安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Twice the mimic creatures have bugged out on me, gaining endless turns while I could do nothing. In addition, the mimic attack animation takes way too long.
Thumbs down.
its from lufia 2.
http://forfeit.electromaz.com/lufia2/sprites/mimic.html
The invincibility glitch happened on the too ice level I think, just thought I should add this.
Edit: I found a "Voracious Mimic" who was able to cast that buff. The buff is called syzygy, they can infinitly stack it and start taking absolutely no damage if they stack it too much.
Occationally on the higher levels, if you are fighting a mimic and another monster, the mimic will break and somehow shorten your turns, thus resulting in an infinite loop of you getting hit. There is a very very small gap in the where if you keep pressing to walk away you might hit it and end the loop.
And rarely on occations have they go invincible where they start stackung this buff that increases their defences without end. I like the mimics, but they're bugged to hell, please fix them.
Their dodge is WAAAAAAAAAAAAAY too high.