安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Example of a constructive critisism:
I really liked the laser part, although the gel part wasn´t acurate because....*Explains the reason*.
@sdrevik - The angled panel´s pedestal button is not really a part of the test, ive implement it with the sole purpose on giving chances to non-advanced players (Thats why this chamber is Easy-Medium) to run using the orange gel without being shooted by the laser beam.
@dven1 - If you refer to the button pedestal that is connected to the angled pannel, its only funtion is to giving the chance to the players to run using the orange gel without being shooted by the laser beam.[spoiler/]