边缘世界 RimWorld

边缘世界 RimWorld

[T] MiscStuff [B19]
40 条留言
groovybluedog 2018 年 10 月 24 日 上午 5:11 
Personally not a fan that the flammabilty of the walls is 100%, I was expecting a bit less :P
Telkir  [作者] 2018 年 10 月 20 日 上午 7:23 
The 1.0 update is now available and you should follow the link in the description above to subscribe to it.
Telkir  [作者] 2018 年 10 月 20 日 上午 2:28 
@jpinard - You can delete the Defs / ThingDefs / BuildingsStructure.xml file of the mod. That will get rid of scrap metal walls.

@"The" SeanMacLeod - They should glow yellow.
"The" SeanMacLeod 2018 年 10 月 16 日 下午 4:09 
What do the alert lamps do when there are hostiles on the map but neither group is outnumbered? (e.g. five hostiles and five colonists)
jpinard 2018 年 10 月 16 日 上午 8:50 
Can I disable the scrap metal walls?
"The" SeanMacLeod 2018 年 8 月 31 日 下午 5:51 
@Telkir
:steamhappy:!
Telkir  [作者] 2018 年 8 月 31 日 下午 12:43 
Updated for Beta 19.
SlothSquad 2018 年 3 月 11 日 上午 9:03 
My lights are glowing constant yellow, no changes when there are no hostiles or overwhelming hostiles
Natalie O'Neal 2017 年 12 月 28 日 下午 8:31 
This mod adds a touch to my game that I just love. Thank you for all your hard work.
DogsRNice 2017 年 12 月 18 日 下午 5:57 
I thought of a small little detail for the alert lamps: When a solar flare strikes the lamps would turn red before shutting down. Almost like the threat sensor detects in impending but temporary doom...
Dust 2017 年 12 月 15 日 下午 1:19 
Ahh ok, that's a research I usually forget, thanks.
Telkir  [作者] 2017 年 12 月 15 日 下午 12:28 
@Dust - You need to have researched coloured lighting before you can build alert lamps.
Dust 2017 年 12 月 15 日 上午 3:01 
I see the threat sensor, but not the alert lights. Is there a tech or is it a setting on normal lights?
Telkir  [作者] 2017 年 11 月 5 日 上午 7:36 
The A18 unstable prerelease of all TMods is now available through the Ludeon forum thread [ludeon.com]. :2017stickycrab:
Barik 2017 年 10 月 11 日 上午 6:30 
MiscSecurityStuff
Telkir  [作者] 2017 年 5 月 30 日 下午 1:11 
@tyriael_soban - Depending on the storyteller and the difficulty... maaaaaybe :steammocking:
tyriael_soban 2017 年 5 月 30 日 上午 6:16 
So, most of the time the alert lamps will flash red is what this is saying? :P
Telkir  [作者] 2017 年 5 月 28 日 上午 10:38 
@Wicked - No. You are reading the defs wrong. :happy_creep: What you are seeing are the definitions in CoreAbstracts.xml; these are abstracts that other defs inherit from. It is accepted and recommended good modding practice that if your mod references a Core abstract, as the alert lamp does, then you should redefine that abstract and include it in your own mod's data.

I'll keep your feedback on the scrap metal walls in mind for possible future balancing.
Tyrant 2017 年 5 月 28 日 上午 6:53 
Unless I'm reading the Defs wrong, it would appear your mod overwrites the vanilla standing lamp, this causes a conflict with cuproPanda's Expanded Power. Could be remedied by switching to a patch method.
Tyrant 2017 年 5 月 28 日 上午 1:08 
Scrap Metal walls just seem far too good for what they are.

I'd make them the metal equivalent of cuproPanda's shelter walls. 2 metal, 50 hp, 100 work to build.
Telkir  [作者] 2017 年 5 月 11 日 上午 9:27 
Hi folks, just a quick note to explain that a new version of TMods for the upcoming A17 update of RimWorld may not be ready as quickly as usual.

Please check out this post [ludeon.com] on the Ludeon forum for more details. Thanks for your patience and for supporting TMods! :happy_creep:
MadTraXx 2017 年 4 月 5 日 下午 1:09 
i just discovered that the scrap walls flamebility is 100% like wooden walls.
would be cool if you could find a way to change that to mimic the metal walls 20%
so 40% would be more reallife like.
MadTraXx 2017 年 4 月 3 日 下午 12:15 
i only use the scrap walls man,i like them.
thanks for this.
Telkir  [作者] 2017 年 3 月 9 日 下午 1:58 
@Jet - No, this mod is purely cosmetic. :happy_creep:
Jet 2017 年 3 月 9 日 上午 12:27 
Does the alert grant any bonuses to colonists? For example, rikkis alert mod grants a slight bonus to conscious
ChildofGaia 2017 年 1 月 25 日 上午 1:49 
@Deimos I wish the Medieval Times mod was broken up into mod packs. There's a lot stuff I want in the mod (smithing system and fortificiations) but a lot I don't (basically everything else).
Telkir  [作者] 2016 年 12 月 24 日 上午 5:25 
Ah, yeah, that's one of Haplo's mods. He's working on updates, but Robots in particular seem to be giving him some trouble according to the forum thread for it. [ludeon.com] Keep your fingers crossed :)
NightCloud 2016 年 12 月 24 日 上午 4:49 
Can anyone fix the Misc Robots mod ? really missing that mod
Telkir  [作者] 2016 年 12 月 21 日 上午 8:52 
Just a quick note to say that an update for A16 will be coming within the next day or two. Thanks for your patience. :)
Popo Bigles 2016 年 12 月 8 日 下午 7:12 
i'm gonna love this mod, i havn't played rimworld in a few months due to being tired of being the ''Good Guy'' and actully trying to keep the Colonists happy. i've been Wanting to play a raider type scenario because it might and would be cool so the Scrap Walls completes that subscription, thank Shinzy for making the Scrap Walls for everyone!
Telkir  [作者] 2016 年 12 月 2 日 上午 6:44 
@D-19 - This mod should work fine with existing saves. :happy_creep:
TheHydraulicAmor 2016 年 11 月 29 日 下午 1:28 
Hi, can i add this mod to a save game ?
maxfire 2016 年 10 月 14 日 上午 4:43 
What? Elvish lamps? Lol.
Spectre Incarnate 2016 年 9 月 7 日 上午 2:55 
@Deimos Rast
Was not aware of that! Yay for hay! Was waiting for a few other mods to update before trying that mod out. Thanks!
Spectre Incarnate 2016 年 9 月 6 日 上午 8:57 
@The Jaundiced Gamer
I really like the mud walls idea, but I think it should require Hay as a material, since straw is usually used to pack and stabalize mud walls and also used for any roofing. Don't think it would be weaker than scrap metal, though.. but might be weaker than hard stone.

@Telkir
Oh, do please reconsider! I would love having little mud huts to start a tribal village with. :3
Telkir  [作者] 2016 年 9 月 5 日 上午 11:11 
@The Jaundiced Gamer - An interesting idea but no, I think not :cwat:
nukita 2016 年 9 月 5 日 上午 10:50 
Could you add mud walls which are weaker than scrap walls but take no materials to build?
chobiii 2016 年 9 月 5 日 上午 7:39 
makeshift wall is awesome idea
Spectre Incarnate 2016 年 9 月 1 日 下午 10:35 
The makeshift walls of scrap metal are a brilliant idea and the graphics are beautiful. Great ambience for the zombies or crash landing mods. :D
Willowisp 2016 年 8 月 31 日 下午 9:36 
oooh la la. Yes please