全面战争:战锤

全面战争:战锤

Unit Size Expansions - War For The Old World -noLOD- 150%
15 条留言
Railgun  [作者] 2017 年 8 月 29 日 下午 1:12 
@DJae
I'm awaiting about news of the base mod " WAR FOR THE OLD WORLD - Unit Pack " but maybe it already works fine with the latest Norsca update, I don't tested.

My submod is up to date for the latest version (03/03/2017) of the base mod anyway so if it works, it's also good for my submod. ;)
DJae 2017 年 8 月 29 日 下午 12:52 
is this being updated?
steelwarrior77 2017 年 7 月 16 日 上午 4:36 
Could you make a 150% size unit mod that scales with fear of the chaos and green tide and gives beastmen also a boost? Thanks a lot!
aCrimsonMonarch 2017 年 3 月 27 日 下午 8:05 
So many this 150% mod from your mod, i just want my unit increase, is installing the 150% all unit enough ?
DJae 2017 年 3 月 20 日 下午 9:23 
oh so im guessing its just working as intented, eh it feels a bit off that their more expensive and technically weaker due to the less men but if its WAI, then i guess i have to accept it. Maybe if you have time or interest, you might tweak it so its same as the other standard but oh well
Railgun  [作者] 2017 年 3 月 20 日 下午 8:53 
@DJae
I checked this but I think it's normal, the unit have just less men that vanilla on the Old World mod. https://i.imgur.com/BlETfcF.jpg
DJae 2017 年 3 月 20 日 下午 8:15 
Hi, I noticed for the old world units, they do not increase to the same level of units as the regular units, for example a handgunner unit at ultra will have 135 men but the nuln engineers from the old world pack will have only 90, drastically lowering their hp and effectiveness in battle, the same for all the other old world units, I have the old work unit pack and the 150% increase mod for all your mods, they all work fine except the old world one, is this a bug or am i doing something wrong? thanks
Railgun  [作者] 2016 年 10 月 9 日 上午 7:21 
@steelmidnight
Sorry to reply so late but I haven't my computer currently.
Thank you very much for your opinion, but personally on this point I prefer to keep my mods close to vanilla. However I agree with you on the Archaon's weakness.
steelmidnight 2016 年 9 月 14 日 上午 4:49 
I am also trying to rally people to get with supprting asymmetrical warfare instead of all even factions, by bringing attention to the underpowered characters such as Archaon and Vlad. Its on the general forums, and if anyone else feels any troops or characters are lackluster compared to their TT counterparts, please post there, both who and why. I am going to compose a formal petition to CA about it. Archaon should NEVER be mediocre, and Vlad should be a terrifying opponent to face!! I know it was done to keep those who want all armies balanced from whining (they obviously dont know what asymmetrical warfare even is lol) but thats unnacceptable. When I hear people in videos or on forums refering to Archaon as a "decent melee fighter" I want to cring every time haha!
steelmidnight 2016 年 9 月 14 日 上午 4:43 
Will do. Finishing up my beastman campaign using radious first, but I will have some feedback for you in about 3 to 5 days :)
Railgun  [作者] 2016 年 9 月 12 日 下午 11:52 
@steelmidnight
^^
If you try it, can you give me some feedback please ?
Thank you.
steelmidnight 2016 年 9 月 12 日 下午 10:58 
Excellent work, Railgun. And I am glad you adressed that part of things XD
Voxrox 2016 年 9 月 12 日 下午 1:11 
Thanks for the mod - it saves me so much time, not having to adjust the mod via pmf every time to raise the unit-men manually - a real blessing! :-)
Railgun  [作者] 2016 年 9 月 12 日 上午 10:36 
@steelmidnight
It's hard to answer simply at this, so basically I think the special units and the monsters are a little bit less effective at the scale of a battle, but it just because they have more men to kill. In the battle they are so effective than in Vanilla because regardless of the number of mens per units, the contact with a single monster and a regiment remains the same (exept for the range units).
However I created a submod ( Unit Size Expansions - Towers, Special Units, Lords and Heroes ) to balance this and be closer of vanilla.
I resolved me to separate this part of my main mod because I think most people prefere a simple mod on the units size and this balance submod takes me very much time to be updated. So unfortunately it is not consistent with my other submods for modded units of other modders (except for the mod that just add basic pedestrian units).
steelmidnight 2016 年 9 月 12 日 上午 5:00 
I was wondering. Will these larger unit sizes make single units like heros and monsters less effective? Part of the allure of Warhammer has always been centerpiece monsters and heros, and asymetrical warfare rather then same-same balance. If it does make them less effective, they should be bumped up it stats accordingly. If not, then all is well. I want to finish my current campaign as-is. But your work has really piqued my interest for the next one.