边缘世界 RimWorld

边缘世界 RimWorld

Trading Spot
102 条留言
ianstratta 7 月 17 日 上午 3:18 
is there a 1.6 patch
Doublecast 2020 年 9 月 17 日 上午 9:09 
I set trade spot at where enemy's base located...:steamhappy:
xela 2020 年 3 月 15 日 下午 3:08 
Update please
念去去 千里烟波 2020 年 3 月 3 日 下午 7:14 
PLZ updates plz!!!!
Vigolfur 2019 年 2 月 6 日 上午 7:32 
Cheers :)
Thundercraft 2018 年 11 月 2 日 上午 4:32 
Just an FYI: There is a version for 1.0; [KV] Trading Spot - 1.0
Speedy 2018 年 10 月 10 日 下午 12:41 
a19 dont work update pls
IchBinGroot 2017 年 8 月 26 日 上午 4:03 
it doesnt work with A17?
bigsengineer 2017 年 6 月 15 日 下午 9:53 
u wil get bad will still now in A17 but sadly hasnt been updated anyway
Awesomeexplorer 2017 年 6 月 15 日 上午 7:50 
that is, or just as they sit in there I deconstruct the door and replace it with a wall so they all starve.
Awesomeexplorer 2017 年 6 月 15 日 上午 7:49 
As soon as I saw this mod, I was thinking of putting people in an overheating and/or super freezing room to kill traders for loot without the "bad will" event, as coolers/heaters are considered "non-lethal"
Sillls 2017 年 6 月 4 日 下午 5:25 
A-17? comming?
helldwarf 2017 年 2 月 18 日 上午 4:10 
New version is here

Don't trust me when I'm fancy? Try this: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822180758
milenko353 2017 年 2 月 17 日 下午 5:40 
Needs updated. It is not working with the latest version of the game.
AllWorkNoPlay 2017 年 2 月 8 日 下午 9:35 
Does this work on current version and does it prevent the traders animals from eating your food?
Slaunyeh 2017 年 1 月 24 日 上午 8:51 
Awesome no reference is this is A15 or A16 and no link t another existing version. way to cause confusion. Sorry for the rant.
40. 2017 年 1 月 7 日 上午 11:04 
|IPG| theubie [author] Dec 20, 2016 @ 5:58pm
Correct. I released the A16 version seperate so that people playing A15 can still use the mod.

Stat whore.
Sargos 2017 年 1 月 3 日 上午 10:28 
Also there are perks of having one main mod entry such as keeping your stats over time. This mod is famous and a lot of people use it but the A16 version is on the second page of the workshop. Lots of stats accrue over time such as likes, subscribes, etc which affect your rankings. Each time you move to a new mod entry all of that resets.

So keeping one main entry is good for players and also good for you as a modder.
Sargos 2017 年 1 月 3 日 上午 10:25 
Please have one main version of the mod that stays up to date with the game and separate version specific mods (like A15) if people need them.

Most people let their game update and to them this mod is still broken. All of my other mods were updated and worked within a few days without me having to go to the workshop. But this one is still broken. I finally got curious to see if there was an ETA posted and I found out that you took this mod and abandoned it while starting a new mod entry. That's not a good workflow for major mods like this. Players should not need to go to the workshop unless they are looking for new mods. Please update your main mod entry for each version like the rest of the top mods do as it makes it much easier for us the players.
DFX2KX 2016 年 12 月 20 日 下午 6:23 
good call there, Rimworld updates so often, and people run their colonies for so long, that I'd not be suprised if it'll be a few months before all of the folks playing a 15 game move to 16.
TheUbie  [作者] 2016 年 12 月 20 日 下午 4:58 
Correct. I released the A16 version seperate so that people playing A15 can still use the mod.
DFX2KX 2016 年 12 月 20 日 下午 4:56 
this is the .15 one I think, there's another one for .16
Mistress 2016 年 12 月 20 日 上午 9:09 
Is this version compatable with .16?
Popo Bigles 2016 年 12 月 16 日 上午 7:37 
Every time a Trader or one of his guards go into my Stock-Room and eat my food i kill them all ;-;...
So thank you for this mod so i can stop doing Mass Homicide, killing everyone.
Draylynn 2016 年 12 月 8 日 上午 11:23 
This doesn't appear to be working for me, no errors in the logs, traders just aren't going to the spot and continue to sit outside the base.
Dr@g0n 2016 年 12 月 7 日 下午 12:24 
thanks
helldwarf 2016 年 11 月 4 日 下午 6:00 
Yep :P
AxiomUnbroken 2016 年 11 月 4 日 下午 6:00 
Sets Trade Spot in front of Mech Raid... *snickers*
Tavinyl 2016 年 11 月 2 日 上午 3:52 
Can you make it work for Visitors too?
helldwarf 2016 年 10 月 24 日 上午 7:06 
More free food, if you put them where your turrets are...
Zubat Man 2016 年 10 月 24 日 上午 7:01 
No more free food for my caniba...I mean... Yay they don't get shot now!

