安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://en.meming.world/images/en/thumb/7/74/No%2C_I_don%27t_think_I_will.jpg/300px-No%2C_I_don%27t_think_I_will.jpg
Unfortunately I won't be taking that fix because I do rather like CW 2.0, so I guess I'll just have to live with it.
[Halo 3 SWEPS - UNSC] lua/effects/flash_generic_halo3/init.lua:172: bad argument #3 to '__newindex' (Vector expected, got nil)
1. __newindex - [C]:-1
2. unknown - lua/effects/flash_generic_halo3/init.lua:172
I was using CW 2.0 and TFA while doing this, and I've heard those can cause issues, so that may be it.
I was also wondering if you were looking into fixing the compatibility issues with CW 2.0 that cause the sweps to be unreloadable?
On a side note: I just would suggest if possible not just fix them but also make them better than before because some of the old effects were needed some work. The spiker bullet tracers were just airboat tracers when I used to have this addon.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1321744525
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1321744525