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this means they will eventually either die from fighting animals or end up attacking your humans, so either way they won't starve... they will either die or kill all of your people
they also change manhunters so that instead of killing they will get rapey, cocoon the pawn, take it back to the hive to serve as an incubator to produce more bugs.(if the pawn dies after being incubated the corpse still serves its purpose and will still carry the eggs.)
For those of you looking to judge meh, i'll also mention the extensive config they have to disable everything you don't want.
the hives will still be difficult if you let them grow too much, but it's less crazy than the default hives
1. Game stutters for a moment.
2. Okay, where are you, hive?
3. Select a brawler and order him destroy it.
But it doesn't go overboard like the one you're describing, unless you'd have a mod that breaks the functions of this one. I really do recommend this, because it does add a bit more "Ooomph" to the insects while keeping it to a nice level. If you have 3 hives on a map, it makes them fun instead of just frustrating!
I swear the other mod that did manhunters just had them spawn 2-3 megaspidrs every hour, for each hive if it did not have 2-3 already out.....and they just kept coming......and coming....and coming.....and coming....so many bodies, and even 4 turrets and shifts of 2 colonists each with battle rifles or better (orassans assualt rifles) could not stop them....over 112 dead bugs in little over 2 days. then they ..they would of made it had i not found a bug....built a wall at the Last door.
they stopped coming after that.
Then again, it's worked for a long time in my current save where I don't have that mod at all due to the issues it had.
And another detail is that each hive, at the start of a new colony, says "dormant" on it. It seems to go away on a load of a save, assuming the mod functions. And now that I also think about it, it never functioned when I had it active at the start. However, I activated it in mid-game on this colony, and it then worked.
Is it possible that something about it being loaded at creation messes something up too?
It might be related to saving, like FoxPotato said, though I will admit I didn't pay attention to when exactly this change from normal function to the state of "dormancy" occurred.