Stellaris

Stellaris

Pet Processing
17 条留言
Black Jack 2016 年 11 月 8 日 上午 11:38 
Riesi You should join CaptainX3s modder community on Discord. They are a helpful bunch.
Riesi  [作者] 2016 年 11 月 8 日 上午 12:20 
I am a bit busy studying for my lectures... I hope there will be some time to spare for Pop Processing! :)
But it will take some effort, because I dont fully understand ever chunk of the modding API.
Black Jack 2016 年 11 月 7 日 下午 3:37 
Also of course energy

We already have the ability to convert biomatter into energy in the real world through a number of different bacterial breakdown methods. No reason the biomass from the industrial aliens processing centers should go to waste! put it into a energy processing center. Alien energy is renewable.
Black Jack 2016 年 11 月 7 日 下午 3:36 
We need to step this up. Allow us to convert alien populations into solient green. requier the Xenophobic/ Collectivst trait either or/ both Level 1 or 2. THis needs to exist. Solient green may be people but its also occasionally the the kalimari species that tried to take that system from us last year.:steamhappy:
Riesi  [作者] 2016 年 9 月 10 日 上午 4:23 
@SirTristan Cool!
I am glad to see that my first mod has a little audience. :) :heart:
SirTristanYT 2016 年 9 月 9 日 下午 4:14 
This mod has been featured on the Stellaris Mod Spotlight series, episode 15. Here's the link: Stellaris Mod Spotlight 15 - A God Among the Stars Please feel free to link to this video from your mod so users may see it in video form!
Admiralthrawnbar 2016 年 9 月 5 日 下午 12:44 
@peterh80 Pets aren't rare. I've found dozens in a single arm of a spiral galaxy. And @DireEvangelist We kill animals for meat, what do you think people would have to do to turn animals in to power, or materials!
peterh80 2016 年 9 月 5 日 下午 12:40 
@LordZarmack: This is what the Robot Rebellion crisis should already do - turn useless biomass into useful energy and metals :-)

@Riesei: Thanks, but do not raise the output of the plants, 4 food is the double of the basic 2, this is the "betharian stone" of Food. Just make pets a bit more abundant please :-)
LordZarmack 2016 年 9 月 5 日 上午 11:32 
be a nice little ability, to turn organic populations into energy/ minerals. if your playing a ai race ;) , or maybe your just a total dickhead and wana turn your enemy populations into pasta... or biofuel =p
LordZarmack 2016 年 9 月 5 日 上午 11:31 
seems legit. why stop there?

what about processing the overweight or slaves/ unusefull members of society into food or energy too?

ie the ability to purge- but turn organics into energy / minerals -- maybe a good option for a ai/ robot race playthrough ability. war of the worlds style. loose 1 population, gain 10 energy, and 10 resources.
Riesi  [作者] 2016 年 9 月 5 日 上午 9:39 
@peterh80 interesting idea :)
I will think about it, but it will be another mod instead of an integration in this one.
Or I could increase the output values of the existing plants.
peterh80 2016 年 9 月 5 日 上午 9:10 
As far as I can see it, pets are very rare - I have seen them only once in all my games.

Can you make it more abundant?
Death of Rats 2016 年 9 月 5 日 上午 7:56 
@daniel; Are cows less of an animal than dogs or cats?
Riesi  [作者] 2016 年 9 月 5 日 上午 7:44 
And locking this little creatures up in a zoo isn't curel at all? :D
But you can make up any story you like. For myself they are just a resource with no real purpose.
Admiralthrawnbar 2016 年 9 月 5 日 上午 6:37 
Is it just me or does this feel like animal cruelty?
Riesi  [作者] 2016 年 9 月 5 日 上午 3:37 
Why trolls? I just saw the opportunity to make something useful out of pets, because i dont like the xeno zoo building. ;)
Death of Rats 2016 年 9 月 5 日 上午 3:33 
You glorious trolls :KOh: