边缘世界 RimWorld

边缘世界 RimWorld

Cyclone Wire
69 条留言
Dester 2023 年 1 月 13 日 下午 8:31 
Any 1.4 update planned?
ozma64 2021 年 8 月 10 日 上午 3:44 
1.3 update?
Whole Grain Milk Prime 2021 年 2 月 5 日 上午 9:53 
The razor wire traps are very questionably balanced they do way to much damage and while i'm currently happily exploiting this feature the fact that it can 2 shot any human means that it's easy mode for raids just a simple tunnel full of razor wire and it kills every single raider because it routes them through as they don't have to destroy any terrain to get in
brunayla  [作者] 2020 年 3 月 3 日 上午 8:41 
An update will be coming when I can sit down and see what has changed.
ozma64 2020 年 3 月 1 日 下午 2:36 
1.1 update?
NerdCuddles 2019 年 9 月 15 日 下午 3:20 
Can you make the texture better?
narf03 2019 年 6 月 18 日 下午 4:37 
extremely overpowered, just need very little resource to set it up and it will kill anything that trying to walk pass it, animals, thrumbos, rambos, robots, anything.
EmGooser 2019 年 5 月 1 日 下午 2:59 
So, just curious why are trenches 50% flammable? (i think I got the trenches from your mod, if not sorry for the confusion)
Thelockenessmonster 2018 年 10 月 23 日 上午 11:02 
for some reason it is stil saying the mod is 0.19 in my modlist
brunayla  [作者] 2018 年 10 月 19 日 上午 7:41 
mod version
Galli4nt 2018 年 10 月 19 日 上午 3:31 
Where you put Version 1.0 in the description do you mean this is version 1.0 of the Mod or it's rimworld version 1.0 compatible as it's still showing red for me in my mods list?
brunayla  [作者] 2018 年 10 月 3 日 上午 5:09 
It is becuse the will is linking to the wire. It is only a graphical problem.
Torres 2018 年 10 月 2 日 下午 5:57 
Hi there I'm using this concrete mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=795240891

And when I build any of the wire fences from this mod next to my embrasures it turns the graphic from the embrasure into some sort of solid wall block?

PIC HERE: https://i.imgur.com/DGnbmvY.jpg

I can still fire through the embrasure though.
"The" SeanMacLeod 2018 年 9 月 26 日 下午 5:04 
Okay, you try running through a barbed-wire fence irl, see how much skin you lose.
Vril 2018 年 9 月 26 日 上午 9:42 
Seriously overpowered, 1 steel and 1 wood for substantial amount of damage?
"The" SeanMacLeod 2018 年 9 月 15 日 下午 8:20 
@brunayla
Thank you! :steamhappy::happy_creep::bigGrin:
brunayla  [作者] 2018 年 9 月 15 日 下午 8:02 
Now updated to Beta 19
"The" SeanMacLeod 2018 年 1 月 16 日 上午 4:31 
As a lifelong Star Trek fan, I would definitely be wary of Fazor Wire.
Hot Handed? 2018 年 1 月 15 日 下午 11:08 
are the textures hand drawn?
brunayla  [作者] 2017 年 11 月 20 日 下午 6:33 
cyclone wire is a chain link fence and fazor wire is barbed wire
Cynblue 2017 年 11 月 20 日 上午 10:51 
what is the difrence betwene razoe wire and cyclone wire
Havoc 2017 年 9 月 26 日 上午 5:35 
I might have found a fix for the razor wire traps, double or triple layer, cover every entrance... i think your guys might not trigger them (like deadfall traps, which have a % chance)
"The" SeanMacLeod 2017 年 7 月 12 日 下午 7:54 
You'd avoid a big coil of wire with razors stuck on it, too
Haekel 2017 年 7 月 12 日 上午 5:09 
Okay, so, I've been using the Razor Wire Traps for a while now, and enemies just seem to avoid them. Even animals. Can someone confirm they are still working?
Uncertain 2017 年 6 月 1 日 下午 5:28 
No, but they are supposed to look vaguely like trenches.
brunayla  [作者] 2017 年 5 月 29 日 下午 8:32 
I am not great with artwork
Leonidas 2017 年 5 月 29 日 下午 6:14 
The razor wire looks pretty good. The trenches are ghastly.
Nols 2016 年 10 月 22 日 下午 1:46 
Is there going to be an update on the textures?
Mi_Llamo_Jeff 2016 年 10 月 20 日 上午 9:27 
Alright thanks brunayia, love the mod otherwise
brunayla  [作者] 2016 年 10 月 20 日 上午 6:41 
Look for :
<statBases>
<MaxHitPoints>280</MaxHitPoints>
<WorkToMake>180</WorkToMake>
<Flammability>1.0</Flammability>
</statBases>

