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A: I wanted to keep EMM from getting too bloated, and keep it's configs clean for my own sanity - is this what you're talking about Yamino?
Because that doesn't say this is an add on, or, this includes the other stuff. I may be slow but it's not crystal clear
Thanks McDenny, great work. Just coming back after months and trying to make 800 odd mods compatable.
Ah-ha! Not just me then - No random map picked for Avenger Defence? . Actually had another Avenger Defence in that campaign, same problem. Keep on meaning to break out my debugging save and check (I wonder if the UFOs added by RM's Additional Dark Events have their own plot-picking code).
Yep, that I believe is the one.
I think it's the same one I mentioned back in May (plot_WLD_AvDef_Advent_EMM_01). Was the spike (the thing you have to destroy to lift off) in its own bunker at the back of the map?
Think you should see where the spike is at the beginning of the mission as the camera pans around.
In case you find nothing on your material, could any of these cause a crash against your maps?
Hell yeah, this game is best when all you have left is hope!
Not sure if anyone else has seen this, or if it's a known issue. Not sure if there's anything you can do, McDenny's 09? In the interim I'm going to disable the plot.
Which is a shame as it's a lot of fun, although it indicates one bucket ton of foresight and planning on ADVENT's part to build that facility exactly where Bradford's skillful evasions take us.