Portal 2

Portal 2

DeJa Vu - Map 08
50 kommentarer
Nolle 8. feb. kl. 7:42 
For everyone asking where part 9 is, please open your fucking eyes and look at the publish date. Map 09 is not coming
ItsCS117 27. dec. 2021 kl. 11:22 
there needs to be a checkpoint after getting the cube onto the 1st button, I lost the cube after leaving the laser room. then I died flinging myself to get back into the laser room. Restarted the entire level -______-
Portal Timurker 6. dec. 2021 kl. 4:23 
w h e r e Deja vu - Map 09 >:(
lfairban 16. maj 2018 kl. 10:30 
Nice map, but it didn't end well.
dmar1223 20. apr. 2016 kl. 11:51 
Question: How did you get those working energy ball models?
dmar1223 3. dec. 2015 kl. 14:53 
I loved this mod on youtube! =D
VENOMFLESH 16. aug. 2015 kl. 11:59 
WHEN WILL THE FINAL TEST CHAMBER BE PUBLISHED!!!!!!
Mx. Amber 13. jan. 2015 kl. 8:31 
After decompiling and recompiling it worked, but still had some problems (textures not found, i could see the skybox, some stairs missing) but nice map.
Mx. Amber 13. jan. 2015 kl. 8:04 
I think the map leaks. The floor of the start elevator is missing, maybe the func_instance (if you used one) is defect (invalid path?).
Myst 21. sep. 2014 kl. 10:33 
Are you going to make more DeJa Vu tests soon? Cause they're AWESOME and Fun so keep it up!
Petutski 9. juli 2014 kl. 18:06 
Excellent! and Fun!
Mueclainh 17. jan. 2014 kl. 12:51 
will there be remaining episodes of portal 1?
76561197986105649 6. jan. 2014 kl. 19:22 
I like this new version better .
Crazy Awesome KILLER!!! 26. okt. 2013 kl. 9:24 
Your doing fine. KEEP GOING!!
Slordar 8. maj 2013 kl. 10:21 
I am also making Deja vu tests nice name
devnull 18. jan. 2013 kl. 20:27 
aw... KEEP GOING! YOU'RE DOING GREAT! If you really did this from memory, it's an amazingly good job you've done.
HelixSpirals 8. okt. 2012 kl. 12:40 
WOW Great map pack! it was very good. i like your username picture!
james35 7. okt. 2012 kl. 6:54 
I fell into the deadly goo but I didn't die
HongsiTiMa 6. okt. 2012 kl. 6:20 
I want see GLaDOS TOO!!!
도리안Dorian 19. sep. 2012 kl. 6:34 
where is the GLaDOS!!!!!
Aprillation 16. sep. 2012 kl. 13:41 
Happeh that this is still getting up. Can't wait for (the hypothetical) Playtest 2!
Mr Fraggle (UK) 10. sep. 2012 kl. 4:05 
A bit of a senior moment part of the way through but made it to the end,grat map.A definite add to favorites.
Mugiwara-Ya 14. juli 2012 kl. 8:57 
Dommage que ces tests finissent comme ça, tu les as très bien réalisés, bravo !
Ce fut un plaisir.
N'y a t'il pas un moyen de mettre les voix en française, car même en sélectionnant dans les options, ça ne fonctionne pas.
heather 13. juli 2012 kl. 6:41 
BRILLIANT !!!!!!!!! More Please!!
mood3rd 29. juni 2012 kl. 11:35 
great
as for those people or A.I.'s asking for checkpoints.
press your "F6" FUNCTION KEY, for a quick save, when ever you want.
then either when you die or press the "F7" function key,
the game/map will load, where you did the quick save.
note: there is only 1 slot for a quick save,
so the next quick save, over writes the previous 1.
well done Audiotrash.
vlxlt 27. juni 2012 kl. 3:11 
This needs some save points.
CG-Delta 26. juni 2012 kl. 21:32 
So what about chamber 19?? xD (half of the game)
5943539 26. juni 2012 kl. 1:23 
I noticed that you could use the Rattman den to get up onto the platform. Not that there's anything wrong with that, it's just that the point of that part was to jump into your portal across the 'moat' of goo.
Microwave 21. juni 2012 kl. 7:43 
need checkpoints...
Endegee 19. juni 2012 kl. 11:03 
You're doing great on these. Few issues here and there, but nothing too bad. Really hoping to see the escape levels and GLaDOS soon.
Finward 18. juni 2012 kl. 22:11 
End as in, end? Like, no more Deja Vu? :/
Stratos 18. juni 2012 kl. 6:13 
I really like the part with the lightbridge and the glass walls. But as has probably been pointed out before, there are some issues here and there. Especially with timers and collision. Can't wait to see the escape, though! ^^
Mike Oxlong 17. juni 2012 kl. 14:13 
The fact that there are no portalable surfaces near the button behind the chamber with the turrets makes getting the cube out and onto the button needlessly complicated, otherwise nice job
Audiotrash  [ophavsmand] 16. juni 2012 kl. 3:42 
@Cave Johnson 64: I will surely update them all. I am using the Workshop as an "Open Beta Playtest" platform. :)
Kenji 115 15. juni 2012 kl. 18:43 
Wait, if you can get the proper texture for the High Energy Pellet in these last two levels, then why can't you get them in the other 6? Are you going to update them at any time, or will you leave them as pink checkered squares?
JSGamePlayer 14. juni 2012 kl. 8:45 
"End of Playtest"? Wait, it's over?!
JkMenttonet 14. juni 2012 kl. 5:07 
i need deja vu map 9 and full
gifqa 14. juni 2012 kl. 4:44 
very good maps
Wilbo 12. juni 2012 kl. 20:57 
Chamber 19 is going to be so awesome, I can't wait. This was amazing.
zcoop98 12. juni 2012 kl. 16:14 
Good, but not your best work :\
Evidence.zip 12. juni 2012 kl. 13:20 
Loved the fact that there weren't any checkpoints
TBJ 12. juni 2012 kl. 12:55 
It gets stuck with the end screen. LOVED the adaptations with the laser. Also I couldnt get the last turret til I realised I could just throw it off lol ... In the long fall pit which you need as a charge; you need to make the roof or something portaleable becausze if you jump in without shooting the one on the platform over the goo you would get stuck.
Stephen------ 11. juni 2012 kl. 19:45 
well pauolo54 maybe the decayed stuff is a hint to something more!
Necly 11. juni 2012 kl. 18:28 
Very Good. I'm waiting for the next

