Total War: ATTILA

Total War: ATTILA

Realistic Battle Pack
485 条留言
Kralrambo 7 月 1 日 上午 8:37 
Is this mod compatible with medieval 1212?
RebelBuffoon 4 月 26 日 下午 3:27 
it seems you cannot use Loose formation when using this mod pack.. they dont loose formation when you toggle it. and ive tried with only this mod installed
Amadour 2024 年 12 月 14 日 下午 7:46 
This is a decent mod.
The Attila total war AI is a hit or miss, sometimes it'll put up a good fight, sometimes it'll just do a moshpit, exhaust its troops, and you'll do the encircling very easily.
This mod does things quite well, despite the mention of "fights being more slow", it does not keep it grindy. The biggest improvement is hands down the archery and missile focus, archers have a far greater range and shoot in an arc like in shogun II. This can be inconvenient if you play the base game with a unit number modifier, as archers won't find the right spot to shoot their arrows at you, but with this mod, they can be right behind units at close range and shoot their stuff at the enemy.
I'd recommend it to people who wants to try and see for themselves if they'd find battles to be more enjoyable as i am so far.
lIlIIIlIlIlIlIIIlllIll 2024 年 12 月 6 日 下午 6:02 
Good mod.
joemontana5d 2024 年 9 月 25 日 上午 2:09 
think it would work with dawnless days
Leroy Sinclair 2024 年 7 月 31 日 上午 9:13 
work with radious ?
Delta12X 2024 年 1 月 6 日 下午 12:39 
Hey just curious, is loose formation turned off with this mod? When I activate it it does nothing. I had heard loose formation in ATW is broken, is this why or?
Geardirector 2023 年 10 月 17 日 下午 1:31 
This mod is quite well put together. I really like its changes and thank you for making it. Good work.
Dux Mamalakis 2023 年 5 月 22 日 上午 12:31 
Can you make it compatible with 1212 ?
Arlou9876 2022 年 12 月 11 日 下午 12:05 
i played with these and during a siege (on hard) and single enemy skirmisher unit on the walls killed of almost 2 of infantry units coming at the walls, you should've seen them go down... also the towers killed like one solder per 2 seconds wtf archers are EXTREMELY OP with this mod...
DxG6767 2022 年 12 月 9 日 上午 3:02 
Does this work with Medieval 2 fluent combat system?
Choice 2022 年 11 月 14 日 下午 8:03 
does this work with aoc?
Snoo Snoo 2022 年 10 月 1 日 下午 1:11 
crashing with FOTE
Fred Venturi 2022 年 9 月 12 日 上午 6:58 
Its compatible with battle animations mod ?
Lateralus 2022 年 5 月 1 日 下午 5:05 
I disagree that this mod creates a 'grind fest'. You should try some of the other realism battle mods. Those are slow and tedious. This one gets the balance right.
dontaskwho 2022 年 2 月 20 日 上午 9:33 
i like the mod, but battles now are grindfests that take longer than they should. can you release a faster battles version but keep everything else
noob ED 2021 年 12 月 18 日 下午 6:53 
This is what I would like to see the most battle images, the cavalry should have a powerful impact.
Malata Societa' Official 2021 年 8 月 5 日 上午 5:57 
comrade
Malata Societa' Official 2021 年 8 月 5 日 上午 5:57 
thanks!
Itaewon Rat  [作者] 2021 年 8 月 5 日 上午 12:15 
@Malata Societa' Official This mod, Realistic Battle Pack is the one you should run.
Malata Societa' Official 2021 年 8 月 2 日 下午 10:46 
@Comrade Maarten
Malata Societa' Official 2021 年 8 月 2 日 下午 10:46 
"And no Realistic Charge Impacts is just a part of this mod so no need to run both." so which i must run?
Itaewon Rat  [作者] 2021 年 8 月 2 日 上午 4:20 
@Malata Societa' Official no my guy it does not work with 1212 as that mod is under active development and I am not following their updates. And no Realistic Charge Impacts is just a part of this mod so no need to run both.
Malata Societa' Official 2021 年 7 月 28 日 下午 6:09 
its compatible whit medieval 1212???
and have a sense if i use whit Realistic Charge Impacts???
HISTORYNOBLE 2021 年 7 月 8 日 下午 12:39 
historically accurate
-military formations
pros
-trajectory
cons/historically inaccurate
-slower paced combat
I like to do cinematic battles and the con is way to big for my liking
Malata Societa' Official 2021 年 6 月 12 日 下午 5:24 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 2021 年 6 月 12 日 下午 5:23 
its compatible whit medieval 1212???
Ludwig_der_Deutsche 2021 年 5 月 24 日 上午 10:24 
With this mod, loose formation is deactivated.
Razgrizz 2021 年 5 月 22 日 下午 6:46 
hoping this works with radious
Malata Societa' Official 2021 年 4 月 29 日 下午 10:30 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 2021 年 4 月 29 日 下午 10:30 
its compatible whit medieval 1212???
Malata Societa' Official 2021 年 2 月 9 日 下午 10:10 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 2021 年 2 月 9 日 下午 10:10 
its compatible whit medieval 1212???
biv86 2021 年 2 月 9 日 上午 2:02 
Hello! What is load order for your mod? Playing with Ancient Empires, Medieval 1212 and FOTE. Add to description, please.
Ulfric Sombrage 2021 年 1 月 23 日 上午 6:55 
Does it work with Ancient empires mod ?
jschex456 2020 年 12 月 30 日 下午 2:04 
could this work for 1212? or is there one like it for 1212?
Malata Societa' Official 2020 年 12 月 25 日 下午 6:29 
its compatible whit medieval 1212???
LegalMind 2020 年 10 月 21 日 上午 4:40 
Hi. Is this mod compatible with 'Battle' category mods like 'return to glory', 'cinematic combat', 'realistic charge impact' and etc...?
MF Shroom 2020 年 9 月 13 日 上午 7:25 
is this compatible with 'return to glory'?
NightBall06 2020 年 7 月 25 日 上午 7:56 
Your mod is pretty astonishing - As of now I really have to rethink battles...
But one question: Why does spacing not work anymore?

