SWEPS into it, but it may be possible for some though...
The Trollge 20. juli 2018 kl. 4:11 
can you make a turret that mimics the abilities of SWEPS?
The Trollge 31. mar. 2018 kl. 15:06 
yep, just saying
Cap'n MacHaddish  [ophavsmand] 31. mar. 2018 kl. 12:11 
Personally I quite like Wiremod, but I still find it hard to understand a lot, so I understand why people might not like it.
The Trollge 31. mar. 2018 kl. 11:51 
Agreed! and if you use wiremod parts, thats just taking it too far
Cap'n MacHaddish  [ophavsmand] 31. mar. 2018 kl. 11:25 
Indeed! That's a large part of the reason I tracked this down and uploaded it. (the other major reason being I wanted a way to automate building things, and also to be able to use the Headcrab Canister tool from the HL2 Tools mod automatically).
The Trollge 31. mar. 2018 kl. 11:25 
Oh and there should be a Physgun turret stool
The Trollge 31. mar. 2018 kl. 8:45 
if you use this, you can make a decoy player (and/or) NPC with a working toolgun!
MarbleMan 6. apr. 2017 kl. 8:05 
well just consider me as a dependable person to give you bug reports
Cap'n MacHaddish  [ophavsmand] 4. apr. 2017 kl. 11:40 
I'll se what I can work out. Thanks for bringing this to my attention.
MarbleMan 3. apr. 2017 kl. 18:11 
granted, you probbly cant fix it like you stated above in the desc. which is a bummer, since i was depending on a fully working mod for my upcoming project, but it doesnt seem like that will happen. because of this bug, i am unsure if i should continue working on my project or not.
MarbleMan 3. apr. 2017 kl. 17:58 
good mod, however i bring you a rather serious bug report, it seems that the toolgun turret can only perform 3 welds MAX per prop. i dont know if the bug occurs with other actions, but it does welds. it either seems to not weld the associated prop(s) at all or it breaks a weld and forms a new one.