边缘世界 RimWorld

边缘世界 RimWorld

Allow Tool
2,154 条留言
Moha 9 月 18 日 上午 10:18 
best mod ever.
McLets 9 月 15 日 下午 3:57 
Allow tool has some sort of incompatibility with a mod I do not recognize that causes jobs to break. Can someone tell me which one this is?
$PINK$¥ 8 月 31 日 下午 11:53 
i had the same issue but found the cause. This happened about the same time of your post as well. mine was due to my base burning down and all stations gone. the bills from the burned work stations caused this endless loop. when the bench was rebuilt it solved itself.

may be unrelated to your issue, but figured it was worth a mention. (spent hours on this issue) :(
El Pollo Diablo 8 月 31 日 上午 12:30 
Latest patch (1.6.4566) broke Lifters (confirmed this, when I removed Allow Tools, lifters start working again). Can it be fixed please?
Top Nep 8 月 24 日 下午 11:49 
@veoba , I experienced this same problem and it's the reason I had to unsubscribe to this mod.
I don't know if it's a combination of Haul Urgently and some other mod, but it is what is breaking pawn behaviour for a lot of people.
If YOU don't have that problem, good for you, but spreading awareness of a very real issue a lot of people seem to have is not a bad thing.
Anker 8 月 17 日 下午 7:20 
When it says "move in submap", what kind of submaps is it thinking of? I've tried a number of different mods with pocket spaces of one kind or another, and it's never recognized any of them.
veoba 8 月 17 日 上午 8:31 
@ DestroyAllFlashlights - i recommended to shut ta heck all your holes and stop spreading this shit.
Everything is fine with my 300+ moded colony.
DestroyAllFlashlights 8 月 14 日 上午 5:11 
I recommend skipping this mod. It will break your colony after many (real) days. Read the "BUG" discussion in the tabs above for more info.
白金trigger 8 月 14 日 上午 2:27 
I have a suggestion: could you add a new button called "Mine Ore"? When an area is selected, it will automatically mark the framed area within that region as a mining zone. When we play the Odyssey DLC, we often have to search the entire map for ores, which is very inconvenient.
Alpacalypse 8 月 12 日 上午 10:55 
Haul Urgently order seems to ignore Adaptive Storage mod's storage options when selecting weapons. Putting any weapon in a haul urgently order will make it no longer storeable even if the order is rescinded, and doesn't seem to throw errors in the debug log while doing this.
VitaKaninen 8 月 7 日 上午 11:50 
The gizmo for drafted hunt will also finish off humans when it it is set to finish off animals.

This may not be a big deal for some, but it is causing me massive problems.

When waiting for a crashed shuttle, I will let my people hunt some animals while waiting. But when the people show up and the battle is over, they start killing all the downed enemies. This makes all the valuable clothing tainted, even though I have stripping prioritized above finishing off.

It also means that if the enemies are wearing explosive belts, then my people get blown up.

And it also means that my psycasters lose out on the Psyfocus and experience from the kills, since they are the only ones supposed to finish off, and they use killfocused weapons.

Can you make the gizmo for drafted hunt only finish off animals, when it is set to finish off animals, like the description says?
NuanKi 8 月 3 日 上午 10:21 
Zaire82 8 月 2 日 上午 6:08 
The hotkey, that is.
Zaire82 8 月 2 日 上午 6:07 
Allow all doesn't allow corpses grabbed during corpse obsessions. Would be very useful. I've already lost 2 corpses.
Ayana 8 月 1 日 上午 7:51 
For people who want an Open order, Ferny has a tool for that. And extract skulls as well as extracting trees: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3462617228
Ronan 8 月 1 日 上午 6:03 
Open tool please !
Silentwings514 7 月 31 日 下午 8:13 
Could you add a tool to mass open the loot containers from odyssey? For example the sealed crates and survival meal pallets. It gets annoying clearing an area then checking every dark room for the loot.
ShiaLaBunion5 7 月 31 日 下午 1:09 
This is one of those mods that is such a must have I forget it is a mod sometimes.
Valerea 7 月 30 日 下午 5:11 
Is it possible to add the option to remove the skill requirement for Finish Off? I see it as it's easy enough for someone to stab or fire a weapon point blank and finish them off. Why make it a skill requirement? This is entirely my opinion and merely a suggestion. I can understand the creative vision of requiring some skill to properly finish off a creature. Thank you for such an amazing mod and I have hope your work is being you amazing happiness.
B flat 7 月 30 日 上午 3:16 
It seems this mod is incompatible with WVC Work modes for mechs- https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2888380373

All my mechs are either wandering or shut off and do nothing
It also has possible incompatibilities with other mods, because this also sometimes affects pawns
MysteriousFawx 7 月 28 日 上午 3:41 
Would it be possible to add the Open Container gizmo to this mod? With the release of Odyssey there are many locations and platforms full of loot boxes that need opening, but they need to be selected in separate groups to give the order. Would be nice to just drag an Open order over the whole map to make sure nothing has been missed.
Ishchyaboi 7 月 27 日 上午 10:41 
the complacency to ignorantly misspell words while criticizing people that're sharing their hobby is wild
[FAI] HavenOnline 7 月 25 日 上午 8:17 
the complasency of still using hugslib in 2025 is wild
PremierVader 7 月 25 日 上午 7:30 
Was using Memegoddess version of Pick up and Haul and recently had a bug where pawn just stands on their bed and cant sleep. Game keeps throwing some errors related to JobGiver. Removed that mod and got the updated Pick Up And Haul still getting same bug. I get the feeling Allow Tool may have something to do with it. Im quite confused how to resolve this. What can fix this?

https://gist.github.com/HugsLibRecordKeeper/15fa6cc8d9fed6a8686da75c4a9fa639
Akry 7 月 25 日 上午 12:50 
I frequently get null reference errors when pawns try to haul items designated for urgent hauling.
Is this a known issue or should I make a report?
Its mostly harmless, as far as I know it just interrupts the job, but its sure annoying when pops up en masse.
T. Dussolier 7 月 24 日 上午 1:53 
Hello,

I'm a passionate Rimworld mod enthusiast and French translator. I'd like to offer my services to provide an official French translation for your mod, completely free of charge. I’ll create and maintain the translation, updating it promptly whenever you release new content or translation keys.