It Could do battle whit GLaDOS
simonportal 11. juni 2012 kl. 17:06 
easy but nice, i love momentum jumps.
the dejavu was a great series , even if a little too easy
The Fantastic 11. juni 2012 kl. 15:12 
This is great. I love the spooky feel to this chamber. It was a little odd to see a lightbridge but it added the 'against the clock' factor.
Pauolo 11. juni 2012 kl. 10:14 
I like the new style of chamber 18, but I don't really like the den turned into a decayed test chamber, as it doesn't really fit to the state of the Enrichment Center during the events of Portal (when GLaDOS is fully in charge of it). Still, I would have rather seen it like catwalks between two test chambers, without showing already the emptiness inside the center like it does in Portal 2 (which breaks a bit the claustrophobia feeling of the original game). Also, you left floating panels inside the laser room. =D
Anyway, you made so far an incredible work on this remake, so I can't wait to see how you will make the escape maps (the most delicate part to recreate if you only keep in mind the original version).
HumanoidAlien 11. juni 2012 kl. 6:43 
I'm loving these remake chambers. I have to ask, though - since you're making the style clean, why aren't you using the same texture set as the PTI chambers for the portal walls? You always use the ones with stains at the top and bottom.
Also, I think the 'electrical safety seminar' bit was supposed to come after the fling. Nevertheless, great job, and I can't wait to see what you do for the BTS areas.