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@Sadiquecat, yeah. I tried to minimize the walking as much as possible, but I couldn't make it too little otherwise I was sacreficing the puzzle.
It took me a while to figure out what to do and even then I did it the hard way at first.
@Old Git: That is the intended solution. Congrats. Mind if I use your video as a walkthrough video, and attach it to this puzzle?
http://images.akamai.steamusercontent.com/ugc/477768837558616268/415E7DA3224461A9F59F101AA07167AA8F42E310/
Lol
Nice map
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=752193334
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=731464948
I didn't use these two parts,I think it might be for convenience.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=762466364
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=762466352
If you add some lights can make people more comfortable,I think.Thanks for your work.
First part I was like... wtf, how is this possible? and then I felt stupid. Thanks for that :P
Favourite.
caused me to find one (small) unintended. The cube from the funnel area can be
tossed over the wall at the blue gel spot. It wasn't until later that I saw the intended way.
I think the test is very nice, it uses portals in more ways than other puzzles of the same type.
I don't like the elements that have no connection visibility. At the end I forgot that flip panel existed. I didn't know what the sphere button under the ball dropper does and had no idea how to turn off the fizzler opposite the exit. I know shapes aren't preferred so much these days but I think signages really wouldn't harm this puzzle.