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The exporting from sectors part was mainly for the minerals and energy, since they are a global resource anyway. There's no point transferring minerals from one core planet to another for example. The food however is the key thing you'd want to transfer around your empire, and that is useful to do between core planets. You can't import food resource into the sector due to it being a strategic resource though.
The different names refer to the amount of resources they can transfer. A food export bay consumes 5 food and produces 1 packaged food while a food export terminal consumes 20 food and produces 4 packaged food. This is just so you can export and import more resource while only taking up one spaceport slot. You can of course stack the four different kinds.
if you plan on giving credit there's no problem with merging this into a larger release :).
Does the AI make use if this?
" It's purely meant to be an export from sector"
But would i still be able to reroute from core to core planet?
Like core planet imports from sector A, has therefor core planet A +1 sector A ressources(- balancing malus), then exports to core planet B, which has therefor core planet B +(core plaet A+sector A - balancing malus).
What is the differance between bay, dock, port?
I intend to merge this mod and a few mods for private tests and use, later on perhaps make it available in the workshop. If the later i would give credits and links. Would you mind?
Due to the way sectors work you can't import into them, as this works off strategic resources and sectors can only use strategic resources produced from that sector for some reason. It's purely meant to be an export from sector, or transfer food within sector, arrangement.
Sofar this seems like a 1:1 transfer between 1 sector and 1 core planet, right? Or would we be able to recieve more then of one sector? Seems to scratch the point we earlier mentioend about balancing. Would i need for each recieving sector ressource another module, representing the increased traffic so to speak? There is a mod out there which increases Module cpacities, which you could use and then ask us to invest more into station level upgrades so that we can enhance the trade network (of sorts) to recieve from more sectors on the core planet enhanced stations.
"Expanded Spaceport" http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=690868046
and as you go this way with spaceport modules, is there a way you could make it compatible with "More Spaceport Modules" which is currently one of my abolute favorite mods i use.
As it is quite rare within vanilla Stellaris, to get more then one, and if, that those would be also exceeding 20-30 pops altoghether in my experience, i would not restrict it nessarily on one system, BUT it would need a restriction, otehrwise it becomes OP and also from a logistical point of view, however advanced such a socciety maybe ^^, unrealisticly. Like shipping matter throughout the universe to one location in planetary scales weight, would not only influence the gravitational pulls in that system, but would be inefficent ... Still perhaps merging the production output of say 3 to 5 systems together at one station, with some effciency loss, so that pulling 5 systems together would result in the production of 3 at one place, soemthing like that maybe ok ... i guess.
That being said given that the current strategic resource modules (like the shield bonus, extra hitpoints and armour etc) only apply to ships built from that spaceport it could be useful to have another planet produce certain parts to be shipped to another. Apparently some changes to those rarer strategic resources will be coming, but i'll see what I can cook up for now:).