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I've already made updates to the model that includes all the skins, along with the weapon and shield skins. I just haven't had updated the submission itself, since I wanted to make sure everyone has time to back up their sessions. It'll probably be uploaded later today, once I compile the older model into it's own version, for those with animations already made with it.
It's my favourite skin and I would like to make sfm artwork for it. Thank you!
- Major Material Updates
- Model Update: Now includes Griefhardt's Hammer variation, along with leaves bodygroup
- Gold Weapon Skins Added
You have to use Speeder's Overwatch Rig (Due to the way it's compiled)
That can be fixed in two ways:
1. Add lights to the scene (cubemaps are bright on their own, so light the underlying base texture helps hide the cubemaps a bit)
2. Use material overrides to reduce the strength of the cubemaps
- Add Material Overrides
- Find "Reinhardt_balderich"
- Add a "Vector3" attribute and name it "$envmaptint"
- Adjust the color as needed (Uses an RGB scale, with 1=100%) The default value is "3 1.25 0"
- Repeast for "Reinhardt_balderich_silver" (The default value is "2 1.25 1")
https://i.gyazo.com/72c65959face61670ed592d5b0cf8c5e.png
Does the same for the other skin for this and Hammer also shows as an error for me.