Starbound

Starbound

Manufacturer's Touch
488 kommentarer
NerdCuddles 18. nov. kl. 21:22 
Someone really needs to fork this
Mabra 19. jan. kl. 10:42 
Would it be possible to remove certain fabricators from NPC weapon pools ?
They tend to hurt themselves with Xia-Li weapons, and don't take into account the gravity of Teklacki projectiles.
ꜰᴀʏʙʀ 8. okt. 2024 kl. 3:22 
It appears that despite oSB's optimization, placing (with Enhanced Storage) and opening storage having weapons with MT causes brief lag, freezing your game for a bit.

Be warned.
Dudeknightz 27. sep. 2024 kl. 6:10 
@][FABER][ They do have brands, they just like not showing.
ꜰᴀʏʙʀ 6. sep. 2024 kl. 1:46 
Is it just me or has every weapon I find don't have a lick of Manufacturer's Touch?
DejectedAngel 8. jan. 2023 kl. 2:08 
This mod makes the shellguard weapon store lags like hell for some reason
dirt 7. juli 2022 kl. 17:54 
does this work with difficulty plus? (as well as increased damage) also can you install it without having to make a fresh universe?
NerdCuddles 30. juni 2022 kl. 16:40 
This is my favorite mod honestly, the gun changes are amazing. such a shame it doesn't work with a lot of other mods and has a lot of issues
GALO-DE-KALSA 27. feb. 2022 kl. 16:39 
this mod reduces my fps to 20
lazy 11. dec. 2021 kl. 13:51 
There seems to be a current issue when it comes to this mod. It causes a huge amount of lag and makes the game take forever to load. Hope this gets solved, as I was looking forward to trying it out!
Targon Winters 24. nov. 2021 kl. 20:50 
hey cool mod but my friend and i are trying to play with this in multiplayer but any time one of the guns gets pulled out the one connecting gets disconnected
EnderGrimm 16. okt. 2021 kl. 21:18 
There is an issue of when you have manufacturers touch installed there is lag spikes when using and swapping to 1 handed swords
Revalopod 21. sep. 2021 kl. 5:30 
use*
Revalopod 21. sep. 2021 kl. 5:30 
hope this gets updated and fixed for she with FU
Shavv 27. juni 2021 kl. 12:24 
Don't install this mod. Huge lag spikes whenever youre using it.
Zauberin Stardreamer 23. juni 2021 kl. 9:18 
@Ganransu This mod causes lag *without* FU as well
Ganransu 11. maj 2021 kl. 14:09 
So why does this mod cause lag with FU?
ComradeCorvus 24. apr. 2021 kl. 12:25 
Getting horrible micro stuttering whenever I hold a weapon. I have the frackin universe compat addon installed as well. Is this a known issue?
T3mpy 5. mar. 2021 kl. 13:35 
Looks like FU broke this again. Randomly generated weapons appear to work fine, though some alt fires either don't work or crash the game, such as proximity mines. The real issue is that when using this, the FU weapons break instead. Many weapons with burst fire become full auto and completely overpowered, and others reload between every shot.
Anker 2. feb. 2021 kl. 12:40 
appears, inexplicably, to be a source of lag.
Jareix 19. nov. 2020 kl. 8:01 
So apparently this mod no longer works with FU, at least according to FU. There a patch or guide to fixing this? Since supposedly this mod is tested w/ compatibility in mind.
(the issue is, most random-gen guns just do not work. They're stuck at base angle and will not fire.)
Xaliber 12. nov. 2020 kl. 21:14 
@Darlit_Glitch:
Likely Supper's Combat Overhaul.
Zetzles  [ophavsmand] 12. nov. 2020 kl. 21:11 
@RustedCutlass717 Yes, quite a few of the manufacturer's have synonym-like weapon categories. They still function like the original category though
RustedCutlass717 8. nov. 2020 kl. 21:23 
Is this what's adding these variants, like claymores, stilettos, blasters etc.? It's driving me nuts trying to figure out what mod added these subtypes...
Flicker_Fall 6. nov. 2020 kl. 17:01 
Not sure which mod this conflicts with, but if you crash before main menu and the log says;
( Duplicate stat effect named 'physicalaura', config file '/stats/effects/mt/elementalaura/physicalaura.statuseffect' )
then it's probably this mod conflicting with another mod you have.
At-Las OS 19. sep. 2020 kl. 6:24 
i uninstalled this and now all randomly generated weapons are broken and ive wiped my game 3 times now
ATTA 14. sep. 2020 kl. 5:28 
[Error] Exception caught loading asset: /projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config, (AssetException) Could not read JSON asset /projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config
...
Caused by: (AssetException) No such asset '/projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config'
...
[Error] Exception caught in client main-loop
(AssetException) Error loading asset /projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config

