Space Engineers

Space Engineers

Rdav's Ship Health Bars
79 条留言
⌥ꏸЏᕊΣґᕊlΛↁΞ 5 月 14 日 上午 7:02 
@Dots it's still works fine. And also, this mod works best with this
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1693064111
Rdav  [作者] 2024 年 6 月 21 日 上午 9:47 
I have been told it is still working as of the last update, but I can't vouch for its stability
Dots 2024 年 6 月 17 日 下午 11:29 
does this mod still work or should be avoided until updated?
Princess Lily 2023 年 5 月 14 日 下午 3:35 
so lately ive been using this but i think it stopped working completely since when i turn the health on it wont show on the hud
Morthwyl 2020 年 12 月 8 日 上午 3:08 
I enjoy using this but every beacon gets focused until it gets destroyed XD
Is there a way to make my turrets ignore beacons?
Armistice840 2020 年 3 月 4 日 下午 5:28 
would this be useful with the fleet command script as well?
xTUx Death Lord 2019 年 8 月 14 日 上午 10:27 
is there any way you can update this to show on a LCD screen and transmit that data back so you can have all your fighters health displayed on the screen in your ship and maybe display all ships health on a LCD screen in your base ?
TamTam2204 2019 年 6 月 10 日 上午 10:58 
dude when it reaches 0 it is, uhmm not there anymore
I sawed your boat in half! 2019 年 5 月 21 日 下午 9:27 
is there a way to link this to programable blocks? I want to make it so my water mod ship sinks when it reaches 0
TheWorkingMan43 2018 年 12 月 22 日 上午 11:01 
Does this work for bases as well?
LordBrocktree4 2018 年 11 月 30 日 上午 10:57 
Can you make a script version of this that displys ship health on LCDs?
chell 2018 年 9 月 21 日 上午 5:05 
😢
Rdav  [作者] 2018 年 9 月 21 日 上午 1:19 
I like the beacon block, so that's the way it's gonna stay. ¯\_(ツ)_/¯
chell 2018 年 9 月 20 日 下午 6:27 
You should make it work with antennae, since I use those a lot more than beacons.
Rdav  [作者] 2018 年 9 月 20 日 下午 5:30 
Nahh, just the beacon block
chell 2018 年 9 月 20 日 下午 4:29 
Does this work with antennae?
[7HBK] Elrond McBong 2018 年 1 月 27 日 上午 9:02 
is there a Possibility, that this mod can write the healthbar in the Custom Data that we can use it with MM's Automatic LCD 2, a Prog. Block Scriptversion or any other the Possibility to show the Data on a LCD?
Ungarr 2017 年 6 月 22 日 下午 5:33 
dose this still work in resent updates
richard.e.jenkins 2017 年 6 月 9 日 上午 5:55 
Thank you! I wish I could code so I could do this too.
J0K3R6397 2017 年 5 月 13 日 上午 8:46 
♡b0ss_302♡ 2017 年 4 月 29 日 上午 9:40 
This mod is BROKE!
:worker:get working on it!:worker:
♡b0ss_302♡ 2017 年 4 月 28 日 下午 2:36 
can you HELP ME?
I WANT TO KNOW IF MY SHIP HAS LOW HEALTH!!!
:FireStrike::life:
Rdav  [作者] 2017 年 4 月 26 日 下午 12:30 
This mod isn't that old :P less than half a year old!
Rock Brackenshield 2016 年 12 月 26 日 上午 4:40 
you could add a war at the end
Comrade Tea 2016 年 12 月 21 日 下午 2:15 
Dood this is an awesome mod ty so much!
NixFaux 2016 年 12 月 6 日 下午 9:43 
would it pick up thing connected via pistions and rotors... * im hoping it keeps them seperate
Snøfler 2016 年 10 月 24 日 上午 12:13 
Could we just get rid of armor block deforming.
Pez 2016 年 10 月 23 日 下午 11:27 
How is the math calculated? If it were me I'd just knock half a point off for deforming and then another half point when completely destroyed. Also was there any guides that were pretty helpful?
kake 2016 年 10 月 22 日 下午 8:21 
this mod seams awesome ^^ will install it :p

