安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Here are things that can be improved:
- at the beginning, when climbing walls, jumping from one beam to another fails often because Shadwen "slips" against it ...
- just before the end of the level, two guards say a dialog line ... again and again, a deadloop ?
- invisible walls :/
- that ♥♥♥♥♥♥ guy guarding the entrance of the cave ! He wouldn't move and I didn't want to kill him. I finally managed to quickly go on the beam above, but I may have missed a simpler solution.
- some wooden elements can't be grip, it is quite frustrating since in the original game you can grip very wooden object.
Despite all those elements as I said it is quite good. Not as good as the original, but interesting. (at least you don't have to carry Lilly everywhere with you)
Video walkthrough:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=834283157