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And the winner is:
http://gamersparadiseolafr.tumblr.com/post/154642276720/the-winner-of-the-modder-of-the-year-award-2016
[07:24:25][empire_flag.cpp:816]: could not find normal-sized texture "flags/nationalism/RomanEmpire.dds" file: user_empire_designs.txt line: 314
[07:24:25][empire_flag.cpp:820]: could not find map-sized texture "flags/nationalism/map/RomanEmpire.dds" file: user_empire_designs.txt line: 314
[07:24:25][empire_design.cpp:266]: Empire design Wizard Empire is not valid:
HTraits:
probly saved empires from a mod that added emblems ive removed.
only active mods are yours, Ethic & goverment rebuild, auto auto-explore and ship power stations.
[07:24:25][empire_flag.cpp:816]: could not find normal-sized texture "flags/nationalism/RomanEmpire.dds" file: user_empire_designs.txt line: 314
[07:24:25][empire_flag.cpp:820]: could not find map-sized texture "flags/nationalism/map/RomanEmpire.dds" file: user_empire_designs.txt line: 314
[07:24:25][empire_design.cpp:266]: Empire design Wizard Empire is not valid:
HTraits:
[07:24:25][empire_design.cpp:266]: Empire design Autocracy of Ymor Za is not valid:
HTraits:
!The combined value of your chosen traits exceed the available Trait Points.
HGovernment & Ethics:
!Select a Government type.
user_empire_designs.txt:237
[07:24:25][empire_design.cpp:266]: Empire design Klingon Empire is not valid:
HName Lists:
!Empire has no name list.
HTraits:
!The combined value of your chosen traits exceed the available Trait Points.
user_empire_designs.txt:451
seems to be triggerign for every empire in the save. no idea why.
also
ethic_rebuild_l_english.yml
is getting a lot of errors itself. might not be my mod specifically but an interaction with other mods. I can't quite make out 100% what is going on.
there are errors that are supposed to happen with my mods that don't crash anything since they check to see if any traits from any of my trait mods exist returning does not exist if they don't when related to AI personalities.
11/14/2016
Removed all traits from the genetic modification UI to keep it from being cluttered and keep the AI from being confused which ones to use when doing genetic modification.
trait_Inefficient_Energy_Producers_1
trait_Inefficient_Horticulturists_1
trait_Inefficient_Excavators_1
trait_Maladaptive_1
is 1, should be -1
trait_Maladaptive_2
is 3, should be -3
trait_Maladaptive_3
is 4, should be -4
trait_Maladaptive_4
is 5, should be -5
trait_Maladaptive_5
is 6, should be -6
trait_Efficient_Metabolism_2
is 1, should be 3?.
trait_Inefficient_Metabolism_1
is 1, should be -1?
trait_Inefficient_Metabolism_2
is 1, should be -3?
trait_Eager_Warriors_5
is 1, should be 5
trait_Reluctant_Warriors_5
is -1, should be -5