AND: Could you make it compatible with the Dark Ages AD257 (4.0) Mod?
Would be great - Thank you in advance.
Metta Worldpeace 2020 年 7 月 12 日 上午 9:07 
is this compatible in all mods?
von Langen 2020 年 6 月 14 日 下午 4:00 
Did you just give +5 defense and +10 armor to all units? But this reduced the effectiveness of the missiles, right?

And what does "Better veterans" mean?
von Langen 2020 年 6 月 12 日 上午 7:45 
Hail :)
If I install this mod, will I need to additionally install "Realistic Cav Charges"?

What has been done for longer battles? Increased armor? If the armor is increased, are they in the same proportions for all units?
Badger BrownCoat 2020 年 6 月 10 日 上午 3:55 
aw,, and her ei thought i was talking to Professor Hank Pym ;)
- couldn't resist.
but yeah, again- apart from that pet peeve, ya'll addressed alot of things i think has gotten more-fantasy (mp focused? ) in the game, luckily we have quite the mod community to address such differences in tastes; so I should end with a "bravo" :skyeooh:
Itaewon Rat  [作者] 2020 年 6 月 10 日 上午 3:51 
@Badger BrownCoat not henry haha, but yeah no worries. Have fun!
Badger BrownCoat 2020 年 6 月 10 日 上午 3:48 
@antman ( Henry? is that you! ) : i understand- i quit modding myself, only recently playing TW games again-
I'll see what ya'll did, i was just curious; as it doesn't seem a lot of folks noticed they "snuck in" that change ( from trained to troops almost all ) - and few share my conclusion that doing so ( as the original rome2 crew seem to have; before the new-crew change, judging by the name "expert" & the units as had it.) ...that setting vs a charge takes... some grit.
-I was just curious, but sure, why would u remember that offhand?
Sorry to bug you about an old mod; thanks for the response, and I'll check it out ;) :Bucco:
Itaewon Rat  [作者] 2020 年 6 月 10 日 上午 3:38 
@Badger BrownCoat Haven't worked on this for a year, but I do remember that I changed charge effectiveness of cavalry on unbraced troops. If you want your inf unit to withstand a charge you have to manually put them in a shieldwall or any similar position. And heavy inf is heavier while light inf is lighter.

Cant really answer your question fully but just experiment with the mod and see if you like it or not.
Badger BrownCoat 2020 年 6 月 10 日 上午 3:01 
what Dalathor said ( 3 down !)
- i've a question tho'-
since ATW on, it seems ALL spear men get "set spear vs charge" ( expert charge reflection/defense ) - which may go with mp and rock-scissor-paper-
but doesn't very well reflect how much discipline, training, and raw *courage* receiving a charge w/ spears *took* - does this mod address this?
Andy's Take 2020 年 5 月 1 日 上午 6:05 
Sounds great, does it make arrows more deadly at all? the vanilla arrows in every TW game are so weak!