and change Flammability to less then 1.0
or wait a bit and I will push out a change. Right now it is set the same as walls.
Mi_Llamo_Jeff 2016 年 10 月 19 日 下午 5:51 
Would anyone know how to lower how flammable the wire and trenches are? I had them catch fire and even with help from rain i couldnt put them out
Zesty the Hermit 2016 年 10 月 5 日 下午 7:59 
Woopsie I misspelt Mod ^^"
Zesty the Hermit 2016 年 10 月 4 日 下午 9:56 
what sma342 said its a neat mode but the trench texture is raather, ehh sorry to say negative things but Utter shit. ^_^"
Bunkier 2016 年 9 月 27 日 上午 9:45 
You need better textures. I can try to make some but i need to know the size of the image.
Lauri7x3 2016 年 9 月 20 日 下午 2:17 
well it does its job.. but dude.. these are rly ugly
brunayla  [作者] 2016 年 9 月 20 日 下午 12:23 
I have the code. I need to make the graphics.
DC9595 2016 年 9 月 20 日 下午 12:15 
I feel like the advantage of trenches would be that they require no materials to create.
brunayla  [作者] 2016 年 9 月 18 日 下午 7:04 
What would these trenches do?
brunayla  [作者] 2016 年 9 月 15 日 上午 7:12 
@TuefellHundenIV Thank you. have you looked at any of my other mods?
[95th] WC. TuefelHundenIV 2016 年 9 月 14 日 下午 10:38 
After having used this mod quite a bit in current long running colony I have to say it works amazingly well. The only element I haven't tested is the trap barb wire because colonists are stupid. However the regular stuff and the normal fencing are awesome. Five strand deeep with cyclone fencing lanes.
Popo Bigles 2016 年 9 月 10 日 下午 3:04 
thx
brunayla  [作者] 2016 年 9 月 10 日 下午 2:43 
Oh. It should work like the deadfall trap. I will look into it.
Zesty the Hermit 2016 年 9 月 10 日 下午 1:42 
Militarybro Yes it deals Damage if you use the one with Trap in the name, Also Brunayla I found a issue when rearming the Traps. Some times when you Rearm the traps they will keep the look of when they were triggered.
Popo Bigles 2016 年 9 月 10 日 上午 10:36 
does the wire do damage.
if so im going to make a traditional prison
[95th] WC. TuefelHundenIV 2016 年 9 月 9 日 下午 12:48 
Whatever you decide to do I will give it a whirl in my game. God knows I get big enough attacks to test them.
brunayla  [作者] 2016 年 9 月 9 日 上午 5:43 
I think that I might make a razor wire trap that works like the deadfall but looks like and slows pawns like the razor wire.

@TuefelHundenIV You can make anything passthrough only and have a movement cost.
<pathCost>240</pathCost>
<pathCostIgnoreRepeat>false</pathCostIgnoreRepeat>
<passability>PassThroughOnly</passability>
Bucketsmith 2016 年 9 月 9 日 上午 1:52 
I've got the same problem for a 'tripwire flare' thing I want to build. I've thought about making it a turret, but I'm afraid those would create a performance drain. Especially if every tile of a wall of razorwire is its own turret.
[95th] WC. TuefelHundenIV 2016 年 9 月 9 日 上午 1:27 
Hmm what about possibly making it a very short ranged turret? That way it can have a weapon and attack pawns in its range. However the catch is I am not certain if you can make a pawn moving through a turret be slowed or not.

I have tested the razor wire and fencing and it seems to be working to me.
brunayla  [作者] 2016 年 9 月 8 日 下午 7:32 
It looks like I can make it re armable like the deadfall trap or destroyed like the IED. There seems not to be an auto reset without people resetting them.
Raider1 2016 年 9 月 8 日 下午 3:20 
ahh ok