btw, maybe you can help me... I'm creating a script/mod too that show you the not full health blocks in a grid. But I have some issues with getting the health of a block... can you explain me how you managed this issue ? maybe it is not possible in ingame-script ?
Rdav  [作者] 2016 年 10 月 14 日 上午 11:59 
@UI Pheonix, I believed that might be the case, the original decision was made because it takes a very little amount of damage for armour blocks to deform considerably, so the destroyed threshold is quite low.
Although I do see what you mean, I'll update it so it has to geta block below breaking threshold to trigger the destroyed effect, although this might mean that some raggedy beaten up looking ships will still show high health values.
Let me know what you all think, and I can change accordingly,
Snøfler 2016 年 10 月 14 日 上午 11:15 
@[UI] Phoenix
That just sounds like armor blocks behaving like armor blocks. Completely broken.
PhoenixTheSage 2016 年 10 月 14 日 上午 11:02 
Health values currently, are not very accurate. Unfortunate, because this is very nice for scenarios. A ship will eventually show as [Destroyed] before most systems are even inoperable.

Shooting a few areas armor with gatlings on a 2000 block ship (not destroying the armor even) can bring the ship to report 70% while 95%+ of the ship remains untouched.
RdecaPesa 2016 年 10 月 12 日 上午 2:17 
There is probably a reason for not using cockpit, don't you think so?
Vas 2016 年 9 月 30 日 下午 5:49 
@Xx935xX Can also add the thing to remote control blocks which are kind of a cockpit.
Rdav  [作者] 2016 年 9 月 30 日 上午 7:57 
I'm looking into the world corruption issue, I believe it to be something very simple, so I should be able to fix it soon, although if anyone has the issue simply disable the mod from the world and reload, it should not be doing anylasting damage
Ryo 2016 年 9 月 27 日 下午 7:56 
@Rdav Tried to run the mod in Dev with the Realistic thrusters, Re-entry & Wings mods, causes a world corruption crash in new worlds. It might have to do with the Planetary lander starting off with a beacon already in as well.


(Taking the mod off does help the world load properly)
DragonEpic 2016 年 9 月 27 日 上午 12:03 
@Vas
Or drones.
Vas 2016 年 9 月 26 日 下午 5:02 
Rdav, try using cockpits and if you check the option in one cockpit, it checks it in all. If you have no cockpits, its basically not gonna be a functional ship anyway. :P THough I guess that won't help for satellite based weapons that have no cockpit. Hmm.
stinky 2016 年 9 月 26 日 下午 4:45 
Yeah, it loads normally if i take it off, i can make worlds without it and with other mods no prob, it may just be temporary though. Thanks for trying to help anyway, awesome mod!:steamhappy:
Rdav  [作者] 2016 年 9 月 26 日 上午 10:43 
@Vas
I'd say that would be bad luck! :P Although I'm working on that problem, should be making it tied to the ship itself rather than the beacon block so beacon is just used for toggling on/off

@Sol Survivor,
I've been playing with it a lot these last few days and have not been able to reproduce the issue, if you take the mod off the world settings does it load normally?
Vas 2016 年 9 月 26 日 上午 5:14 
But what happens if the beacon is the first block that's destroyed? :P
stinky 2016 年 9 月 25 日 下午 4:18 
nope, doesnt work in stable

stinky 2016 年 9 月 25 日 下午 3:46 
@Rdav
Im not using any other mods, I'm going to see if it works in stable
Rdav  [作者] 2016 年 9 月 25 日 下午 3:41 
@Sol Survivor
It was developed in Stable, however, I have done a lot of testing in Dev and never had that issue, are you using in combination with any other mods?

@MeM
It already does that :D terminalblocks are judged with higher priority so if destroyed will deal more damage

@Everyone
Thanks for all the comments folks! Really appreciate the feedback :D
stinky 2016 年 9 月 25 日 下午 3:32 
does it work in the development version? i've tried putting it in multiple worlds, and it just corrupts the world file. Any possible fixes?
EveSix 2016 年 9 月 24 日 下午 4:19 
I feel like a way to improve the system is to put more weight on key componets of the ship like reactors, batteries, thrusters, and cockpits. Just to better represent ship health as a hit that damages the hull, but destroys more blocks is less damaging than a hit that destroys the reactor room, but destroys fewer blocks. Like destroying all reactors or destroying the main cockpit would reduce health by 95%.
Commander Joir 2016 年 9 月 24 日 上午 11:57 
@MiiTCH /YouTube sorry, was on another computer and on that the "]" looked like a 1.
Snøfler 2016 年 9 月 24 日 上午 11:42 
Could this be used as a basisis for a ship integrity mod?
robthew 2016 年 9 月 24 日 上午 10:35 
i think it is one of the best pvp mods ever made!
Souzen Yurama 2016 年 9 月 24 日 上午 9:16 
awesome...nice idea!!