In return, I kindly request to be credited in the mod’s description or files as:

Dussolier - Traducteur du Bordemonde

Discord: t.dussolier

Additionally, I’d love for you to check out my Discord community, where I showcase all my translations and work to grow our modding community: {链接已删除}

Please feel free to reach out via Discord to discuss further or share any necessary files. Excited about the possibility of working together!

Best regards,

Dussolier
Wolf 7 月 23 日 上午 12:02 
@Sync THANK YOU! I tested with Pick Up and Haul and it immediately started working once I disabled Haul+. I haven't tested with other priorities, but disabling fixed the idling issue immediately.
Sync 7 月 22 日 下午 9:05 
For those having the idling issue, I haven't tested without Pick Up And Haul yet, but the wandering seems to happen when Haul+ is set to a higher priority than the task they should be doing. It's like they're busy waiting for a priority haul command and it keeps them from doing other work.
KawwaK 7 月 22 日 下午 1:33 
I think the idle pawns issue comes from Pick Up And Haul.
Tal'Raziid 7 月 21 日 下午 11:33 
Is this safe to remove from a save?
mosseph 7 月 21 日 上午 6:28 
This was the first Rimworld mod I ever subscribed to (back in 2021), and it remains my favorite of all time. I even try to use the key-shortcuts in other games sometimes! Thank you for sharing and updating.
SPAZZ 7 月 21 日 上午 12:00 
"will just wander around idle" is EXACTLY whats happening to me it was driving me crazy until i started a new colony without this mod
Tupiniviking 7 月 20 日 上午 9:25 
Yeah. I think it's this mod, or at least some king of incompatibility with storage mods. But sometimes the Haul Urgently doesn't work as expected, and worse than that, all colonists which would be hauling urgently, will just wander around idle.
枯叶的风 7 月 20 日 上午 3:32 
出现了小人不工作情况
ToooMuchSalsa 7 月 19 日 上午 10:33 
Seems the Haul urgently order doesnt work and spits back an error
AllowTool.WorkGiver_HaulUrgently provided target Thing_Leather_BlackChitin385303 but yielded no actual job for pawn Ulivein. The CanGiveJob and JobOnX methods may not be synchronized.
Hykal 7 月 19 日 上午 7:18 
This may be a dumb question because I've never thought of it but should I put Allow Tool before or after Pick Up and Haul.
Wesir 7 月 19 日 上午 6:38 
I was getting an error whenever I tried to use this but managed to fix it, deleting everything in the workshop folder for rimworld (steamapps\workshop\content\294100) and doing a verify integrity seemed to fix it, best guess is that I had some mod files from a while back that were impacting it and getting loaded even though they weren't even in the load order.
One Eyed King Is Potato 7 月 18 日 下午 6:50 
hey I just want to let you know it would seem that this mod and OgreStack cause an error this happens with the haul urgently feature, it makes a harmless although annoying error. this same comment will be posted on the other mod page just letting you know
Wingblast 7 月 18 日 下午 5:59 
Is there a way to prevent harvest all grown function to be selected for anima and polux trees? even though I enable do not harvest for these trees, the 'harvest all grown' function still selects these trees and cuts them down without me realising
VitaKaninen 7 月 18 日 下午 2:39 
Had an error when loading save file: [HugsLib][ERR] AllowTool caused an exception during OnFixedUpdate: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

https://gist.github.com/HugsLibRecordKeeper/73ffe744705ff04330f2241612a8aa29
Tyrant 7 月 18 日 上午 6:48 
Reportedly, a patch is still required to fix a bug related to GridsUtility.Fogged because, while the code to fix it was integrated into this mod, it was apparently integrated in the wrong place.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3105126782
domonic666 7 月 18 日 上午 6:08 
it keeps throwing exeptions how do i fix
(≡◉‿‿◉≡) 7 月 18 日 上午 5:53 
need a version without hugslib anymore
Zerotheliger 7 月 18 日 上午 2:54 
is there an alternative to this without hugslib
gold 7 月 17 日 下午 11:05 
@London WNKR If you were using PUAH Forked, the original mod has been updated and seems to fix this issue.
London WNKR 7 月 17 日 下午 7:00 
Pick Up and Haul is whats causing the Idling issue. Removing it stops pawns going idle when asked to Haul Urgently
Makeithappen 7 月 17 日 下午 6:51 
is this the mod with finish off downed targets?
Rathriel 7 月 17 日 下午 5:45 
Same issue as @Overdose - pawns that join your colony as part of a quest and are not supposed to do any work can still be assigned Haul Urgently tasks.
Overdose 7 月 17 日 下午 3:19 
I have an issue that my pawns "uncapable of all work (including hauling)" still perform Haul + tasks.
pklemming 7 月 17 日 下午 1:02 
Is the source on git for this, can I ask?