Isin't that just...great...
💭Naplingbat 2016 年 10 月 24 日 上午 2:56 
This is wonderful. this literally killed my first playthrough. I had made my base out of wood like a noob, and suddenly there was a pack of man hunter boomalopes. I restricted everyone indoors, but of course the damn traders just loitered all around my walls and started fighting them. Everything burned.
TheUbie  [作者] 2016 年 10 月 8 日 下午 8:32 
Not disagreeing with you. The Inheritance of the "Party Spot" base building is just as useless. This was built from that. It shouldn't need to inherit either.
Dingo 2016 年 10 月 8 日 下午 8:27 
That's true, but if you don't change almost anything from the base you might as well not have it rely on inheritance at all. This makes troubleshooting really hard when users report it on the forums and mods like this are missing bases...
TheUbie  [作者] 2016 年 10 月 8 日 下午 8:20 
<ThingDef Name="BuildingBase" Abstract="True">
<category>Building</category> - Category is changed elsewhere.
<thingClass>Building</thingClass> - thingClass is over ridden in my def
<soundImpactDefault>BulletImpactMetal</soundImpactDefault> - Not targetable nor destroyable already.
<selectable>true</selectable> - Over ridden elsewhere
<drawerType>MapMeshAndRealTime</drawerType> - No clue what this would change, might be the only reason to do this.
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded> - Overridden elsewhere.
<repairEffect>Repair</repairEffect> - Not damagable.
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled> - Same
<filthLeaving>BuildingRubble</filthLeaving> - Same.
</ThingDef>

No real rush to fix this, except the drawerType, and even that I don't think is an issue. I'll add it in a future update, but it's not as pressing as you make it sound.
Dingo 2016 年 10 月 8 日 下午 7:53 
You're missing the BuildingBase abstract base for this mod. It can cause issues for some users, you should update it asap and add the abstract (or use a complete def).
AmberGlowBug 2016 年 10 月 6 日 下午 8:46 
This is the best. Mod. Ever.

However, I'm just using caravans for defense now. Just set them in front of my door and boom, I'm fine.
TheUbie  [作者] 2016 年 9 月 26 日 下午 11:43 
Yeah, that one's not mine. :) But yeah, I'm trying to find a way to safely remove those orphaned LordJobs. Hopefully I'll come up with something soon-ish.™
Kave Johnson 2016 年 9 月 26 日 下午 7:48 
Now the errors in the log are different. The issue with Trading Spot seems fixed, but now I need to report to another mod author...

New log: http://pastebin.com/wwda4Tga
TheUbie  [作者] 2016 年 9 月 26 日 下午 6:06 
Your save file has the orphaned lordjob bug that this version was supposed to address. Unfortunately, some how debug code was still in this release (completely my bad). 1.0.5 will be pushed out in a few minutes. Please test it and tell me if it will let you actually load the game once it is out and you have it.
Kave Johnson 2016 年 9 月 26 日 下午 5:25 
I have been playing RimWorld all day, and logged off to let another mod update, but now I can't access my save file I made just before logging off and I think Trading Spot is the cause as it also updated today and I opened up the dev mode debug log and found four (of five) errors referencing Trading Spot.

Error screenshots:

1. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=770678674
2. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=770678690
3. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=770678704
4a. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=770678727
4b. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=770678735
5. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=770678744

I hope these help. I am new to reporting mod issues for RimWorld.
o2Mike 2016 年 9 月 23 日 上午 5:58 
Still having a problem with that previous bug, other than that great mod
helldwarf 2016 年 9 月 22 日 上午 10:21 
ouch...
tyriael_soban 2016 年 9 月 22 日 上午 8:53 
Yeah, i learned that one today ... trade caravan decided they were going to relocate to my fields where their camels summerily devoured my entire crop of healroot ...
TheUbie  [作者] 2016 年 9 月 17 日 上午 10:02 
That bug should be fixed with the new update.
TheUbie  [作者] 2016 年 9 月 17 日 上午 9:02 
NightmareDragon: Thanks for reporting that. I was able to reproduce that problem. I'll get that fixed as soon as I can.
Nightmare_Dragon ♑ 2016 年 9 月 17 日 上午 3:20 
sorry, my English is poor. but I want try talk you the bug. ( thanks for Google

"You can not move your trading spot when active traders are on the map." when londing the saved that is active traders on the map. the trading spot will disappear, and talk me "You can not move your trading spot when active traders are on the map." and can't build new spot. but the map have not any spot...
🥇 Xaxoon 🥇 2016 年 9 月 16 日 上午 4:17 
I love your mod, TY dude!
TheUbie  [作者] 2016 年 9 月 15 日 下午 7:13 
Bueno! I replied to you there. That should get your fixed up!