Garry's Mod

Garry's Mod

ACF Warthunder Sounds - Guns
12 条留言
[C17] Red Fox  [作者] 2020 年 5 月 11 日 下午 5:37 
Currently that is not possible, since they have updated the way files are handled / encrypted. Therefore when extracting files, a lot of them are missed or incorrectly extracted.
Lyn-chan~ 2020 年 5 月 11 日 下午 5:07 
is it possible for you to update this pack to include all the new cannon sounds from the current version of war thunder?
[C17] Red Fox  [作者] 2020 年 1 月 12 日 上午 11:49 
Nope, sorry.
[C17] Red Fox  [作者] 2020 年 1 月 11 日 下午 2:40 
Doesnt replace anything (it shouldnt)
padsn 2018 年 7 月 8 日 下午 3:05 
Thx for answer :steamhappy:
[C17] Red Fox  [作者] 2018 年 7 月 8 日 下午 2:32 
Sadly the loops are too, however theres a lot of normal sounds, they are included as someone might find a use for them. Since due to how War Thunder uses a different way of playing sounds the loops are not playable in a easy way in gmod, sady.
padsn 2018 年 7 月 8 日 上午 10:27 
gun fire sound too?
[C17] Red Fox  [作者] 2018 年 7 月 8 日 上午 10:08 
Thats the thing, they are meant to be used solely as a loop, the exception are the cranks. Normally with any sound if you stack them, it will be really loud. If you are using a E2 try adjust the pitch or volume based on the turret/whatever rotation speed.

For example:

LocalVel=entity():toLocal(Gun:angles()):yaw()
soundPitch(1,(abs($LocalVel)>0.3)*150)
padsn 2018 年 7 月 8 日 上午 9:44 
How i can use turret loop sounds normally? They stack in one loud sound
[C17] Red Fox  [作者] 2018 年 2 月 14 日 下午 2:09 
On your sound sound browser(Acf/Wire) acf_wtguns, you should find them there.
PolishPie 2018 年 2 月 14 日 下午 12:35 
where 2 find
TGS VIPER 2017 年 8 月 18 日 上午 9:29 
where 2 find