(When I shot an explosive gun to a monster called snaug...whatever.)
Crazywolf5000 3. juli 2020 kl. 18:18 
I posted this on their workshop page a while ago, but having this mod installed makes it so that interacting with the main shellguard item shop causes really bad stuttering.
❄Snowy❄ 14. juni 2020 kl. 15:15 
@Kit No problem, I'm glad I could help by informing of what I've noticed!
Zetzles  [ophavsmand] 14. juni 2020 kl. 12:46 
@Snowy Foxo Okay, the fix for that issue should be fixed. Sorry about that
Zetzles  [ophavsmand] 14. juni 2020 kl. 11:48 
@Mattattack444 I'm sorry, I'm not familiar with upgrading weapons with the Tricorder, but since this mod doesn't add any new weapons, and FU seems to patch all of the weapons this mod modifies to have the "upgradeableWeapon" tag, I'm not sure what the problem is. Are random weapons affected by this mod no longer able to be upgraded?
Zetzles  [ophavsmand] 13. juni 2020 kl. 16:37 
@Snowy Foxo I'll check those out and try to get a fix out, probably tomorrow if I can't get to it today
❄Snowy❄ 11. juni 2020 kl. 19:17 
I'm not sure if this is normal, but I've noticed that the mod seems to be conflicting with some of FU's weapons, which in turns seems to slow down the startup of the game considerably. For further info, I will leave here a pastebin link which comprehends all the lines specifically related to the conflicts. https://pastebin.com/UYLqWFhf
Sieun 7. juni 2020 kl. 12:59 
I've just tried different variations of the command for different weapons and manufacturers but i cannot seem to reproduce the lag.
Zetzles  [ophavsmand] 7. juni 2020 kl. 10:45 
I'm not sure. Usually when a weapon has an error while its build script is running I get that, but not sure what it might be if there isn't any errors. Do weapons spawned through commands like this do the same thing too?

/spawnitem rarepistol 1 '{"level":6,"manufacturer":"manaticon"}'
Sieun 7. juni 2020 kl. 5:46 
hey guys i keep getting a huge fps drop when a random weapon drops from an enemy from what i can see it normally happens with maces and wands the fps will not go back to normal until i pick the item up again. looking at the log i cannot see anything mentioning an error of any kind any ideas?
websurfer1111 26. apr. 2020 kl. 15:12 
Okay; NPC's mit random-generaed Guns can shoot again,
and I too.

Unrelated problem I have...
random-NPC's still die if I talk to them,
or potential crew after a randome NPC turned, if my ship can't hold more crew members.
websurfer1111 26. apr. 2020 kl. 13:50 
Before I have now maintaned my modlist, the kind of weapons that was influenced were the randomised guns (of all kind).
I removed all mods that were in the red category in the FU-popup at the game start.
I will look if the problem is still there.
Zetzles  [ophavsmand] 26. apr. 2020 kl. 10:30 
Were any specific weapons mentioned? I didn't have any problems with the ones I tried, but I can fix it if I find out which ones are having issues
websurfer1111 26. apr. 2020 kl. 3:32 
FU says this mod is conflicting with FU weapon changes...
Altaya 21. apr. 2020 kl. 0:17 
Any chance that Manufacturer's touch will have RPG grow compatibility patch?
🩸ℜ𝔲𝔦𝔫🩸 14. apr. 2020 kl. 18:34 
Can this be uninstalled safely?
Zetzles  [ophavsmand] 15. mar. 2020 kl. 17:13 
Okay, the fixes for FU should be done, along with a few changes to weapon category names and weapon stats.

For the Supper's Combat Overhaul, I couldn't think of a solution to it without requiring this project to override a bunch of other files, risking it being compatible with less mods.

A relatively easy fix you could do would be to download the release from the GitHub page, and from that delete the "stats/effects/mt/elementalaura" folder. That should fix the issue. Sorry a better fix isn't available right now
Zetzles  [ophavsmand] 15. mar. 2020 kl. 11:58 
Almost done, I'm planning a release today as long as everything continues to go well
Altelco 15. mar. 2020 kl. 10:30 
Hows the testing coming?
Zetzles  [ophavsmand] 11. mar. 2020 kl. 23:02 
I got FU fixed up on my local changes, I just need to test it more. I'm also going to look into compatibility with Supper's Combat Overhaul too before release, hopefully I will have the free time to do so tomorrow
Zetzles  [ophavsmand] 11. mar. 2020 kl. 22:02 
I'll try and see if I can get a patch made for it
RS_Mind 11. mar. 2020 kl. 22:00 
Found it. This is conflicting with Supper's Combat Overhaul
RS_Mind 11. mar. 2020 kl. 21:21 
I mostly have racial mods installed. It's a good number. Disabling other mods with actual effects had no change. I'll try looking for a second culprit
Zetzles  [ophavsmand] 11. mar. 2020 kl. 19:05 
I'm trying now with a fresh copy of FU, hopefully I can have a fix out soon. I'll also take a look at that physicalAura issue, what other mods do you have enabled?